i965: Also do constant propagation for the second operand of CMP.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf.c
index f350cbd74e6b6c3bd59c7178f0250b43f78211bd..7d005d278fbd1d6ec5ae3cb72e3fe7f97ae2bc89 100644 (file)
@@ -46,7 +46,7 @@
 static void compile_sf_prog( struct brw_context *brw,
                             struct brw_sf_prog_key *key )
 {
-   GLcontext *ctx = &brw->intel.ctx;
+   struct intel_context *intel = &brw->intel;
    struct brw_sf_compile c;
    const GLuint *program;
    GLuint program_size;
@@ -61,7 +61,7 @@ static void compile_sf_prog( struct brw_context *brw,
    c.key = *key;
    c.nr_attrs = brw_count_bits(c.key.attrs);
    c.nr_attr_regs = (c.nr_attrs+1)/2;
-   c.nr_setup_attrs = brw_count_bits(c.key.attrs & DO_SETUP_BITS);
+   c.nr_setup_attrs = brw_count_bits(c.key.attrs);
    c.nr_setup_regs = (c.nr_setup_attrs+1)/2;
 
    c.prog_data.urb_read_length = c.nr_attr_regs;
@@ -69,20 +69,14 @@ static void compile_sf_prog( struct brw_context *brw,
 
    /* Construct map from attribute number to position in the vertex.
     */
-   for (i = idx = 0; i < VERT_RESULT_MAX; i++) 
-      if (c.key.attrs & (1<<i)) {
+   for (i = idx = 0; i < VERT_RESULT_MAX; i++) {
+      if (c.key.attrs & BITFIELD64_BIT(i)) {
         c.attr_to_idx[i] = idx;
         c.idx_to_attr[idx] = i;
-        if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) {
-            c.point_attrs[i].CoordReplace = 
-               ctx->Point.CoordReplace[i - VERT_RESULT_TEX0];
-        }
-         else {
-            c.point_attrs[i].CoordReplace = GL_FALSE;
-         }
         idx++;
       }
-   
+   }
+
    /* Which primitive?  Or all three? 
     */
    switch (key->primitive) {
@@ -114,15 +108,24 @@ static void compile_sf_prog( struct brw_context *brw,
     */
    program = brw_get_program(&c.func, &program_size);
 
+   if (INTEL_DEBUG & DEBUG_SF) {
+      printf("sf:\n");
+      for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
+        brw_disasm(stdout, &((struct brw_instruction *)program)[i],
+                   intel->gen);
+      printf("\n");
+   }
+
    /* Upload
     */
-   dri_bo_unreference(brw->sf.prog_bo);
-   brw->sf.prog_bo = brw_upload_cache( &brw->cache, BRW_SF_PROG,
-                                      &c.key, sizeof(c.key),
-                                      NULL, 0,
-                                      program, program_size,
-                                      &c.prog_data,
-                                      &brw->sf.prog_data );
+   drm_intel_bo_unreference(brw->sf.prog_bo);
+   brw->sf.prog_bo = brw_upload_cache_with_auxdata(&brw->cache, BRW_SF_PROG,
+                                                  &c.key, sizeof(c.key),
+                                                  NULL, 0,
+                                                  program, program_size,
+                                                  &c.prog_data,
+                                                  sizeof(c.prog_data),
+                                                  &brw->sf.prog_data);
 }
 
 /* Calculate interpolants for triangle and line rasterization.
@@ -147,7 +150,7 @@ static void upload_sf_prog(struct brw_context *brw)
        * edgeflag testing here, it is already done in the clip
        * program.
        */
-      if (key.attrs & (1<<VERT_RESULT_EDGE))
+      if (key.attrs & BITFIELD64_BIT(VERT_RESULT_EDGE))
         key.primitive = SF_UNFILLED_TRIS;
       else
         key.primitive = SF_TRIANGLES;
@@ -160,7 +163,16 @@ static void upload_sf_prog(struct brw_context *brw)
       break;
    }
 
+   /* _NEW_POINT */
    key.do_point_sprite = ctx->Point.PointSprite;
+   if (key.do_point_sprite) {
+      int i;
+
+      for (i = 0; i < 8; i++) {
+        if (ctx->Point.CoordReplace[i])
+           key.point_sprite_coord_replace |= (1 << i);
+      }
+   }
    key.sprite_origin_lower_left = (ctx->Point.SpriteOrigin == GL_LOWER_LEFT);
    /* _NEW_LIGHT */
    key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
@@ -179,7 +191,7 @@ static void upload_sf_prog(struct brw_context *brw)
       key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0);
    }
 
-   dri_bo_unreference(brw->sf.prog_bo);
+   drm_intel_bo_unreference(brw->sf.prog_bo);
    brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG,
                                      &key, sizeof(key),
                                      NULL, 0,