*/
-#include "main/glheader.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/enums.h"
mem_ctx = ralloc_context(NULL);
/* Begin the compilation:
*/
- brw_init_compile(brw, &c.func, mem_ctx);
+ brw_init_codegen(brw->intelScreen->devinfo, &c.func, mem_ctx);
c.key = *key;
c.vue_map = brw->vue_map_geom_out;
if (unlikely(INTEL_DEBUG & DEBUG_SF)) {
fprintf(stderr, "sf:\n");
- brw_disassemble(brw, c.func.store, 0, program_size, stderr);
+ brw_disassemble(brw->intelScreen->devinfo,
+ c.func.store, 0, program_size, stderr);
fprintf(stderr, "\n");
}
- brw_upload_cache(&brw->cache, BRW_SF_PROG,
+ brw_upload_cache(&brw->cache, BRW_CACHE_SF_PROG,
&c.key, sizeof(c.key),
program, program_size,
&c.prog_data, sizeof(c.prog_data),
/* Calculate interpolants for triangle and line rasterization.
*/
-static void
+void
brw_upload_sf_prog(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
struct brw_sf_prog_key key;
+
+ if (!brw_state_dirty(brw,
+ _NEW_BUFFERS |
+ _NEW_HINT |
+ _NEW_LIGHT |
+ _NEW_POINT |
+ _NEW_POLYGON |
+ _NEW_PROGRAM |
+ _NEW_TRANSFORM,
+ BRW_NEW_BLORP |
+ BRW_NEW_INTERPOLATION_MAP |
+ BRW_NEW_REDUCED_PRIMITIVE |
+ BRW_NEW_VUE_MAP_GEOM_OUT))
+ return;
+
/* _NEW_BUFFERS */
bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
* face orientation, just as we invert the viewport in
* sf_unit_create_from_key().
*/
- key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) != render_to_fbo;
+ key.frontface_ccw = ctx->Polygon._FrontBit == render_to_fbo;
}
- if (!brw_search_cache(&brw->cache, BRW_SF_PROG,
+ if (!brw_search_cache(&brw->cache, BRW_CACHE_SF_PROG,
&key, sizeof(key),
&brw->sf.prog_offset, &brw->sf.prog_data)) {
compile_sf_prog( brw, &key );
}
}
-
-
-const struct brw_tracked_state brw_sf_prog = {
- .dirty = {
- .mesa = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT |
- _NEW_TRANSFORM | _NEW_BUFFERS | _NEW_PROGRAM),
- .brw = (BRW_NEW_REDUCED_PRIMITIVE |
- BRW_NEW_VUE_MAP_GEOM_OUT |
- BRW_NEW_INTERPOLATION_MAP)
- },
- .emit = brw_upload_sf_prog
-};
-