* Keith Whitwell <keithw@vmware.com>
*/
-
-#include "main/glheader.h"
+#include "compiler/nir/nir.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/enums.h"
#include "main/fbobject.h"
+#include "main/state.h"
#include "intel_batchbuffer.h"
#include "brw_defines.h"
#include "brw_context.h"
-#include "brw_eu.h"
#include "brw_util.h"
-#include "brw_sf.h"
#include "brw_state.h"
+#include "compiler/brw_eu.h"
-#include "glsl/ralloc.h"
+#include "util/ralloc.h"
static void compile_sf_prog( struct brw_context *brw,
struct brw_sf_prog_key *key )
{
- struct brw_sf_compile c;
- const GLuint *program;
+ const unsigned *program;
void *mem_ctx;
- GLuint program_size;
- GLuint i;
-
- memset(&c, 0, sizeof(c));
+ unsigned program_size;
mem_ctx = ralloc_context(NULL);
- /* Begin the compilation:
- */
- brw_init_compile(brw, &c.func, mem_ctx);
-
- c.key = *key;
- c.vue_map = brw->vue_map_geom_out;
- if (c.key.do_point_coord) {
- /*
- * gl_PointCoord is a FS instead of VS builtin variable, thus it's
- * not included in c.vue_map generated in VS stage. Here we add
- * it manually to let SF shader generate the needed interpolation
- * coefficient for FS shader.
- */
- c.vue_map.varying_to_slot[BRW_VARYING_SLOT_PNTC] = c.vue_map.num_slots;
- c.vue_map.slot_to_varying[c.vue_map.num_slots++] = BRW_VARYING_SLOT_PNTC;
- }
- c.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
- c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset;
- c.nr_setup_regs = c.nr_attr_regs;
-
- c.prog_data.urb_read_length = c.nr_attr_regs;
- c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
- c.has_flat_shading = brw_any_flat_varyings(&key->interpolation_mode);
-
- /* Which primitive? Or all three?
- */
- switch (key->primitive) {
- case SF_TRIANGLES:
- c.nr_verts = 3;
- brw_emit_tri_setup( &c, true );
- break;
- case SF_LINES:
- c.nr_verts = 2;
- brw_emit_line_setup( &c, true );
- break;
- case SF_POINTS:
- c.nr_verts = 1;
- if (key->do_point_sprite)
- brw_emit_point_sprite_setup( &c, true );
- else
- brw_emit_point_setup( &c, true );
- break;
- case SF_UNFILLED_TRIS:
- c.nr_verts = 3;
- brw_emit_anyprim_setup( &c );
- break;
- default:
- assert(0);
- return;
- }
- /* get the program
- */
- program = brw_get_program(&c.func, &program_size);
-
- if (unlikely(INTEL_DEBUG & DEBUG_SF)) {
- fprintf(stderr, "sf:\n");
- for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
- brw_disasm(stderr, &((struct brw_instruction *)program)[i],
- brw->gen);
- fprintf(stderr, "\n");
- }
+ struct brw_sf_prog_data prog_data;
+ program = brw_compile_sf(brw->screen->compiler, mem_ctx, key, &prog_data,
+ &brw->vue_map_geom_out, &program_size);
- brw_upload_cache(&brw->cache, BRW_SF_PROG,
- &c.key, sizeof(c.key),
+ brw_upload_cache(&brw->cache, BRW_CACHE_SF_PROG,
+ key, sizeof(*key),
program, program_size,
- &c.prog_data, sizeof(c.prog_data),
+ &prog_data, sizeof(prog_data),
&brw->sf.prog_offset, &brw->sf.prog_data);
ralloc_free(mem_ctx);
}
/* Calculate interpolants for triangle and line rasterization.
*/
-static void
+void
brw_upload_sf_prog(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
struct brw_sf_prog_key key;
+
+ if (!brw_state_dirty(brw,
+ _NEW_BUFFERS |
+ _NEW_HINT |
+ _NEW_LIGHT |
+ _NEW_POINT |
+ _NEW_POLYGON |
+ _NEW_PROGRAM |
+ _NEW_TRANSFORM,
+ BRW_NEW_BLORP |
+ BRW_NEW_FS_PROG_DATA |
+ BRW_NEW_REDUCED_PRIMITIVE |
+ BRW_NEW_VUE_MAP_GEOM_OUT))
+ return;
+
/* _NEW_BUFFERS */
- bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
+ bool flip_y = ctx->DrawBuffer->FlipY;
memset(&key, 0, sizeof(key));
* program.
*/
if (key.attrs & BITFIELD64_BIT(VARYING_SLOT_EDGE))
- key.primitive = SF_UNFILLED_TRIS;
+ key.primitive = BRW_SF_PRIM_UNFILLED_TRIS;
else
- key.primitive = SF_TRIANGLES;
+ key.primitive = BRW_SF_PRIM_TRIANGLES;
break;
case GL_LINES:
- key.primitive = SF_LINES;
+ key.primitive = BRW_SF_PRIM_LINES;
break;
case GL_POINTS:
- key.primitive = SF_POINTS;
+ key.primitive = BRW_SF_PRIM_POINTS;
break;
}
/* _NEW_POINT */
key.do_point_sprite = ctx->Point.PointSprite;
if (key.do_point_sprite) {
- int i;
-
- for (i = 0; i < 8; i++) {
- if (ctx->Point.CoordReplace[i])
- key.point_sprite_coord_replace |= (1 << i);
- }
+ key.point_sprite_coord_replace = ctx->Point.CoordReplace & 0xff;
}
- if (brw->fragment_program->Base.InputsRead & BITFIELD64_BIT(VARYING_SLOT_PNTC))
+ if (brw->programs[MESA_SHADER_FRAGMENT]->info.inputs_read &
+ BITFIELD64_BIT(VARYING_SLOT_PNTC)) {
key.do_point_coord = 1;
+ }
+
/*
* Window coordinates in a FBO are inverted, which means point
* sprite origin must be inverted, too.
*/
- if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo)
+ if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) == flip_y)
key.sprite_origin_lower_left = true;
- /* BRW_NEW_INTERPOLATION_MAP */
- key.interpolation_mode = brw->interpolation_mode;
+ /* BRW_NEW_FS_PROG_DATA */
+ const struct brw_wm_prog_data *wm_prog_data =
+ brw_wm_prog_data(brw->wm.base.prog_data);
+ if (wm_prog_data) {
+ key.contains_flat_varying = wm_prog_data->contains_flat_varying;
+
+ STATIC_ASSERT(sizeof(key.interp_mode) ==
+ sizeof(wm_prog_data->interp_mode));
+ memcpy(key.interp_mode, wm_prog_data->interp_mode,
+ sizeof(key.interp_mode));
+ }
/* _NEW_LIGHT | _NEW_PROGRAM */
- key.do_twoside_color = ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
- ctx->VertexProgram._TwoSideEnabled);
+ key.do_twoside_color = _mesa_vertex_program_two_side_enabled(ctx);
/* _NEW_POLYGON */
if (key.do_twoside_color) {
* face orientation, just as we invert the viewport in
* sf_unit_create_from_key().
*/
- key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) != render_to_fbo;
+ key.frontface_ccw = brw->polygon_front_bit != flip_y;
}
- if (!brw_search_cache(&brw->cache, BRW_SF_PROG,
- &key, sizeof(key),
- &brw->sf.prog_offset, &brw->sf.prog_data)) {
+ if (!brw_search_cache(&brw->cache, BRW_CACHE_SF_PROG, &key, sizeof(key),
+ &brw->sf.prog_offset, &brw->sf.prog_data, true)) {
compile_sf_prog( brw, &key );
}
}
-
-
-const struct brw_tracked_state brw_sf_prog = {
- .dirty = {
- .mesa = (_NEW_HINT | _NEW_LIGHT | _NEW_POLYGON | _NEW_POINT |
- _NEW_TRANSFORM | _NEW_BUFFERS | _NEW_PROGRAM),
- .brw = (BRW_NEW_REDUCED_PRIMITIVE |
- BRW_NEW_VUE_MAP_GEOM_OUT |
- BRW_NEW_INTERPOLATION_MAP)
- },
- .emit = brw_upload_sf_prog
-};
-