#include "main/mtypes.h"
#include "main/enums.h"
#include "main/fbobject.h"
+#include "main/state.h"
#include "intel_batchbuffer.h"
#include "brw_defines.h"
#include "brw_context.h"
-#include "brw_eu.h"
#include "brw_util.h"
-#include "brw_sf.h"
#include "brw_state.h"
+#include "compiler/brw_eu.h"
#include "util/ralloc.h"
static void compile_sf_prog( struct brw_context *brw,
struct brw_sf_prog_key *key )
{
- struct brw_sf_compile c;
- const GLuint *program;
+ const unsigned *program;
void *mem_ctx;
- GLuint program_size;
-
- memset(&c, 0, sizeof(c));
+ unsigned program_size;
mem_ctx = ralloc_context(NULL);
- /* Begin the compilation:
- */
- brw_init_codegen(&brw->screen->devinfo, &c.func, mem_ctx);
-
- c.key = *key;
- c.vue_map = brw->vue_map_geom_out;
- if (c.key.do_point_coord) {
- /*
- * gl_PointCoord is a FS instead of VS builtin variable, thus it's
- * not included in c.vue_map generated in VS stage. Here we add
- * it manually to let SF shader generate the needed interpolation
- * coefficient for FS shader.
- */
- c.vue_map.varying_to_slot[BRW_VARYING_SLOT_PNTC] = c.vue_map.num_slots;
- c.vue_map.slot_to_varying[c.vue_map.num_slots++] = BRW_VARYING_SLOT_PNTC;
- }
- c.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
- c.nr_attr_regs = (c.vue_map.num_slots + 1)/2 - c.urb_entry_read_offset;
- c.nr_setup_regs = c.nr_attr_regs;
-
- c.prog_data.urb_read_length = c.nr_attr_regs;
- c.prog_data.urb_entry_size = c.nr_setup_regs * 2;
-
- /* Which primitive? Or all three?
- */
- switch (key->primitive) {
- case SF_TRIANGLES:
- c.nr_verts = 3;
- brw_emit_tri_setup( &c, true );
- break;
- case SF_LINES:
- c.nr_verts = 2;
- brw_emit_line_setup( &c, true );
- break;
- case SF_POINTS:
- c.nr_verts = 1;
- if (key->do_point_sprite)
- brw_emit_point_sprite_setup( &c, true );
- else
- brw_emit_point_setup( &c, true );
- break;
- case SF_UNFILLED_TRIS:
- c.nr_verts = 3;
- brw_emit_anyprim_setup( &c );
- break;
- default:
- unreachable("not reached");
- }
- /* FINISHME: SF programs use calculated jumps (i.e., JMPI with a register
- * source). Compacting would be difficult.
- */
- /* brw_compact_instructions(&c.func, 0, 0, NULL); */
-
- /* get the program
- */
- program = brw_get_program(&c.func, &program_size);
-
- if (unlikely(INTEL_DEBUG & DEBUG_SF)) {
- fprintf(stderr, "sf:\n");
- brw_disassemble(&brw->screen->devinfo,
- c.func.store, 0, program_size, stderr);
- fprintf(stderr, "\n");
- }
+ struct brw_sf_prog_data prog_data;
+ program = brw_compile_sf(brw->screen->compiler, mem_ctx, key, &prog_data,
+ &brw->vue_map_geom_out, &program_size);
brw_upload_cache(&brw->cache, BRW_CACHE_SF_PROG,
- &c.key, sizeof(c.key),
+ key, sizeof(*key),
program, program_size,
- &c.prog_data, sizeof(c.prog_data),
+ &prog_data, sizeof(prog_data),
&brw->sf.prog_offset, &brw->sf.prog_data);
ralloc_free(mem_ctx);
}
_NEW_PROGRAM |
_NEW_TRANSFORM,
BRW_NEW_BLORP |
- BRW_NEW_FRAGMENT_PROGRAM |
+ BRW_NEW_FS_PROG_DATA |
BRW_NEW_REDUCED_PRIMITIVE |
BRW_NEW_VUE_MAP_GEOM_OUT))
return;
/* _NEW_BUFFERS */
- bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
+ bool flip_y = ctx->DrawBuffer->FlipY;
memset(&key, 0, sizeof(key));
* program.
*/
if (key.attrs & BITFIELD64_BIT(VARYING_SLOT_EDGE))
- key.primitive = SF_UNFILLED_TRIS;
+ key.primitive = BRW_SF_PRIM_UNFILLED_TRIS;
else
- key.primitive = SF_TRIANGLES;
+ key.primitive = BRW_SF_PRIM_TRIANGLES;
break;
case GL_LINES:
- key.primitive = SF_LINES;
+ key.primitive = BRW_SF_PRIM_LINES;
break;
case GL_POINTS:
- key.primitive = SF_POINTS;
+ key.primitive = BRW_SF_PRIM_POINTS;
break;
}
if (key.do_point_sprite) {
key.point_sprite_coord_replace = ctx->Point.CoordReplace & 0xff;
}
- if (brw->fragment_program->info.inputs_read &
+ if (brw->programs[MESA_SHADER_FRAGMENT]->info.inputs_read &
BITFIELD64_BIT(VARYING_SLOT_PNTC)) {
key.do_point_coord = 1;
}
* Window coordinates in a FBO are inverted, which means point
* sprite origin must be inverted, too.
*/
- if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) != render_to_fbo)
+ if ((ctx->Point.SpriteOrigin == GL_LOWER_LEFT) == flip_y)
key.sprite_origin_lower_left = true;
- const struct gl_program *fprog = brw->fragment_program;
- if (fprog) {
- assert(brw->gen < 6);
- struct gen4_fragment_program *p = (struct gen4_fragment_program *) fprog;
+ /* BRW_NEW_FS_PROG_DATA */
+ const struct brw_wm_prog_data *wm_prog_data =
+ brw_wm_prog_data(brw->wm.base.prog_data);
+ if (wm_prog_data) {
+ key.contains_flat_varying = wm_prog_data->contains_flat_varying;
- /* BRW_NEW_FRAGMENT_PROGRAM */
- key.contains_flat_varying = p->contains_flat_varying;
- key.interp_mode = p->interp_mode;
+ STATIC_ASSERT(sizeof(key.interp_mode) ==
+ sizeof(wm_prog_data->interp_mode));
+ memcpy(key.interp_mode, wm_prog_data->interp_mode,
+ sizeof(key.interp_mode));
}
/* _NEW_LIGHT | _NEW_PROGRAM */
- key.do_twoside_color = ((ctx->Light.Enabled && ctx->Light.Model.TwoSide) ||
- ctx->VertexProgram._TwoSideEnabled);
+ key.do_twoside_color = _mesa_vertex_program_two_side_enabled(ctx);
/* _NEW_POLYGON */
if (key.do_twoside_color) {
* face orientation, just as we invert the viewport in
* sf_unit_create_from_key().
*/
- key.frontface_ccw = ctx->Polygon._FrontBit == render_to_fbo;
+ key.frontface_ccw = brw->polygon_front_bit != flip_y;
}
- if (!brw_search_cache(&brw->cache, BRW_CACHE_SF_PROG,
- &key, sizeof(key),
- &brw->sf.prog_offset, &brw->sf.prog_data)) {
+ if (!brw_search_cache(&brw->cache, BRW_CACHE_SF_PROG, &key, sizeof(key),
+ &brw->sf.prog_offset, &brw->sf.prog_data, true)) {
compile_sf_prog( brw, &key );
}
}