#include "brw_sf.h"
#include "brw_state.h"
+#include "../glsl/ralloc.h"
+
static void compile_sf_prog( struct brw_context *brw,
struct brw_sf_prog_key *key )
{
struct intel_context *intel = &brw->intel;
struct brw_sf_compile c;
const GLuint *program;
+ void *mem_ctx;
GLuint program_size;
GLuint i, idx;
memset(&c, 0, sizeof(c));
+ mem_ctx = ralloc_context(NULL);
/* Begin the compilation:
*/
- brw_init_compile(brw, &c.func);
+ brw_init_compile(brw, &c.func, mem_ctx);
c.key = *key;
c.nr_attrs = brw_count_bits(c.key.attrs);
printf("\n");
}
- /* Upload
- */
- drm_intel_bo_unreference(brw->sf.prog_bo);
- brw->sf.prog_bo = brw_upload_cache_with_auxdata(&brw->cache, BRW_SF_PROG,
- &c.key, sizeof(c.key),
- NULL, 0,
- program, program_size,
- &c.prog_data,
- sizeof(c.prog_data),
- &brw->sf.prog_data);
+ brw_upload_cache(&brw->cache, BRW_SF_PROG,
+ &c.key, sizeof(c.key),
+ program, program_size,
+ &c.prog_data, sizeof(c.prog_data),
+ &brw->sf.prog_offset, &brw->sf.prog_data);
+ ralloc_free(mem_ctx);
}
/* Calculate interpolants for triangle and line rasterization.
key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
- /* _NEW_HINT */
- key.linear_color = (ctx->Hint.PerspectiveCorrection == GL_FASTEST);
-
/* _NEW_POLYGON */
if (key.do_twoside_color) {
/* If we're rendering to a FBO, we have to invert the polygon
key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0);
}
- drm_intel_bo_unreference(brw->sf.prog_bo);
- brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG,
- &key, sizeof(key),
- NULL, 0,
- &brw->sf.prog_data);
- if (brw->sf.prog_bo == NULL)
+ if (!brw_search_cache(&brw->cache, BRW_SF_PROG,
+ &key, sizeof(key),
+ &brw->sf.prog_offset, &brw->sf.prog_data)) {
compile_sf_prog( brw, &key );
+ }
}