i965: Use state streaming on programs, and state base address on gen5+.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_sf.c
index e1c2c7777b518b0875d4c0e4274d703f024403a0..fca30a74aaf8ba2a6615960b5aeeed2e78e62fab 100644 (file)
 #include "brw_sf.h"
 #include "brw_state.h"
 
+#include "../glsl/ralloc.h"
+
 static void compile_sf_prog( struct brw_context *brw,
                             struct brw_sf_prog_key *key )
 {
-   GLcontext *ctx = &brw->intel.ctx;
+   struct intel_context *intel = &brw->intel;
    struct brw_sf_compile c;
    const GLuint *program;
+   void *mem_ctx;
    GLuint program_size;
    GLuint i, idx;
 
    memset(&c, 0, sizeof(c));
 
+   mem_ctx = ralloc_context(NULL);
    /* Begin the compilation:
     */
-   brw_init_compile(brw, &c.func);
+   brw_init_compile(brw, &c.func, mem_ctx);
 
    c.key = *key;
    c.nr_attrs = brw_count_bits(c.key.attrs);
    c.nr_attr_regs = (c.nr_attrs+1)/2;
-   c.nr_setup_attrs = brw_count_bits(c.key.attrs & DO_SETUP_BITS);
+   c.nr_setup_attrs = brw_count_bits(c.key.attrs);
    c.nr_setup_regs = (c.nr_setup_attrs+1)/2;
 
    c.prog_data.urb_read_length = c.nr_attr_regs;
@@ -69,20 +73,14 @@ static void compile_sf_prog( struct brw_context *brw,
 
    /* Construct map from attribute number to position in the vertex.
     */
-   for (i = idx = 0; i < VERT_RESULT_MAX; i++) 
-      if (c.key.attrs & (1<<i)) {
+   for (i = idx = 0; i < VERT_RESULT_MAX; i++) {
+      if (c.key.attrs & BITFIELD64_BIT(i)) {
         c.attr_to_idx[i] = idx;
         c.idx_to_attr[idx] = i;
-        if (i >= VERT_RESULT_TEX0 && i <= VERT_RESULT_TEX7) {
-            c.point_attrs[i].CoordReplace = 
-               ctx->Point.CoordReplace[i - VERT_RESULT_TEX0];
-        }
-         else {
-            c.point_attrs[i].CoordReplace = GL_FALSE;
-         }
         idx++;
       }
-   
+   }
+
    /* Which primitive?  Or all three? 
     */
    switch (key->primitive) {
@@ -114,22 +112,27 @@ static void compile_sf_prog( struct brw_context *brw,
     */
    program = brw_get_program(&c.func, &program_size);
 
-   /* Upload
-    */
-   dri_bo_unreference(brw->sf.prog_bo);
-   brw->sf.prog_bo = brw_upload_cache( &brw->cache, BRW_SF_PROG,
-                                      &c.key, sizeof(c.key),
-                                      NULL, 0,
-                                      program, program_size,
-                                      &c.prog_data,
-                                      &brw->sf.prog_data );
+   if (unlikely(INTEL_DEBUG & DEBUG_SF)) {
+      printf("sf:\n");
+      for (i = 0; i < program_size / sizeof(struct brw_instruction); i++)
+        brw_disasm(stdout, &((struct brw_instruction *)program)[i],
+                   intel->gen);
+      printf("\n");
+   }
+
+   brw_upload_cache(&brw->cache, BRW_SF_PROG,
+                   &c.key, sizeof(c.key),
+                   program, program_size,
+                   &c.prog_data, sizeof(c.prog_data),
+                   &brw->sf.prog_offset, &brw->sf.prog_data);
+   ralloc_free(mem_ctx);
 }
 
 /* Calculate interpolants for triangle and line rasterization.
  */
 static void upload_sf_prog(struct brw_context *brw)
 {
-   GLcontext *ctx = &brw->intel.ctx;
+   struct gl_context *ctx = &brw->intel.ctx;
    struct brw_sf_prog_key key;
 
    memset(&key, 0, sizeof(key));
@@ -147,7 +150,7 @@ static void upload_sf_prog(struct brw_context *brw)
        * edgeflag testing here, it is already done in the clip
        * program.
        */
-      if (key.attrs & (1<<VERT_RESULT_EDGE))
+      if (key.attrs & BITFIELD64_BIT(VERT_RESULT_EDGE))
         key.primitive = SF_UNFILLED_TRIS;
       else
         key.primitive = SF_TRIANGLES;
@@ -160,15 +163,21 @@ static void upload_sf_prog(struct brw_context *brw)
       break;
    }
 
+   /* _NEW_POINT */
    key.do_point_sprite = ctx->Point.PointSprite;
-   key.SpriteOrigin = ctx->Point.SpriteOrigin;
+   if (key.do_point_sprite) {
+      int i;
+
+      for (i = 0; i < 8; i++) {
+        if (ctx->Point.CoordReplace[i])
+           key.point_sprite_coord_replace |= (1 << i);
+      }
+   }
+   key.sprite_origin_lower_left = (ctx->Point.SpriteOrigin == GL_LOWER_LEFT);
    /* _NEW_LIGHT */
    key.do_flat_shading = (ctx->Light.ShadeModel == GL_FLAT);
    key.do_twoside_color = (ctx->Light.Enabled && ctx->Light.Model.TwoSide);
 
-   /* _NEW_HINT */
-   key.linear_color = (ctx->Hint.PerspectiveCorrection == GL_FASTEST);
-
    /* _NEW_POLYGON */
    if (key.do_twoside_color) {
       /* If we're rendering to a FBO, we have to invert the polygon
@@ -179,13 +188,11 @@ static void upload_sf_prog(struct brw_context *brw)
       key.frontface_ccw = (ctx->Polygon.FrontFace == GL_CCW) ^ (ctx->DrawBuffer->Name != 0);
    }
 
-   dri_bo_unreference(brw->sf.prog_bo);
-   brw->sf.prog_bo = brw_search_cache(&brw->cache, BRW_SF_PROG,
-                                     &key, sizeof(key),
-                                     NULL, 0,
-                                     &brw->sf.prog_data);
-   if (brw->sf.prog_bo == NULL)
+   if (!brw_search_cache(&brw->cache, BRW_SF_PROG,
+                        &key, sizeof(key),
+                        &brw->sf.prog_offset, &brw->sf.prog_data)) {
       compile_sf_prog( brw, &key );
+   }
 }