uint8_t point_sprite_coord_replace;
GLuint primitive:2;
GLuint do_twoside_color:1;
- GLuint do_flat_shading:1;
GLuint frontface_ccw:1;
GLuint do_point_sprite:1;
GLuint do_point_coord:1;
int urb_entry_read_offset;
struct brw_vue_map vue_map;
+ bool has_flat_shading;
};