};
-void brw_emit_tri_setup( struct brw_sf_compile *c );
-void brw_emit_line_setup( struct brw_sf_compile *c );
-void brw_emit_point_setup( struct brw_sf_compile *c );
-void brw_emit_point_sprite_setup( struct brw_sf_compile *c );
+void brw_emit_tri_setup( struct brw_sf_compile *c, GLboolean allocate );
+void brw_emit_line_setup( struct brw_sf_compile *c, GLboolean allocate );
+void brw_emit_point_setup( struct brw_sf_compile *c, GLboolean allocate );
+void brw_emit_point_sprite_setup( struct brw_sf_compile *c, GLboolean allocate );
void brw_emit_anyprim_setup( struct brw_sf_compile *c );
#endif