GLuint frontface_ccw:1;
GLuint do_point_sprite:1;
GLuint sprite_origin_lower_left:1;
- GLuint nr_userclip:4;
- GLuint pad:20;
+ GLuint userclip_active:1;
};
struct brw_sf_compile {
};
-void brw_emit_tri_setup( struct brw_sf_compile *c, GLboolean allocate );
-void brw_emit_line_setup( struct brw_sf_compile *c, GLboolean allocate );
-void brw_emit_point_setup( struct brw_sf_compile *c, GLboolean allocate );
-void brw_emit_point_sprite_setup( struct brw_sf_compile *c, GLboolean allocate );
+void brw_emit_tri_setup( struct brw_sf_compile *c, bool allocate );
+void brw_emit_line_setup( struct brw_sf_compile *c, bool allocate );
+void brw_emit_point_setup( struct brw_sf_compile *c, bool allocate );
+void brw_emit_point_sprite_setup( struct brw_sf_compile *c, bool allocate );
void brw_emit_anyprim_setup( struct brw_sf_compile *c );
int brw_sf_compute_urb_entry_read_offset(struct intel_context *intel);