+#include "main/mtypes.h"
+#include "main/macros.h"
+#include "main/fbobject.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
-#include "main/macros.h"
-#include "intel_fbo.h"
+#include "brw_sf.h"
static void upload_sf_vp(struct brw_context *brw)
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->ctx;
const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- struct brw_sf_viewport sfv;
+ struct brw_sf_viewport *sfv;
GLfloat y_scale, y_bias;
- const GLboolean render_to_fbo = (ctx->DrawBuffer->Name != 0);
+ const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
const GLfloat *v = ctx->Viewport._WindowMap.m;
- memset(&sfv, 0, sizeof(sfv));
+ sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
+ sizeof(*sfv), 32, &brw->sf.vp_offset);
+ memset(sfv, 0, sizeof(*sfv));
if (render_to_fbo) {
y_scale = 1.0;
/* _NEW_VIEWPORT */
- sfv.viewport.m00 = v[MAT_SX];
- sfv.viewport.m11 = v[MAT_SY] * y_scale;
- sfv.viewport.m22 = v[MAT_SZ] * depth_scale;
- sfv.viewport.m30 = v[MAT_TX];
- sfv.viewport.m31 = v[MAT_TY] * y_scale + y_bias;
- sfv.viewport.m32 = v[MAT_TZ] * depth_scale;
+ sfv->viewport.m00 = v[MAT_SX];
+ sfv->viewport.m11 = v[MAT_SY] * y_scale;
+ sfv->viewport.m22 = v[MAT_SZ] * depth_scale;
+ sfv->viewport.m30 = v[MAT_TX];
+ sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
+ sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
/* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
* for DrawBuffer->_[XY]{min,max}
*/
- /* The scissor only needs to handle the intersection of drawable and
- * scissor rect. Clipping to the boundaries of static shared buffers
- * for front/back/depth is covered by looping over cliprects in brw_draw.c.
+ /* The scissor only needs to handle the intersection of drawable
+ * and scissor rect, since there are no longer cliprects for shared
+ * buffers with DRI2.
*
* Note that the hardware's coordinates are inclusive, while Mesa's min is
* inclusive but max is exclusive.
*/
- if (render_to_fbo) {
+
+ if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
+ ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
+ /* If the scissor was out of bounds and got clamped to 0
+ * width/height at the bounds, the subtraction of 1 from
+ * maximums could produce a negative number and thus not clip
+ * anything. Instead, just provide a min > max scissor inside
+ * the bounds, which produces the expected no rendering.
+ */
+ sfv->scissor.xmin = 1;
+ sfv->scissor.xmax = 0;
+ sfv->scissor.ymin = 1;
+ sfv->scissor.ymax = 0;
+ } else if (render_to_fbo) {
/* texmemory: Y=0=bottom */
- sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
- sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
- sfv.scissor.ymin = ctx->DrawBuffer->_Ymin;
- sfv.scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
+ sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
+ sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
+ sfv->scissor.ymin = ctx->DrawBuffer->_Ymin;
+ sfv->scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
}
else {
/* memory: Y=0=top */
- sfv.scissor.xmin = ctx->DrawBuffer->_Xmin;
- sfv.scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
- sfv.scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
- sfv.scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
+ sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
+ sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
+ sfv->scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
+ sfv->scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
}
- dri_bo_unreference(brw->sf.vp_bo);
- brw->sf.vp_bo = brw_cache_data(&brw->cache, BRW_SF_VP, &sfv, sizeof(sfv),
- NULL, 0);
+ brw->state.dirty.cache |= CACHE_NEW_SF_VP;
}
const struct brw_tracked_state brw_sf_vp = {
.mesa = (_NEW_VIEWPORT |
_NEW_SCISSOR |
_NEW_BUFFERS),
- .brw = 0,
+ .brw = BRW_NEW_BATCH,
.cache = 0
},
- .prepare = upload_sf_vp
+ .emit = upload_sf_vp
};
-struct brw_sf_unit_key {
- unsigned int total_grf;
- unsigned int urb_entry_read_length;
-
- unsigned int nr_urb_entries, urb_size, sfsize;
-
- GLenum front_face, cull_face;
- unsigned pv_first:1;
- unsigned scissor:1;
- unsigned line_smooth:1;
- unsigned point_sprite:1;
- unsigned point_attenuated:1;
- unsigned render_to_fbo:1;
- float line_width;
- float point_size;
-};
-
-static void
-sf_unit_populate_key(struct brw_context *brw, struct brw_sf_unit_key *key)
-{
- GLcontext *ctx = &brw->intel.ctx;
- memset(key, 0, sizeof(*key));
-
- /* CACHE_NEW_SF_PROG */
- key->total_grf = brw->sf.prog_data->total_grf;
- key->urb_entry_read_length = brw->sf.prog_data->urb_read_length;
-
- /* BRW_NEW_URB_FENCE */
- key->nr_urb_entries = brw->urb.nr_sf_entries;
- key->urb_size = brw->urb.vsize;
- key->sfsize = brw->urb.sfsize;
-
- key->scissor = ctx->Scissor.Enabled;
- key->front_face = ctx->Polygon.FrontFace;
-
- if (ctx->Polygon.CullFlag)
- key->cull_face = ctx->Polygon.CullFaceMode;
- else
- key->cull_face = GL_NONE;
-
- key->line_width = ctx->Line.Width;
- key->line_smooth = ctx->Line.SmoothFlag;
-
- key->point_sprite = ctx->Point.PointSprite;
- key->point_size = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
- key->point_attenuated = ctx->Point._Attenuated;
-
- /* _NEW_LIGHT */
- key->pv_first = (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION);
-
- key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
-}
-
-static dri_bo *
-sf_unit_create_from_key(struct brw_context *brw, struct brw_sf_unit_key *key,
- dri_bo **reloc_bufs)
+static void upload_sf_unit( struct brw_context *brw )
{
- struct brw_sf_unit_state sf;
- dri_bo *bo;
+ struct gl_context *ctx = &brw->ctx;
+ struct brw_sf_unit_state *sf;
+ drm_intel_bo *bo = brw->batch.bo;
int chipset_max_threads;
- memset(&sf, 0, sizeof(sf));
+ bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
- sf.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1;
- sf.thread0.kernel_start_pointer = brw->sf.prog_bo->offset >> 6; /* reloc */
+ sf = brw_state_batch(brw, AUB_TRACE_SF_STATE,
+ sizeof(*sf), 64, &brw->sf.state_offset);
- sf.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
+ memset(sf, 0, sizeof(*sf));
- sf.thread3.dispatch_grf_start_reg = 3;
+ /* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_SF_PROG */
+ sf->thread0.grf_reg_count = ALIGN(brw->sf.prog_data->total_grf, 16) / 16 - 1;
+ sf->thread0.kernel_start_pointer =
+ brw_program_reloc(brw,
+ brw->sf.state_offset +
+ offsetof(struct brw_sf_unit_state, thread0),
+ brw->sf.prog_offset +
+ (sf->thread0.grf_reg_count << 1)) >> 6;
- if (BRW_IS_IGDNG(brw))
- sf.thread3.urb_entry_read_offset = 3;
- else
- sf.thread3.urb_entry_read_offset = 1;
+ sf->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
- sf.thread3.urb_entry_read_length = key->urb_entry_read_length;
+ sf->thread3.dispatch_grf_start_reg = 3;
+ sf->thread3.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
+
+ /* CACHE_NEW_SF_PROG */
+ sf->thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
- sf.thread4.nr_urb_entries = key->nr_urb_entries;
- sf.thread4.urb_entry_allocation_size = key->sfsize - 1;
+ /* BRW_NEW_URB_FENCE */
+ sf->thread4.nr_urb_entries = brw->urb.nr_sf_entries;
+ sf->thread4.urb_entry_allocation_size = brw->urb.sfsize - 1;
- /* Each SF thread produces 1 PUE, and there can be up to 24(Pre-IGDNG) or
- * 48(IGDNG) threads
+ /* Each SF thread produces 1 PUE, and there can be up to 24 (Pre-Ironlake) or
+ * 48 (Ironlake) threads.
*/
- if (BRW_IS_IGDNG(brw))
+ if (brw->gen == 5)
chipset_max_threads = 48;
else
chipset_max_threads = 24;
- sf.thread4.max_threads = MIN2(chipset_max_threads, key->nr_urb_entries) - 1;
-
- if (INTEL_DEBUG & DEBUG_SINGLE_THREAD)
- sf.thread4.max_threads = 0;
+ /* BRW_NEW_URB_FENCE */
+ sf->thread4.max_threads = MIN2(chipset_max_threads,
+ brw->urb.nr_sf_entries) - 1;
- if (INTEL_DEBUG & DEBUG_STATS)
- sf.thread4.stats_enable = 1;
+ if (unlikely(INTEL_DEBUG & DEBUG_STATS))
+ sf->thread4.stats_enable = 1;
/* CACHE_NEW_SF_VP */
- sf.sf5.sf_viewport_state_offset = brw->sf.vp_bo->offset >> 5; /* reloc */
+ sf->sf5.sf_viewport_state_offset = (brw->batch.bo->offset +
+ brw->sf.vp_offset) >> 5; /* reloc */
- sf.sf5.viewport_transform = 1;
+ sf->sf5.viewport_transform = 1;
/* _NEW_SCISSOR */
- if (key->scissor)
- sf.sf6.scissor = 1;
+ if (ctx->Scissor.Enabled)
+ sf->sf6.scissor = 1;
/* _NEW_POLYGON */
- if (key->front_face == GL_CCW)
- sf.sf5.front_winding = BRW_FRONTWINDING_CCW;
+ if (ctx->Polygon.FrontFace == GL_CCW)
+ sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
else
- sf.sf5.front_winding = BRW_FRONTWINDING_CW;
+ sf->sf5.front_winding = BRW_FRONTWINDING_CW;
- /* The viewport is inverted for rendering to a FBO, and that inverts
+ /* _NEW_BUFFERS
+ * The viewport is inverted for rendering to a FBO, and that inverts
* polygon front/back orientation.
*/
- sf.sf5.front_winding ^= key->render_to_fbo;
+ sf->sf5.front_winding ^= render_to_fbo;
- switch (key->cull_face) {
+ /* _NEW_POLYGON */
+ switch (ctx->Polygon.CullFlag ? ctx->Polygon.CullFaceMode : GL_NONE) {
case GL_FRONT:
- sf.sf6.cull_mode = BRW_CULLMODE_FRONT;
+ sf->sf6.cull_mode = BRW_CULLMODE_FRONT;
break;
case GL_BACK:
- sf.sf6.cull_mode = BRW_CULLMODE_BACK;
+ sf->sf6.cull_mode = BRW_CULLMODE_BACK;
break;
case GL_FRONT_AND_BACK:
- sf.sf6.cull_mode = BRW_CULLMODE_BOTH;
+ sf->sf6.cull_mode = BRW_CULLMODE_BOTH;
break;
case GL_NONE:
- sf.sf6.cull_mode = BRW_CULLMODE_NONE;
+ sf->sf6.cull_mode = BRW_CULLMODE_NONE;
break;
default:
assert(0);
/* _NEW_LINE */
/* XXX use ctx->Const.Min/MaxLineWidth here */
- sf.sf6.line_width = CLAMP(key->line_width, 1.0, 5.0) * (1<<1);
+ sf->sf6.line_width = CLAMP(ctx->Line.Width, 1.0, 5.0) * (1<<1);
- sf.sf6.line_endcap_aa_region_width = 1;
- if (key->line_smooth)
- sf.sf6.aa_enable = 1;
- else if (sf.sf6.line_width <= 0x2)
- sf.sf6.line_width = 0;
+ sf->sf6.line_endcap_aa_region_width = 1;
+ if (ctx->Line.SmoothFlag)
+ sf->sf6.aa_enable = 1;
+ else if (sf->sf6.line_width <= 0x2)
+ sf->sf6.line_width = 0;
/* _NEW_BUFFERS */
- key->render_to_fbo = brw->intel.ctx.DrawBuffer->Name != 0;
- if (!key->render_to_fbo) {
+ if (!render_to_fbo) {
/* Rendering to an OpenGL window */
- sf.sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
+ sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
}
else {
/* If rendering to an FBO, the pixel coordinate system is
* incorrectly, which is no worse than occurs without
* the value, so we're using it here.
*/
- sf.sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
+ sf->sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
}
/* XXX clamp max depends on AA vs. non-AA */
/* _NEW_POINT */
- sf.sf7.sprite_point = key->point_sprite;
- sf.sf7.point_size = CLAMP(rint(key->point_size), 1, 255) * (1<<3);
- sf.sf7.use_point_size_state = !key->point_attenuated;
- sf.sf7.aa_line_distance_mode = 0;
+ sf->sf7.sprite_point = ctx->Point.PointSprite;
+ sf->sf7.point_size = CLAMP(rint(CLAMP(ctx->Point.Size,
+ ctx->Point.MinSize,
+ ctx->Point.MaxSize)), 1, 255) * (1<<3);
+ /* _NEW_PROGRAM | _NEW_POINT */
+ sf->sf7.use_point_size_state = !(ctx->VertexProgram.PointSizeEnabled ||
+ ctx->Point._Attenuated);
+ sf->sf7.aa_line_distance_mode = 0;
/* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
+ * _NEW_LIGHT
*/
- if (!key->pv_first) {
- sf.sf7.trifan_pv = 2;
- sf.sf7.linestrip_pv = 1;
- sf.sf7.tristrip_pv = 2;
+ if (ctx->Light.ProvokingVertex != GL_FIRST_VERTEX_CONVENTION) {
+ sf->sf7.trifan_pv = 2;
+ sf->sf7.linestrip_pv = 1;
+ sf->sf7.tristrip_pv = 2;
} else {
- sf.sf7.trifan_pv = 1;
- sf.sf7.linestrip_pv = 0;
- sf.sf7.tristrip_pv = 0;
+ sf->sf7.trifan_pv = 1;
+ sf->sf7.linestrip_pv = 0;
+ sf->sf7.tristrip_pv = 0;
}
- sf.sf7.line_last_pixel_enable = 0;
+ sf->sf7.line_last_pixel_enable = 0;
/* Set bias for OpenGL rasterization rules:
*/
- sf.sf6.dest_org_vbias = 0x8;
- sf.sf6.dest_org_hbias = 0x8;
-
- bo = brw_upload_cache(&brw->cache, BRW_SF_UNIT,
- key, sizeof(*key),
- reloc_bufs, 2,
- &sf, sizeof(sf),
- NULL, NULL);
+ sf->sf6.dest_org_vbias = 0x8;
+ sf->sf6.dest_org_hbias = 0x8;
/* STATE_PREFETCH command description describes this state as being
* something loaded through the GPE (L2 ISC), so it's INSTRUCTION domain.
*/
- /* Emit SF program relocation */
- dri_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- sf.thread0.grf_reg_count << 1,
- offsetof(struct brw_sf_unit_state, thread0),
- brw->sf.prog_bo);
/* Emit SF viewport relocation */
- dri_bo_emit_reloc(bo,
- I915_GEM_DOMAIN_INSTRUCTION, 0,
- sf.sf5.front_winding | (sf.sf5.viewport_transform << 1),
- offsetof(struct brw_sf_unit_state, sf5),
- brw->sf.vp_bo);
-
- return bo;
-}
-
-static void upload_sf_unit( struct brw_context *brw )
-{
- struct brw_sf_unit_key key;
- dri_bo *reloc_bufs[2];
-
- sf_unit_populate_key(brw, &key);
-
- reloc_bufs[0] = brw->sf.prog_bo;
- reloc_bufs[1] = brw->sf.vp_bo;
-
- dri_bo_unreference(brw->sf.state_bo);
- brw->sf.state_bo = brw_search_cache(&brw->cache, BRW_SF_UNIT,
- &key, sizeof(key),
- reloc_bufs, 2,
- NULL);
- if (brw->sf.state_bo == NULL) {
- brw->sf.state_bo = sf_unit_create_from_key(brw, &key, reloc_bufs);
- }
+ drm_intel_bo_emit_reloc(bo, (brw->sf.state_offset +
+ offsetof(struct brw_sf_unit_state, sf5)),
+ brw->batch.bo, (brw->sf.vp_offset |
+ sf->sf5.front_winding |
+ (sf->sf5.viewport_transform << 1)),
+ I915_GEM_DOMAIN_INSTRUCTION, 0);
+
+ brw->state.dirty.cache |= CACHE_NEW_SF_UNIT;
}
const struct brw_tracked_state brw_sf_unit = {
.dirty = {
.mesa = (_NEW_POLYGON |
+ _NEW_PROGRAM |
_NEW_LIGHT |
_NEW_LINE |
_NEW_POINT |
_NEW_SCISSOR |
_NEW_BUFFERS),
- .brw = BRW_NEW_URB_FENCE,
+ .brw = (BRW_NEW_BATCH |
+ BRW_NEW_PROGRAM_CACHE |
+ BRW_NEW_URB_FENCE),
.cache = (CACHE_NEW_SF_VP |
CACHE_NEW_SF_PROG)
},
- .prepare = upload_sf_unit,
+ .emit = upload_sf_unit,
};