#include "main/mtypes.h"
#include "main/macros.h"
#include "main/fbobject.h"
+#include "main/viewport.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
static void upload_sf_vp(struct brw_context *brw)
{
struct gl_context *ctx = &brw->ctx;
- const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
struct brw_sf_viewport *sfv;
GLfloat y_scale, y_bias;
+ float scale[3], translate[3];
const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
- const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
sizeof(*sfv), 32, &brw->sf.vp_offset);
memset(sfv, 0, sizeof(*sfv));
+ /* Accessing the fields Width and Height of gl_framebuffer to produce the
+ * values to program the viewport and scissor is fine as long as the
+ * gl_framebuffer has atleast one attachment.
+ */
+ assert(ctx->DrawBuffer->_HasAttachments);
+
if (render_to_fbo) {
y_scale = 1.0;
y_bias = 0;
/* _NEW_VIEWPORT */
- sfv->viewport.m00 = v[MAT_SX];
- sfv->viewport.m11 = v[MAT_SY] * y_scale;
- sfv->viewport.m22 = v[MAT_SZ] * depth_scale;
- sfv->viewport.m30 = v[MAT_TX];
- sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
- sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
+ _mesa_get_viewport_xform(ctx, 0, scale, translate);
+ sfv->viewport.m00 = scale[0];
+ sfv->viewport.m11 = scale[1] * y_scale;
+ sfv->viewport.m22 = scale[2];
+ sfv->viewport.m30 = translate[0];
+ sfv->viewport.m31 = translate[1] * y_scale + y_bias;
+ sfv->viewport.m32 = translate[2];
/* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
* for DrawBuffer->_[XY]{min,max}
sfv->scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
}
- brw->state.dirty.cache |= CACHE_NEW_SF_VP;
+ brw->ctx.NewDriverState |= BRW_NEW_SF_VP;
}
const struct brw_tracked_state brw_sf_vp = {
.dirty = {
- .mesa = (_NEW_VIEWPORT |
- _NEW_SCISSOR |
- _NEW_BUFFERS),
+ .mesa = _NEW_BUFFERS |
+ _NEW_SCISSOR |
+ _NEW_VIEWPORT,
.brw = BRW_NEW_BATCH,
- .cache = 0
},
.emit = upload_sf_vp
};
memset(sf, 0, sizeof(*sf));
- /* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_SF_PROG */
+ /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_SF_PROG_DATA */
sf->thread0.grf_reg_count = ALIGN(brw->sf.prog_data->total_grf, 16) / 16 - 1;
sf->thread0.kernel_start_pointer =
brw_program_reloc(brw,
sf->thread3.dispatch_grf_start_reg = 3;
sf->thread3.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
- /* CACHE_NEW_SF_PROG */
+ /* BRW_NEW_SF_PROG_DATA */
sf->thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
/* BRW_NEW_URB_FENCE */
if (unlikely(INTEL_DEBUG & DEBUG_STATS))
sf->thread4.stats_enable = 1;
- /* CACHE_NEW_SF_VP */
+ /* BRW_NEW_SF_VP */
sf->sf5.sf_viewport_state_offset = (brw->batch.bo->offset64 +
brw->sf.vp_offset) >> 5; /* reloc */
sf->sf6.scissor = 1;
/* _NEW_POLYGON */
- if (ctx->Polygon.FrontFace == GL_CCW)
- sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
- else
+ if (ctx->Polygon._FrontBit)
sf->sf5.front_winding = BRW_FRONTWINDING_CW;
+ else
+ sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
/* _NEW_BUFFERS
* The viewport is inverted for rendering to a FBO, and that inverts
/* _NEW_LINE */
sf->sf6.line_width =
- CLAMP(ctx->Line.Width, 1.0, ctx->Const.MaxLineWidth) * (1<<1);
+ CLAMP(ctx->Line.Width, 1.0f, ctx->Const.MaxLineWidth) * (1<<1);
sf->sf6.line_endcap_aa_region_width = 1;
if (ctx->Line.SmoothFlag)
/* _NEW_POINT */
sf->sf7.sprite_point = ctx->Point.PointSprite;
- sf->sf7.point_size = CLAMP(rint(CLAMP(ctx->Point.Size,
- ctx->Point.MinSize,
- ctx->Point.MaxSize)), 1, 255) * (1<<3);
+ sf->sf7.point_size = CLAMP(rintf(CLAMP(ctx->Point.Size,
+ ctx->Point.MinSize,
+ ctx->Point.MaxSize)), 1.0f, 255.0f) *
+ (1<<3);
/* _NEW_PROGRAM | _NEW_POINT */
sf->sf7.use_point_size_state = !(ctx->VertexProgram.PointSizeEnabled ||
ctx->Point._Attenuated);
(sf->sf5.viewport_transform << 1)),
I915_GEM_DOMAIN_INSTRUCTION, 0);
- brw->state.dirty.cache |= CACHE_NEW_SF_UNIT;
+ brw->ctx.NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
}
const struct brw_tracked_state brw_sf_unit = {
.dirty = {
- .mesa = (_NEW_POLYGON |
- _NEW_PROGRAM |
- _NEW_LIGHT |
- _NEW_LINE |
- _NEW_POINT |
- _NEW_SCISSOR |
- _NEW_BUFFERS),
- .brw = (BRW_NEW_BATCH |
- BRW_NEW_PROGRAM_CACHE |
- BRW_NEW_URB_FENCE),
- .cache = (CACHE_NEW_SF_VP |
- CACHE_NEW_SF_PROG)
+ .mesa = _NEW_BUFFERS |
+ _NEW_LIGHT |
+ _NEW_LINE |
+ _NEW_POINT |
+ _NEW_POLYGON |
+ _NEW_PROGRAM |
+ _NEW_SCISSOR,
+ .brw = BRW_NEW_BATCH |
+ BRW_NEW_PROGRAM_CACHE |
+ BRW_NEW_SF_PROG_DATA |
+ BRW_NEW_SF_VP |
+ BRW_NEW_URB_FENCE,
},
.emit = upload_sf_unit,
};