#include "main/mtypes.h"
#include "main/macros.h"
#include "main/fbobject.h"
+#include "main/viewport.h"
+#include "intel_batchbuffer.h"
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
-#include "brw_sf.h"
-
-static void upload_sf_vp(struct brw_context *brw)
-{
- struct gl_context *ctx = &brw->ctx;
- const GLfloat depth_scale = 1.0F / ctx->DrawBuffer->_DepthMaxF;
- struct brw_sf_viewport *sfv;
- GLfloat y_scale, y_bias;
- const bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
- const GLfloat *v = ctx->ViewportArray[0]._WindowMap.m;
-
- sfv = brw_state_batch(brw, AUB_TRACE_SF_VP_STATE,
- sizeof(*sfv), 32, &brw->sf.vp_offset);
- memset(sfv, 0, sizeof(*sfv));
-
- if (render_to_fbo) {
- y_scale = 1.0;
- y_bias = 0;
- }
- else {
- y_scale = -1.0;
- y_bias = ctx->DrawBuffer->Height;
- }
-
- /* _NEW_VIEWPORT */
-
- sfv->viewport.m00 = v[MAT_SX];
- sfv->viewport.m11 = v[MAT_SY] * y_scale;
- sfv->viewport.m22 = v[MAT_SZ] * depth_scale;
- sfv->viewport.m30 = v[MAT_TX];
- sfv->viewport.m31 = v[MAT_TY] * y_scale + y_bias;
- sfv->viewport.m32 = v[MAT_TZ] * depth_scale;
-
- /* _NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT
- * for DrawBuffer->_[XY]{min,max}
- */
-
- /* The scissor only needs to handle the intersection of drawable
- * and scissor rect, since there are no longer cliprects for shared
- * buffers with DRI2.
- *
- * Note that the hardware's coordinates are inclusive, while Mesa's min is
- * inclusive but max is exclusive.
- */
-
- if (ctx->DrawBuffer->_Xmin == ctx->DrawBuffer->_Xmax ||
- ctx->DrawBuffer->_Ymin == ctx->DrawBuffer->_Ymax) {
- /* If the scissor was out of bounds and got clamped to 0
- * width/height at the bounds, the subtraction of 1 from
- * maximums could produce a negative number and thus not clip
- * anything. Instead, just provide a min > max scissor inside
- * the bounds, which produces the expected no rendering.
- */
- sfv->scissor.xmin = 1;
- sfv->scissor.xmax = 0;
- sfv->scissor.ymin = 1;
- sfv->scissor.ymax = 0;
- } else if (render_to_fbo) {
- /* texmemory: Y=0=bottom */
- sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
- sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
- sfv->scissor.ymin = ctx->DrawBuffer->_Ymin;
- sfv->scissor.ymax = ctx->DrawBuffer->_Ymax - 1;
- }
- else {
- /* memory: Y=0=top */
- sfv->scissor.xmin = ctx->DrawBuffer->_Xmin;
- sfv->scissor.xmax = ctx->DrawBuffer->_Xmax - 1;
- sfv->scissor.ymin = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymax;
- sfv->scissor.ymax = ctx->DrawBuffer->Height - ctx->DrawBuffer->_Ymin - 1;
- }
-
- brw->state.dirty.brw |= BRW_NEW_SF_VP;
-}
-
-const struct brw_tracked_state brw_sf_vp = {
- .dirty = {
- .mesa = _NEW_BUFFERS |
- _NEW_SCISSOR |
- _NEW_VIEWPORT,
- .brw = BRW_NEW_BATCH,
- .cache = 0
- },
- .emit = upload_sf_vp
-};
+#include "brw_util.h"
static void upload_sf_unit( struct brw_context *brw )
{
struct gl_context *ctx = &brw->ctx;
struct brw_sf_unit_state *sf;
- drm_intel_bo *bo = brw->batch.bo;
int chipset_max_threads;
bool render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
- sf = brw_state_batch(brw, AUB_TRACE_SF_STATE,
- sizeof(*sf), 64, &brw->sf.state_offset);
+ sf = brw_state_batch(brw, sizeof(*sf), 64, &brw->sf.state_offset);
memset(sf, 0, sizeof(*sf));
- /* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_SF_PROG */
+ /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_SF_PROG_DATA */
sf->thread0.grf_reg_count = ALIGN(brw->sf.prog_data->total_grf, 16) / 16 - 1;
sf->thread0.kernel_start_pointer =
brw_program_reloc(brw,
sf->thread3.dispatch_grf_start_reg = 3;
sf->thread3.urb_entry_read_offset = BRW_SF_URB_ENTRY_READ_OFFSET;
- /* CACHE_NEW_SF_PROG */
+ /* BRW_NEW_SF_PROG_DATA */
sf->thread3.urb_entry_read_length = brw->sf.prog_data->urb_read_length;
/* BRW_NEW_URB_FENCE */
sf->thread4.max_threads = MIN2(chipset_max_threads,
brw->urb.nr_sf_entries) - 1;
- if (unlikely(INTEL_DEBUG & DEBUG_STATS))
- sf->thread4.stats_enable = 1;
-
/* BRW_NEW_SF_VP */
sf->sf5.sf_viewport_state_offset = (brw->batch.bo->offset64 +
brw->sf.vp_offset) >> 5; /* reloc */
sf->sf5.viewport_transform = 1;
- /* _NEW_SCISSOR */
- if (ctx->Scissor.EnableFlags)
- sf->sf6.scissor = 1;
+ sf->sf6.scissor = 1;
/* _NEW_POLYGON */
- if (ctx->Polygon.FrontFace == GL_CCW)
- sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
- else
+ if (brw->polygon_front_bit)
sf->sf5.front_winding = BRW_FRONTWINDING_CW;
+ else
+ sf->sf5.front_winding = BRW_FRONTWINDING_CCW;
/* _NEW_BUFFERS
* The viewport is inverted for rendering to a FBO, and that inverts
}
/* _NEW_LINE */
- sf->sf6.line_width =
- CLAMP(ctx->Line.Width, 1.0, ctx->Const.MaxLineWidth) * (1<<1);
+ sf->sf6.line_width = U_FIXED(brw_get_line_width(brw), 1);
- sf->sf6.line_endcap_aa_region_width = 1;
- if (ctx->Line.SmoothFlag)
+ if (ctx->Line.SmoothFlag) {
sf->sf6.aa_enable = 1;
- else if (sf->sf6.line_width <= 0x2)
- sf->sf6.line_width = 0;
-
- /* _NEW_BUFFERS */
- if (!render_to_fbo) {
- /* Rendering to an OpenGL window */
- sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
- }
- else {
- /* If rendering to an FBO, the pixel coordinate system is
- * inverted with respect to the normal OpenGL coordinate
- * system, so BRW_RASTRULE_LOWER_RIGHT is correct.
- * But this value is listed as "Reserved, but not seen as useful"
- * in Intel documentation (page 212, "Point Rasterization Rule",
- * section 7.4 "SF Pipeline State Summary", of document
- * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
- * Chipset Graphics Controller Programmer's Reference Manual,
- * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
- * available at
- * http://intellinuxgraphics.org/documentation.html
- * at the time of this writing).
- *
- * It does work on at least some devices, if not all;
- * if devices that don't support it can be identified,
- * the likely failure case is that points are rasterized
- * incorrectly, which is no worse than occurs without
- * the value, so we're using it here.
- */
- sf->sf6.point_rast_rule = BRW_RASTRULE_LOWER_RIGHT;
+ sf->sf6.line_endcap_aa_region_width = 1;
}
- /* XXX clamp max depends on AA vs. non-AA */
+
+ sf->sf6.point_rast_rule = BRW_RASTRULE_UPPER_RIGHT;
/* _NEW_POINT */
sf->sf7.sprite_point = ctx->Point.PointSprite;
- sf->sf7.point_size = CLAMP(rint(CLAMP(ctx->Point.Size,
- ctx->Point.MinSize,
- ctx->Point.MaxSize)), 1, 255) * (1<<3);
- /* _NEW_PROGRAM | _NEW_POINT */
- sf->sf7.use_point_size_state = !(ctx->VertexProgram.PointSizeEnabled ||
- ctx->Point._Attenuated);
- sf->sf7.aa_line_distance_mode = 0;
+
+ float point_sz;
+ point_sz = CLAMP(ctx->Point.Size, ctx->Point.MinSize, ctx->Point.MaxSize);
+ point_sz = CLAMP(point_sz, 0.125f, 255.875f);
+ sf->sf7.point_size = U_FIXED(point_sz, 3);
+
+ /* _NEW_PROGRAM | _NEW_POINT, BRW_NEW_VUE_MAP_GEOM_OUT */
+ sf->sf7.use_point_size_state = use_state_point_size(brw);
+ sf->sf7.aa_line_distance_mode = brw->is_g4x || brw->gen == 5;
/* might be BRW_NEW_PRIMITIVE if we have to adjust pv for polygons:
* _NEW_LIGHT
*/
/* Emit SF viewport relocation */
- drm_intel_bo_emit_reloc(bo, (brw->sf.state_offset +
- offsetof(struct brw_sf_unit_state, sf5)),
- brw->batch.bo, (brw->sf.vp_offset |
- sf->sf5.front_winding |
- (sf->sf5.viewport_transform << 1)),
- I915_GEM_DOMAIN_INSTRUCTION, 0);
-
- brw->state.dirty.brw |= BRW_NEW_GEN4_UNIT_STATE;
+ brw_emit_reloc(&brw->batch,
+ brw->sf.state_offset +
+ offsetof(struct brw_sf_unit_state, sf5),
+ brw->batch.bo,
+ brw->sf.vp_offset | sf->sf5.front_winding |
+ (sf->sf5.viewport_transform << 1),
+ I915_GEM_DOMAIN_INSTRUCTION, 0);
+
+ brw->ctx.NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
}
const struct brw_tracked_state brw_sf_unit = {
_NEW_LINE |
_NEW_POINT |
_NEW_POLYGON |
- _NEW_PROGRAM |
- _NEW_SCISSOR,
+ _NEW_PROGRAM,
.brw = BRW_NEW_BATCH |
+ BRW_NEW_BLORP |
BRW_NEW_PROGRAM_CACHE |
+ BRW_NEW_SF_PROG_DATA |
BRW_NEW_SF_VP |
+ BRW_NEW_VUE_MAP_GEOM_OUT |
BRW_NEW_URB_FENCE,
- .cache = CACHE_NEW_SF_PROG,
},
.emit = upload_sf_unit,
};