#include "brw_vs.h"
#include "brw_vec4_gs.h"
#include "brw_fs.h"
+#include "brw_cfg.h"
#include "glsl/ir_optimization.h"
#include "glsl/glsl_parser_extras.h"
#include "main/shaderapi.h"
unsigned int stage;
for (stage = 0; stage < ARRAY_SIZE(shProg->_LinkedShaders); stage++) {
+ const struct gl_shader_compiler_options *options =
+ &ctx->Const.ShaderCompilerOptions[stage];
struct brw_shader *shader =
(struct brw_shader *)shProg->_LinkedShaders[stage];
const int bitfield_insert = brw->gen >= 7
? BITFIELD_INSERT_TO_BFM_BFI
: 0;
- const int lrp_to_arith = brw->gen < 6 ? LRP_TO_ARITH : 0;
lower_instructions(shader->base.ir,
MOD_TO_FRACT |
DIV_TO_MUL_RCP |
EXP_TO_EXP2 |
LOG_TO_LOG2 |
bitfield_insert |
- lrp_to_arith |
LDEXP_TO_ARITH);
/* Pre-gen6 HW can only nest if-statements 16 deep. Beyond this,
do_vec_index_to_cond_assign(shader->base.ir);
lower_vector_insert(shader->base.ir, true);
brw_do_cubemap_normalize(shader->base.ir);
- brw_do_lower_offset_arrays(shader->base.ir);
+ lower_offset_arrays(shader->base.ir);
brw_do_lower_unnormalized_offset(shader->base.ir);
lower_noise(shader->base.ir);
lower_quadop_vector(shader->base.ir, false);
- bool input = true;
- bool output = stage == MESA_SHADER_FRAGMENT;
- bool temp = stage == MESA_SHADER_FRAGMENT;
- bool uniform = false;
-
bool lowered_variable_indexing =
lower_variable_index_to_cond_assign(shader->base.ir,
- input, output, temp, uniform);
+ options->EmitNoIndirectInput,
+ options->EmitNoIndirectOutput,
+ options->EmitNoIndirectTemp,
+ options->EmitNoIndirectUniform);
if (unlikely(brw->perf_debug && lowered_variable_indexing)) {
perf_debug("Unsupported form of variable indexing in FS; falling "
"back to very inefficient code generation\n");
}
- /* FINISHME: Do this before the variable index lowering. */
lower_ubo_reference(&shader->base, shader->base.ir);
do {
false /* loops */
) || progress;
- progress = do_common_optimization(shader->base.ir, true, true, 32,
- &ctx->ShaderCompilerOptions[stage])
+ progress = do_common_optimization(shader->base.ir, true, true,
+ options, ctx->Const.NativeIntegers)
|| progress;
} while (progress);
* too late. At that point, the values for the built-in uniforms won't
* get sent to the shader.
*/
- foreach_list(node, shader->base.ir) {
- ir_variable *var = ((ir_instruction *) node)->as_variable();
+ foreach_in_list(ir_instruction, node, shader->base.ir) {
+ ir_variable *var = node->as_variable();
if ((var == NULL) || (var->data.mode != ir_var_uniform)
|| (strncmp(var->name, "gl_", 3) != 0))
_mesa_reference_program(ctx, &prog, NULL);
- if (ctx->Shader.Flags & GLSL_DUMP) {
- printf("\n");
- printf("GLSL IR for linked %s program %d:\n",
- _mesa_shader_stage_to_string(shader->base.Stage),
- shProg->Name);
- _mesa_print_ir(shader->base.ir, NULL);
- printf("\n");
+ if (ctx->_Shader->Flags & GLSL_DUMP) {
+ fprintf(stderr, "\n");
+ fprintf(stderr, "GLSL IR for linked %s program %d:\n",
+ _mesa_shader_stage_to_string(shader->base.Stage),
+ shProg->Name);
+ _mesa_print_ir(stderr, shader->base.ir, NULL);
+ fprintf(stderr, "\n");
}
}
- if (ctx->Shader.Flags & GLSL_DUMP) {
+ if ((ctx->_Shader->Flags & GLSL_DUMP) && shProg->Name != 0) {
for (unsigned i = 0; i < shProg->NumShaders; i++) {
const struct gl_shader *sh = shProg->Shaders[i];
if (!sh)
continue;
- printf("GLSL %s shader %d source for linked program %d:\n",
- _mesa_shader_stage_to_string(sh->Stage),
- i,
- shProg->Name);
- printf("%s", sh->Source);
- printf("\n");
+ fprintf(stderr, "GLSL %s shader %d source for linked program %d:\n",
+ _mesa_shader_stage_to_string(sh->Stage),
+ i, shProg->Name);
+ fprintf(stderr, "%s", sh->Source);
+ fprintf(stderr, "\n");
}
}
}
-int
+enum brw_reg_type
brw_type_for_base_type(const struct glsl_type *type)
{
switch (type->base_type) {
* way to trip up if we don't.
*/
return BRW_REGISTER_TYPE_UD;
+ case GLSL_TYPE_IMAGE:
+ return BRW_REGISTER_TYPE_UD;
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
- assert(!"not reached");
- break;
+ unreachable("not reached");
}
return BRW_REGISTER_TYPE_F;
}
-uint32_t
+enum brw_conditional_mod
brw_conditional_for_comparison(unsigned int op)
{
switch (op) {
case ir_binop_any_nequal: /* same as nequal for scalars */
return BRW_CONDITIONAL_NZ;
default:
- assert(!"not reached: bad operation for comparison");
- return BRW_CONDITIONAL_NZ;
+ unreachable("not reached: bad operation for comparison");
}
}
case SHADER_OPCODE_INT_REMAINDER:
return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
default:
- assert(!"not reached: unknown math function");
- return 0;
+ unreachable("not reached: unknown math function");
}
}
switch (op) {
case FS_OPCODE_FB_WRITE:
return "fb_write";
+ case FS_OPCODE_BLORP_FB_WRITE:
+ return "blorp_fb_write";
case SHADER_OPCODE_RCP:
return "rcp";
return "tg4";
case SHADER_OPCODE_TG4_OFFSET:
return "tg4_offset";
+ case SHADER_OPCODE_SHADER_TIME_ADD:
+ return "shader_time_add";
+
+ case SHADER_OPCODE_LOAD_PAYLOAD:
+ return "load_payload";
case SHADER_OPCODE_GEN4_SCRATCH_READ:
return "gen4_scratch_read";
return "prepare_channel_masks";
case GS_OPCODE_SET_CHANNEL_MASKS:
return "set_channel_masks";
+ case GS_OPCODE_GET_INSTANCE_ID:
+ return "get_instance_id";
default:
/* Yes, this leaks. It's in debug code, it should never occur, and if
}
}
+backend_visitor::backend_visitor(struct brw_context *brw,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog,
+ struct brw_stage_prog_data *stage_prog_data,
+ gl_shader_stage stage)
+ : brw(brw),
+ ctx(&brw->ctx),
+ shader(shader_prog ?
+ (struct brw_shader *)shader_prog->_LinkedShaders[stage] : NULL),
+ shader_prog(shader_prog),
+ prog(prog),
+ stage_prog_data(stage_prog_data),
+ cfg(NULL),
+ stage(stage)
+{
+}
+
+bool
+backend_reg::is_zero() const
+{
+ if (file != IMM)
+ return false;
+
+ return fixed_hw_reg.dw1.d == 0;
+}
+
+bool
+backend_reg::is_one() const
+{
+ if (file != IMM)
+ return false;
+
+ return type == BRW_REGISTER_TYPE_F
+ ? fixed_hw_reg.dw1.f == 1.0
+ : fixed_hw_reg.dw1.d == 1;
+}
+
+bool
+backend_reg::is_null() const
+{
+ return file == HW_REG &&
+ fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
+ fixed_hw_reg.nr == BRW_ARF_NULL;
+}
+
+
+bool
+backend_reg::is_accumulator() const
+{
+ return file == HW_REG &&
+ fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE &&
+ fixed_hw_reg.nr == BRW_ARF_ACCUMULATOR;
+}
+
bool
-backend_instruction::is_tex()
+backend_instruction::is_tex() const
{
return (opcode == SHADER_OPCODE_TEX ||
opcode == FS_OPCODE_TXB ||
}
bool
-backend_instruction::is_math()
+backend_instruction::is_math() const
{
return (opcode == SHADER_OPCODE_RCP ||
opcode == SHADER_OPCODE_RSQ ||
}
bool
-backend_instruction::is_control_flow()
+backend_instruction::is_control_flow() const
{
switch (opcode) {
case BRW_OPCODE_DO:
}
bool
-backend_instruction::can_do_source_mods()
+backend_instruction::can_do_source_mods() const
{
switch (opcode) {
case BRW_OPCODE_ADDC:
}
}
+bool
+backend_instruction::can_do_saturate() const
+{
+ switch (opcode) {
+ case BRW_OPCODE_ADD:
+ case BRW_OPCODE_ASR:
+ case BRW_OPCODE_AVG:
+ case BRW_OPCODE_DP2:
+ case BRW_OPCODE_DP3:
+ case BRW_OPCODE_DP4:
+ case BRW_OPCODE_DPH:
+ case BRW_OPCODE_F16TO32:
+ case BRW_OPCODE_F32TO16:
+ case BRW_OPCODE_LINE:
+ case BRW_OPCODE_LRP:
+ case BRW_OPCODE_MAC:
+ case BRW_OPCODE_MACH:
+ case BRW_OPCODE_MAD:
+ case BRW_OPCODE_MATH:
+ case BRW_OPCODE_MOV:
+ case BRW_OPCODE_MUL:
+ case BRW_OPCODE_PLN:
+ case BRW_OPCODE_RNDD:
+ case BRW_OPCODE_RNDE:
+ case BRW_OPCODE_RNDU:
+ case BRW_OPCODE_RNDZ:
+ case BRW_OPCODE_SEL:
+ case BRW_OPCODE_SHL:
+ case BRW_OPCODE_SHR:
+ case FS_OPCODE_LINTERP:
+ case SHADER_OPCODE_COS:
+ case SHADER_OPCODE_EXP2:
+ case SHADER_OPCODE_LOG2:
+ case SHADER_OPCODE_POW:
+ case SHADER_OPCODE_RCP:
+ case SHADER_OPCODE_RSQ:
+ case SHADER_OPCODE_SIN:
+ case SHADER_OPCODE_SQRT:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+backend_instruction::reads_accumulator_implicitly() const
+{
+ switch (opcode) {
+ case BRW_OPCODE_MAC:
+ case BRW_OPCODE_MACH:
+ case BRW_OPCODE_SADA2:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool
+backend_instruction::writes_accumulator_implicitly(struct brw_context *brw) const
+{
+ return writes_accumulator ||
+ (brw->gen < 6 &&
+ ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
+ (opcode >= FS_OPCODE_DDX && opcode <= FS_OPCODE_LINTERP &&
+ opcode != FS_OPCODE_CINTERP)));
+}
+
bool
backend_instruction::has_side_effects() const
{
void
backend_visitor::dump_instructions()
{
+ dump_instructions(NULL);
+}
+
+void
+backend_visitor::dump_instructions(const char *name)
+{
+ FILE *file = stderr;
+ if (name && geteuid() != 0) {
+ file = fopen(name, "w");
+ if (!file)
+ file = stderr;
+ }
+
int ip = 0;
- foreach_list(node, &this->instructions) {
- backend_instruction *inst = (backend_instruction *)node;
- printf("%d: ", ip++);
- dump_instruction(inst);
+ foreach_in_list(backend_instruction, inst, &instructions) {
+ if (!name)
+ fprintf(stderr, "%d: ", ip++);
+ dump_instruction(inst, file);
+ }
+
+ if (file != stderr) {
+ fclose(file);
}
}
+void
+backend_visitor::calculate_cfg()
+{
+ if (this->cfg)
+ return;
+ cfg = new(mem_ctx) cfg_t(&this->instructions);
+}
+
+void
+backend_visitor::invalidate_cfg()
+{
+ ralloc_free(this->cfg);
+ this->cfg = NULL;
+}
/**
* Sets up the starting offsets for the groups of binding table entries
}
if (prog->UsesGather) {
- stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
- next_binding_table_offset += num_textures;
+ if (brw->gen >= 8) {
+ stage_prog_data->binding_table.gather_texture_start =
+ stage_prog_data->binding_table.texture_start;
+ } else {
+ stage_prog_data->binding_table.gather_texture_start = next_binding_table_offset;
+ next_binding_table_offset += num_textures;
+ }
} else {
stage_prog_data->binding_table.gather_texture_start = 0xd0d0d0d0;
}
assert(next_binding_table_offset <= BRW_MAX_SURFACES);
- /* prog_data->base.binding_table.size will be set by mark_surface_used. */
+ /* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
}