return BRW_REGISTER_TYPE_UD;
case GLSL_TYPE_DOUBLE:
return BRW_REGISTER_TYPE_DF;
+ case GLSL_TYPE_UINT64:
+ return BRW_REGISTER_TYPE_UQ;
+ case GLSL_TYPE_INT64:
+ return BRW_REGISTER_TYPE_Q;
case GLSL_TYPE_VOID:
case GLSL_TYPE_ERROR:
case GLSL_TYPE_INTERFACE:
}
}
-uint32_t
-brw_texture_offset(int *offsets, unsigned num_components)
+bool
+brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
{
- if (!offsets) return 0; /* nonconstant offset; caller will handle it. */
+ if (!offsets) return false; /* nonconstant offset; caller will handle it. */
+
+ /* offset out of bounds; caller will handle it. */
+ for (unsigned i = 0; i < num_components; i++)
+ if (offsets[i] > 7 || offsets[i] < -8)
+ return false;
/* Combine all three offsets into a single unsigned dword:
*
* bits 7:4 - V Offset (Y component)
* bits 3:0 - R Offset (Z component)
*/
- unsigned offset_bits = 0;
+ *offset_bits = 0;
for (unsigned i = 0; i < num_components; i++) {
const unsigned shift = 4 * (2 - i);
- offset_bits |= (offsets[i] << shift) & (0xF << shift);
+ *offset_bits |= (offsets[i] << shift) & (0xF << shift);
}
- return offset_bits;
+ return true;
}
const char *
return "pack_bytes";
case VEC4_OPCODE_UNPACK_UNIFORM:
return "unpack_uniform";
+ case VEC4_OPCODE_FROM_DOUBLE:
+ return "double_to_single";
+ case VEC4_OPCODE_TO_DOUBLE:
+ return "single_to_double";
+ case VEC4_OPCODE_PICK_LOW_32BIT:
+ return "pick_low_32bit";
+ case VEC4_OPCODE_PICK_HIGH_32BIT:
+ return "pick_high_32bit";
+ case VEC4_OPCODE_SET_LOW_32BIT:
+ return "set_low_32bit";
+ case VEC4_OPCODE_SET_HIGH_32BIT:
+ return "set_high_32bit";
case FS_OPCODE_DDX_COARSE:
return "ddx_coarse";
case FS_OPCODE_SET_SAMPLE_ID:
return "set_sample_id";
- case FS_OPCODE_SET_SIMD4X2_OFFSET:
- return "set_simd4x2_offset";
case FS_OPCODE_PACK_HALF_2x16_SPLIT:
return "pack_half_2x16_split";
case BRW_REGISTER_TYPE_DF:
reg->df = -reg->df;
return true;
+ case BRW_REGISTER_TYPE_UQ:
+ case BRW_REGISTER_TYPE_Q:
+ reg->d64 = -reg->d64;
+ return true;
case BRW_REGISTER_TYPE_UB:
case BRW_REGISTER_TYPE_B:
unreachable("no UB/B immediates");
case BRW_REGISTER_TYPE_UV:
case BRW_REGISTER_TYPE_V:
assert(!"unimplemented: negate UV/V immediate");
- case BRW_REGISTER_TYPE_UQ:
- case BRW_REGISTER_TYPE_Q:
- assert(!"unimplemented: negate UQ/Q immediate");
case BRW_REGISTER_TYPE_HF:
assert(!"unimplemented: negate HF immediate");
}
case BRW_REGISTER_TYPE_VF:
reg->ud &= ~0x80808080;
return true;
+ case BRW_REGISTER_TYPE_Q:
+ reg->d64 = imaxabs(reg->d64);
+ return true;
case BRW_REGISTER_TYPE_UB:
case BRW_REGISTER_TYPE_B:
unreachable("no UB/B immediates");
assert(!"unimplemented: abs unsigned immediate");
case BRW_REGISTER_TYPE_V:
assert(!"unimplemented: abs V immediate");
- case BRW_REGISTER_TYPE_Q:
- assert(!"unimplemented: abs Q immediate");
case BRW_REGISTER_TYPE_HF:
assert(!"unimplemented: abs HF immediate");
}
}
}
-unsigned
-tesslevel_outer_components(GLenum tes_primitive_mode)
-{
- switch (tes_primitive_mode) {
- case GL_QUADS:
- return 4;
- case GL_TRIANGLES:
- return 3;
- case GL_ISOLINES:
- return 2;
- default:
- unreachable("Bogus tessellation domain");
- }
- return 0;
-}
-
-unsigned
-tesslevel_inner_components(GLenum tes_primitive_mode)
-{
- switch (tes_primitive_mode) {
- case GL_QUADS:
- return 2;
- case GL_TRIANGLES:
- return 1;
- case GL_ISOLINES:
- return 0;
- default:
- unreachable("Bogus tessellation domain");
- }
- return 0;
-}
-
-/**
- * Given a normal .xyzw writemask, convert it to a writemask for a vector
- * that's stored backwards, i.e. .wzyx.
- */
-unsigned
-writemask_for_backwards_vector(unsigned mask)
-{
- unsigned new_mask = 0;
-
- for (int i = 0; i < 4; i++)
- new_mask |= ((mask >> i) & 1) << (3 - i);
-
- return new_mask;
-}
-
backend_shader::backend_shader(const struct brw_compiler *compiler,
void *log_data,
void *mem_ctx,
debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
stage_name = _mesa_shader_stage_to_string(stage);
stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
- is_passthrough_shader =
- nir->info->name && strcmp(nir->info->name, "passthrough") == 0;
}
bool
case BRW_REGISTER_TYPE_D:
case BRW_REGISTER_TYPE_UD:
return d == 0;
+ case BRW_REGISTER_TYPE_UQ:
+ case BRW_REGISTER_TYPE_Q:
+ return u64 == 0;
default:
return false;
}
case BRW_REGISTER_TYPE_D:
case BRW_REGISTER_TYPE_UD:
return d == 1;
+ case BRW_REGISTER_TYPE_UQ:
+ case BRW_REGISTER_TYPE_Q:
+ return u64 == 1;
default:
return false;
}
return df == -1.0;
case BRW_REGISTER_TYPE_D:
return d == -1;
+ case BRW_REGISTER_TYPE_Q:
+ return d64 == -1;
default:
return false;
}
* trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
*/
uint32_t
-brw_assign_common_binding_table_offsets(gl_shader_stage stage,
- const struct gen_device_info *devinfo,
- const struct gl_shader_program *shader_prog,
+brw_assign_common_binding_table_offsets(const struct gen_device_info *devinfo,
const struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data,
uint32_t next_binding_table_offset)
{
- const struct gl_linked_shader *shader = NULL;
int num_textures = util_last_bit(prog->SamplersUsed);
- if (shader_prog)
- shader = shader_prog->_LinkedShaders[stage];
-
stage_prog_data->binding_table.texture_start = next_binding_table_offset;
next_binding_table_offset += num_textures;
- if (shader) {
- assert(shader->NumUniformBlocks <= BRW_MAX_UBO);
+ if (prog->info.num_ubos) {
+ assert(prog->info.num_ubos <= BRW_MAX_UBO);
stage_prog_data->binding_table.ubo_start = next_binding_table_offset;
- next_binding_table_offset += shader->NumUniformBlocks;
+ next_binding_table_offset += prog->info.num_ubos;
+ } else {
+ stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
+ }
- assert(shader->NumShaderStorageBlocks <= BRW_MAX_SSBO);
+ if (prog->info.num_ssbos) {
+ assert(prog->info.num_ssbos <= BRW_MAX_SSBO);
stage_prog_data->binding_table.ssbo_start = next_binding_table_offset;
- next_binding_table_offset += shader->NumShaderStorageBlocks;
+ next_binding_table_offset += prog->info.num_ssbos;
} else {
- stage_prog_data->binding_table.ubo_start = 0xd0d0d0d0;
stage_prog_data->binding_table.ssbo_start = 0xd0d0d0d0;
}
void *log_data,
void *mem_ctx,
const struct brw_tes_prog_key *key,
+ const struct brw_vue_map *input_vue_map,
struct brw_tes_prog_data *prog_data,
const nir_shader *src_shader,
- struct gl_shader_program *shader_prog,
+ struct gl_program *prog,
int shader_time_index,
unsigned *final_assembly_size,
char **error_str)
{
const struct gen_device_info *devinfo = compiler->devinfo;
- struct gl_linked_shader *shader =
- shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
nir->info->inputs_read = key->inputs_read;
nir->info->patch_inputs_read = key->patch_inputs_read;
- struct brw_vue_map input_vue_map;
- brw_compute_tess_vue_map(&input_vue_map, nir->info->inputs_read,
- nir->info->patch_inputs_read);
-
- nir = brw_nir_apply_sampler_key(nir, devinfo, &key->tex, is_scalar);
- brw_nir_lower_tes_inputs(nir, &input_vue_map);
+ nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
+ brw_nir_lower_tes_inputs(nir, input_vue_map);
brw_nir_lower_vue_outputs(nir, is_scalar);
- nir = brw_postprocess_nir(nir, compiler->devinfo, is_scalar);
+ nir = brw_postprocess_nir(nir, compiler, is_scalar);
brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
nir->info->outputs_written,
/* URB entry sizes are stored as a multiple of 64 bytes. */
prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
+ prog_data->base.urb_read_length = 0;
- bool need_patch_header = nir->info->system_values_read &
- (BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_OUTER) |
- BITFIELD64_BIT(SYSTEM_VALUE_TESS_LEVEL_INNER));
+ STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
+ STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
+ TESS_SPACING_FRACTIONAL_ODD - 1);
+ STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
+ TESS_SPACING_FRACTIONAL_EVEN - 1);
- /* The TES will pull most inputs using URB read messages.
- *
- * However, we push the patch header for TessLevel factors when required,
- * as it's a tiny amount of extra data.
- */
- prog_data->base.urb_read_length = need_patch_header ? 1 : 0;
+ prog_data->partitioning =
+ (enum brw_tess_partitioning) (nir->info->tess.spacing - 1);
+
+ switch (nir->info->tess.primitive_mode) {
+ case GL_QUADS:
+ prog_data->domain = BRW_TESS_DOMAIN_QUAD;
+ break;
+ case GL_TRIANGLES:
+ prog_data->domain = BRW_TESS_DOMAIN_TRI;
+ break;
+ case GL_ISOLINES:
+ prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
+ break;
+ default:
+ unreachable("invalid domain shader primitive mode");
+ }
+
+ if (nir->info->tess.point_mode) {
+ prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
+ } else if (nir->info->tess.primitive_mode == GL_ISOLINES) {
+ prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
+ } else {
+ /* Hardware winding order is backwards from OpenGL */
+ prog_data->output_topology =
+ nir->info->tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
+ : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
+ }
if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
fprintf(stderr, "TES Input ");
- brw_print_vue_map(stderr, &input_vue_map);
+ brw_print_vue_map(stderr, input_vue_map);
fprintf(stderr, "TES Output ");
brw_print_vue_map(stderr, &prog_data->base.vue_map);
}
if (is_scalar) {
fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
- &prog_data->base.base, shader->Program, nir, 8,
- shader_time_index, &input_vue_map);
+ &prog_data->base.base, NULL, nir, 8,
+ shader_time_index, input_vue_map);
if (!v.run_tes()) {
if (error_str)
*error_str = ralloc_strdup(mem_ctx, v.fail_msg);