return "fb_write";
case FS_OPCODE_FB_WRITE_LOGICAL:
return "fb_write_logical";
- case FS_OPCODE_PACK_STENCIL_REF:
- return "pack_stencil_ref";
case FS_OPCODE_REP_FB_WRITE:
return "rep_fb_write";
+ case FS_OPCODE_FB_READ:
+ return "fb_read";
+ case FS_OPCODE_FB_READ_LOGICAL:
+ return "fb_read_logical";
case SHADER_OPCODE_RCP:
return "rcp";
return "tg4_offset_logical";
case SHADER_OPCODE_SAMPLEINFO:
return "sampleinfo";
+ case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
+ return "sampleinfo_logical";
case SHADER_OPCODE_SHADER_TIME_ADD:
return "shader_time_add";
case SHADER_OPCODE_BROADCAST:
return "broadcast";
- case SHADER_OPCODE_EXTRACT_BYTE:
- return "extract_byte";
- case SHADER_OPCODE_EXTRACT_WORD:
- return "extract_word";
case VEC4_OPCODE_MOV_BYTES:
return "mov_bytes";
case VEC4_OPCODE_PACK_BYTES:
case FS_OPCODE_PLACEHOLDER_HALT:
return "placeholder_halt";
- case FS_OPCODE_INTERPOLATE_AT_CENTROID:
- return "interp_centroid";
case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
return "interp_sample";
case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
case FS_OPCODE_FB_WRITE:
+ case FS_OPCODE_FB_WRITE_LOGICAL:
case SHADER_OPCODE_BARRIER:
case TCS_OPCODE_URB_WRITE:
case TCS_OPCODE_RELEASE_INPUT:
* unused but also make sure that addition of small offsets to them will
* trigger some of our asserts that surface indices are < BRW_MAX_SURFACES.
*/
-void
+uint32_t
brw_assign_common_binding_table_offsets(gl_shader_stage stage,
const struct brw_device_info *devinfo,
const struct gl_shader_program *shader_prog,
struct brw_stage_prog_data *stage_prog_data,
uint32_t next_binding_table_offset)
{
- const struct gl_shader *shader = NULL;
- int num_textures = _mesa_fls(prog->SamplersUsed);
+ const struct gl_linked_shader *shader = NULL;
+ int num_textures = util_last_bit(prog->SamplersUsed);
if (shader_prog)
shader = shader_prog->_LinkedShaders[stage];
stage_prog_data->binding_table.plane_start[2] = next_binding_table_offset;
next_binding_table_offset += num_textures;
- assert(next_binding_table_offset <= BRW_MAX_SURFACES);
-
/* prog_data->base.binding_table.size will be set by brw_mark_surface_used. */
+
+ assert(next_binding_table_offset <= BRW_MAX_SURFACES);
+ return next_binding_table_offset;
}
static void
char **error_str)
{
const struct brw_device_info *devinfo = compiler->devinfo;
- struct gl_shader *shader =
+ struct gl_linked_shader *shader =
shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];