i965/fs: Lower 32x32 bit multiplication on BXT.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_shader.cpp
index 8215a2f9bb1fcb3fa1b0bc5993f395d37e60fc1e..bccf8d6d8d2e85535affc58d24f091d57f6d44e0 100644 (file)
@@ -122,17 +122,23 @@ brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo)
    compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = true;
    compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].OptimizeForAOS = true;
 
-   if (compiler->scalar_vs) {
-      /* If we're using the scalar backend for vertex shaders, we need to
-       * configure these accordingly.
-       */
-      compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
-      compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
+   if (compiler->scalar_vs || brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
+      if (compiler->scalar_vs) {
+         /* If we're using the scalar backend for vertex shaders, we need to
+          * configure these accordingly.
+          */
+         compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectOutput = true;
+         compiler->glsl_compiler_options[MESA_SHADER_VERTEX].EmitNoIndirectTemp = true;
+      }
       compiler->glsl_compiler_options[MESA_SHADER_VERTEX].OptimizeForAOS = false;
 
       compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions = nir_options;
    }
 
+   if (brw_env_var_as_boolean("INTEL_USE_NIR", false)) {
+      compiler->glsl_compiler_options[MESA_SHADER_GEOMETRY].NirOptions = nir_options;
+   }
+
    compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions = nir_options;
    compiler->glsl_compiler_options[MESA_SHADER_COMPUTE].NirOptions = nir_options;
 
@@ -396,8 +402,10 @@ brw_link_shader(struct gl_context *ctx, struct gl_shader_program *shProg)
 
       brw_add_texrect_params(prog);
 
-      if (options->NirOptions)
-         prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage);
+      if (options->NirOptions) {
+         prog->nir = brw_create_nir(brw, shProg, prog, (gl_shader_stage) stage,
+                                    is_scalar_shader_stage(brw, stage));
+      }
 
       _mesa_reference_program(ctx, &prog, NULL);
    }
@@ -567,43 +575,80 @@ brw_instruction_name(enum opcode op)
 
    case SHADER_OPCODE_TEX:
       return "tex";
+   case SHADER_OPCODE_TEX_LOGICAL:
+      return "tex_logical";
    case SHADER_OPCODE_TXD:
       return "txd";
+   case SHADER_OPCODE_TXD_LOGICAL:
+      return "txd_logical";
    case SHADER_OPCODE_TXF:
       return "txf";
+   case SHADER_OPCODE_TXF_LOGICAL:
+      return "txf_logical";
    case SHADER_OPCODE_TXL:
       return "txl";
+   case SHADER_OPCODE_TXL_LOGICAL:
+      return "txl_logical";
    case SHADER_OPCODE_TXS:
       return "txs";
+   case SHADER_OPCODE_TXS_LOGICAL:
+      return "txs_logical";
    case FS_OPCODE_TXB:
       return "txb";
+   case FS_OPCODE_TXB_LOGICAL:
+      return "txb_logical";
    case SHADER_OPCODE_TXF_CMS:
       return "txf_cms";
+   case SHADER_OPCODE_TXF_CMS_LOGICAL:
+      return "txf_cms_logical";
    case SHADER_OPCODE_TXF_UMS:
       return "txf_ums";
+   case SHADER_OPCODE_TXF_UMS_LOGICAL:
+      return "txf_ums_logical";
    case SHADER_OPCODE_TXF_MCS:
       return "txf_mcs";
+   case SHADER_OPCODE_TXF_MCS_LOGICAL:
+      return "txf_mcs_logical";
    case SHADER_OPCODE_LOD:
       return "lod";
+   case SHADER_OPCODE_LOD_LOGICAL:
+      return "lod_logical";
    case SHADER_OPCODE_TG4:
       return "tg4";
+   case SHADER_OPCODE_TG4_LOGICAL:
+      return "tg4_logical";
    case SHADER_OPCODE_TG4_OFFSET:
       return "tg4_offset";
+   case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
+      return "tg4_offset_logical";
+
    case SHADER_OPCODE_SHADER_TIME_ADD:
       return "shader_time_add";
 
    case SHADER_OPCODE_UNTYPED_ATOMIC:
       return "untyped_atomic";
+   case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
+      return "untyped_atomic_logical";
    case SHADER_OPCODE_UNTYPED_SURFACE_READ:
       return "untyped_surface_read";
+   case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
+      return "untyped_surface_read_logical";
    case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
       return "untyped_surface_write";
+   case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
+      return "untyped_surface_write_logical";
    case SHADER_OPCODE_TYPED_ATOMIC:
       return "typed_atomic";
+   case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
+      return "typed_atomic_logical";
    case SHADER_OPCODE_TYPED_SURFACE_READ:
       return "typed_surface_read";
+   case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
+      return "typed_surface_read_logical";
    case SHADER_OPCODE_TYPED_SURFACE_WRITE:
       return "typed_surface_write";
+   case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
+      return "typed_surface_write_logical";
    case SHADER_OPCODE_MEMORY_FENCE:
       return "memory_fence";
 
@@ -664,8 +709,6 @@ brw_instruction_name(enum opcode op)
    case FS_OPCODE_DISCARD_JUMP:
       return "discard_jump";
 
-   case FS_OPCODE_SET_OMASK:
-      return "set_omask";
    case FS_OPCODE_SET_SAMPLE_ID:
       return "set_sample_id";
    case FS_OPCODE_SET_SIMD4X2_OFFSET:
@@ -735,6 +778,8 @@ brw_instruction_name(enum opcode op)
       return "cs_terminate";
    case SHADER_OPCODE_BARRIER:
       return "barrier";
+   case SHADER_OPCODE_MULH:
+      return "mulh";
    }
 
    unreachable("not reached");
@@ -953,6 +998,7 @@ backend_instruction::is_commutative() const
    case BRW_OPCODE_XOR:
    case BRW_OPCODE_ADD:
    case BRW_OPCODE_MUL:
+   case SHADER_OPCODE_MULH:
       return true;
    case BRW_OPCODE_SEL:
       /* MIN and MAX are commutative. */
@@ -1060,6 +1106,7 @@ backend_instruction::can_do_saturate() const
    case BRW_OPCODE_MATH:
    case BRW_OPCODE_MOV:
    case BRW_OPCODE_MUL:
+   case SHADER_OPCODE_MULH:
    case BRW_OPCODE_PLN:
    case BRW_OPCODE_RNDD:
    case BRW_OPCODE_RNDE:
@@ -1158,10 +1205,14 @@ backend_instruction::has_side_effects() const
 {
    switch (opcode) {
    case SHADER_OPCODE_UNTYPED_ATOMIC:
+   case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
    case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
    case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
+   case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
    case SHADER_OPCODE_TYPED_ATOMIC:
+   case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
    case SHADER_OPCODE_TYPED_SURFACE_WRITE:
+   case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
    case SHADER_OPCODE_MEMORY_FENCE:
    case SHADER_OPCODE_URB_WRITE_SIMD8:
    case FS_OPCODE_FB_WRITE: