return BRW_MATH_FUNCTION_SIN;
case SHADER_OPCODE_COS:
return BRW_MATH_FUNCTION_COS;
+ case SHADER_OPCODE_INT_QUOTIENT:
+ return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
+ case SHADER_OPCODE_INT_REMAINDER:
+ return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
default:
assert(!"not reached: unknown math function");
return 0;