#include "glsl/ir_optimization.h"
#include "glsl/glsl_parser_extras.h"
#include "main/shaderapi.h"
+#include "util/debug.h"
static void
shader_debug_log_mesa(void *data, const char *fmt, ...)
compiler->scalar_stage[MESA_SHADER_VERTEX] =
devinfo->gen >= 8 && !(INTEL_DEBUG & DEBUG_VEC4VS);
compiler->scalar_stage[MESA_SHADER_GEOMETRY] =
- devinfo->gen >= 8 && brw_env_var_as_boolean("INTEL_SCALAR_GS", false);
+ devinfo->gen >= 8 && env_var_as_boolean("INTEL_SCALAR_GS", false);
compiler->scalar_stage[MESA_SHADER_FRAGMENT] = true;
compiler->scalar_stage[MESA_SHADER_COMPUTE] = true;