UNIFORM, /* prog_data->params[reg] */
};
+#ifdef __cplusplus
+
class backend_instruction : public exec_node {
public:
bool is_tex();
public:
struct brw_context *brw;
- struct intel_context *intel;
struct gl_context *ctx;
struct brw_shader *shader;
struct gl_shader_program *shader_prog;
void dump_instructions();
};
+uint32_t brw_texture_offset(ir_constant *offset);
+
+#endif /* __cplusplus */
+
int brw_type_for_base_type(const struct glsl_type *type);
uint32_t brw_conditional_for_comparison(unsigned int op);
uint32_t brw_math_function(enum opcode op);
-uint32_t brw_texture_offset(ir_constant *offset);
const char *brw_instruction_name(enum opcode op);