#ifdef __cplusplus
struct backend_instruction : public exec_node {
+ bool is_3src() const;
bool is_tex() const;
bool is_math() const;
bool is_control_flow() const;
bool can_do_source_mods() const;
bool can_do_saturate() const;
+ bool can_do_cmod() const;
bool reads_accumulator_implicitly() const;
bool writes_accumulator_implicitly(struct brw_context *brw) const;
- using exec_node::remove;
void remove(bblock_t *block);
- using exec_node::insert_after;
void insert_after(bblock_t *block, backend_instruction *inst);
- using exec_node::insert_before;
void insert_before(bblock_t *block, backend_instruction *inst);
void insert_before(bblock_t *block, exec_list *list);
const char *annotation;
/** @} */
- uint32_t texture_offset; /**< Texture offset bitfield */
- uint32_t offset; /**< spill/unspill offset */
+ uint32_t offset; /**< spill/unspill offset or texture offset bitfield */
uint8_t mlen; /**< SEND message length */
int8_t base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
uint8_t target; /**< MRT target. */
bool no_dd_clear:1;
bool no_dd_check:1;
bool saturate:1;
+ bool shadow_compare:1;
+ bool header_present:1;
};
#ifdef __cplusplus
virtual void invalidate_live_intervals() = 0;
};
-uint32_t brw_texture_offset(struct gl_context *ctx, ir_constant *offset);
+uint32_t brw_texture_offset(struct gl_context *ctx, int *offsets,
+ unsigned num_components);
#endif /* __cplusplus */
enum brw_conditional_mod brw_conditional_for_comparison(unsigned int op);
uint32_t brw_math_function(enum opcode op);
const char *brw_instruction_name(enum opcode op);
+bool brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg);
+bool brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg);
+bool brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg);
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+bool brw_vs_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+bool brw_gs_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+bool brw_fs_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+
+#ifdef __cplusplus
+}
+#endif