* IN THE SOFTWARE.
*/
+#pragma once
+
#include <stdint.h>
#include "brw_reg.h"
#include "brw_defines.h"
#include "brw_context.h"
-#include "main/compiler.h"
-#include "glsl/ir.h"
-#include "program/prog_parameter.h"
#ifdef __cplusplus
#include "brw_ir_allocator.h"
#endif
-#pragma once
-
#define MAX_SAMPLER_MESSAGE_SIZE 11
#define MAX_VGRF_SIZE 16
#ifdef __cplusplus
-struct backend_reg : public brw_reg
+struct backend_reg : private brw_reg
{
backend_reg() {}
- backend_reg(struct brw_reg reg) : brw_reg(reg) {}
+ backend_reg(const struct brw_reg ®) : brw_reg(reg) {}
+
+ const brw_reg &as_brw_reg() const
+ {
+ assert(file == ARF || file == FIXED_GRF || file == MRF || file == IMM);
+ assert(reg_offset == 0);
+ return static_cast<const brw_reg &>(*this);
+ }
+
+ brw_reg &as_brw_reg()
+ {
+ assert(file == ARF || file == FIXED_GRF || file == MRF || file == IMM);
+ assert(reg_offset == 0);
+ return static_cast<brw_reg &>(*this);
+ }
bool equals(const backend_reg &r) const;
* For uniforms, this is in units of 1 float.
*/
uint16_t reg_offset;
+
+ using brw_reg::type;
+ using brw_reg::file;
+ using brw_reg::negate;
+ using brw_reg::abs;
+ using brw_reg::address_mode;
+ using brw_reg::subnr;
+ using brw_reg::nr;
+
+ using brw_reg::swizzle;
+ using brw_reg::writemask;
+ using brw_reg::indirect_offset;
+ using brw_reg::vstride;
+ using brw_reg::width;
+ using brw_reg::hstride;
+
+ using brw_reg::f;
+ using brw_reg::d;
+ using brw_reg::ud;
};
#endif
struct gl_shader_program *shader_prog,
struct gl_program *prog);
+GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
+struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
+
int type_size_scalar(const struct glsl_type *type);
int type_size_vec4(const struct glsl_type *type);
int type_size_vec4_times_4(const struct glsl_type *type);