#include "brw_defines.h"
#include "main/compiler.h"
#include "glsl/ir.h"
+#include "program/prog_parameter.h"
#ifdef __cplusplus
#include "brw_ir_allocator.h"
#define MAX_SAMPLER_MESSAGE_SIZE 11
#define MAX_VGRF_SIZE 16
+struct brw_compiler {
+ const struct brw_device_info *devinfo;
+
+ struct {
+ struct ra_regs *regs;
+
+ /**
+ * Array of the ra classes for the unaligned contiguous register
+ * block sizes used.
+ */
+ int *classes;
+
+ /**
+ * Mapping for register-allocated objects in *regs to the first
+ * GRF for that object.
+ */
+ uint8_t *ra_reg_to_grf;
+ } vec4_reg_set;
+
+ struct {
+ struct ra_regs *regs;
+
+ /**
+ * Array of the ra classes for the unaligned contiguous register
+ * block sizes used, indexed by register size.
+ */
+ int classes[16];
+
+ /**
+ * Mapping from classes to ra_reg ranges. Each of the per-size
+ * classes corresponds to a range of ra_reg nodes. This array stores
+ * those ranges in the form of first ra_reg in each class and the
+ * total number of ra_reg elements in the last array element. This
+ * way the range of the i'th class is given by:
+ * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
+ */
+ int class_to_ra_reg_range[17];
+
+ /**
+ * Mapping for register-allocated objects in *regs to the first
+ * GRF for that object.
+ */
+ uint8_t *ra_reg_to_grf;
+
+ /**
+ * ra class for the aligned pairs we use for PLN, which doesn't
+ * appear in *classes.
+ */
+ int aligned_pairs_class;
+ } fs_reg_sets[2];
+
+ void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
+ void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
+
+ bool scalar_vs;
+ struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
+};
+
enum PACKED register_file {
BAD_FILE,
GRF,
bool is_negative_one() const;
bool is_null() const;
bool is_accumulator() const;
+ bool in_range(const backend_reg &r, unsigned n) const;
#endif
enum register_file file; /**< Register file: GRF, MRF, IMM. */
*
* For uniforms, this is in units of 1 float.
*/
- int reg_offset;
+ uint16_t reg_offset;
struct brw_reg fixed_hw_reg;
bool is_tex() const;
bool is_math() const;
bool is_control_flow() const;
+ bool is_commutative() const;
bool can_do_source_mods() const;
bool can_do_saturate() const;
bool can_do_cmod() const;
bool reads_accumulator_implicitly() const;
- bool writes_accumulator_implicitly(struct brw_context *brw) const;
+ bool writes_accumulator_implicitly(const struct brw_device_info *devinfo) const;
void remove(bblock_t *block);
void insert_after(bblock_t *block, backend_instruction *inst);
bool no_dd_check:1;
bool saturate:1;
bool shadow_compare:1;
- bool header_present:1;
/* Chooses which flag subregister (f0.0 or f0.1) is used for conditional
* mod and predication.
*/
unsigned flag_subreg:1;
+
+ /** The number of hardware registers used for a message header. */
+ uint8_t header_size;
};
#ifdef __cplusplus
SCHEDULE_POST,
};
-class backend_visitor : public ir_visitor {
+class backend_shader {
protected:
- backend_visitor(struct brw_context *brw,
- struct gl_shader_program *shader_prog,
- struct gl_program *prog,
- struct brw_stage_prog_data *stage_prog_data,
- gl_shader_stage stage);
+ backend_shader(const struct brw_compiler *compiler,
+ void *log_data,
+ void *mem_ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog,
+ struct brw_stage_prog_data *stage_prog_data,
+ gl_shader_stage stage);
public:
- struct brw_context * const brw;
- struct gl_context * const ctx;
+ const struct brw_compiler *compiler;
+ void *log_data; /* Passed to compiler->*_log functions */
+
+ const struct brw_device_info * const devinfo;
struct brw_shader * const shader;
struct gl_shader_program * const shader_prog;
struct gl_program * const prog;
void assign_common_binding_table_offsets(uint32_t next_binding_table_offset);
virtual void invalidate_live_intervals() = 0;
+
+ virtual void setup_vector_uniform_values(const gl_constant_value *values,
+ unsigned n) = 0;
};
-uint32_t brw_texture_offset(struct gl_context *ctx, int *offsets,
- unsigned num_components);
+uint32_t brw_texture_offset(int *offsets, unsigned num_components);
#endif /* __cplusplus */
extern "C" {
#endif
+struct brw_compiler *
+brw_compiler_create(void *mem_ctx, const struct brw_device_info *devinfo);
+
bool brw_vs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
bool brw_fs_precompile(struct gl_context *ctx,
struct gl_shader_program *shader_prog,
struct gl_program *prog);
+bool brw_cs_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
#ifdef __cplusplus
}