#include "brw_defines.h"
#include "main/compiler.h"
#include "glsl/ir.h"
+#include "program/prog_parameter.h"
#ifdef __cplusplus
#include "brw_ir_allocator.h"
void assign_common_binding_table_offsets(uint32_t next_binding_table_offset);
virtual void invalidate_live_intervals() = 0;
+
+ virtual void setup_vector_uniform_values(const gl_constant_value *values,
+ unsigned n) = 0;
};
uint32_t brw_texture_offset(int *offsets, unsigned num_components);