virtual void invalidate_live_intervals() = 0;
- virtual void setup_vec4_uniform_value(const gl_constant_value *values,
+ virtual void setup_vec4_uniform_value(unsigned param_offset,
+ const gl_constant_value *values,
unsigned n) = 0;
- void setup_image_uniform_values(const gl_uniform_storage *storage);
+ void setup_image_uniform_values(unsigned param_offset,
+ const gl_uniform_storage *storage);
};
uint32_t brw_texture_offset(int *offsets, unsigned num_components);