*/
#include <stdint.h>
+#include "brw_reg.h"
#include "brw_defines.h"
#include "main/compiler.h"
#include "glsl/ir.h"
+#ifdef __cplusplus
+#include "brw_ir_allocator.h"
+#endif
+
#pragma once
+#define MAX_SAMPLER_MESSAGE_SIZE 11
+#define MAX_VGRF_SIZE 16
+
enum PACKED register_file {
BAD_FILE,
GRF,
UNIFORM, /* prog_data->params[reg] */
};
+struct backend_reg
+{
#ifdef __cplusplus
+ bool is_zero() const;
+ bool is_one() const;
+ bool is_negative_one() const;
+ bool is_null() const;
+ bool is_accumulator() const;
+#endif
-class backend_instruction : public exec_node {
-public:
- bool is_tex();
- bool is_math();
- bool is_control_flow();
- bool can_do_source_mods();
- bool can_do_saturate();
+ enum register_file file; /**< Register file: GRF, MRF, IMM. */
+ enum brw_reg_type type; /**< Register type: BRW_REGISTER_TYPE_* */
+
+ /**
+ * Register number.
+ *
+ * For GRF, it's a virtual register number until register allocation.
+ *
+ * For MRF, it's the hardware register.
+ */
+ uint16_t reg;
+
+ /**
+ * Offset within the virtual register.
+ *
+ * In the scalar backend, this is in units of a float per pixel for pre-
+ * register allocation registers (i.e., one register in SIMD8 mode and two
+ * registers in SIMD16 mode).
+ *
+ * For uniforms, this is in units of 1 float.
+ */
+ int reg_offset;
+
+ struct brw_reg fixed_hw_reg;
+
+ bool negate;
+ bool abs;
+};
+
+struct cfg_t;
+struct bblock_t;
+
+#ifdef __cplusplus
+struct backend_instruction : public exec_node {
+ bool is_3src() const;
+ bool is_tex() const;
+ bool is_math() const;
+ bool is_control_flow() const;
+ bool is_commutative() const;
+ bool can_do_source_mods() const;
+ bool can_do_saturate() const;
+ bool can_do_cmod() const;
+ bool reads_accumulator_implicitly() const;
+ bool writes_accumulator_implicitly(struct brw_context *brw) const;
+
+ void remove(bblock_t *block);
+ void insert_after(bblock_t *block, backend_instruction *inst);
+ void insert_before(bblock_t *block, backend_instruction *inst);
+ void insert_before(bblock_t *block, exec_list *list);
/**
* True if the instruction has side effects other than writing to
* optimize these out unless you know what you are doing.
*/
bool has_side_effects() const;
+#else
+struct backend_instruction {
+ struct exec_node link;
+#endif
+ /** @{
+ * Annotation for the generated IR. One of the two can be set.
+ */
+ const void *ir;
+ const char *annotation;
+ /** @} */
- enum opcode opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
+ uint32_t offset; /**< spill/unspill offset or texture offset bitfield */
+ uint8_t mlen; /**< SEND message length */
+ int8_t base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
+ uint8_t target; /**< MRT target. */
+ uint8_t regs_written; /**< Number of registers written by the instruction. */
- uint8_t predicate;
- bool predicate_inverse;
+ enum opcode opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
+ enum brw_conditional_mod conditional_mod; /**< BRW_CONDITIONAL_* */
+ enum brw_predicate predicate;
+ bool predicate_inverse:1;
+ bool writes_accumulator:1; /**< instruction implicitly writes accumulator */
+ bool force_writemask_all:1;
+ bool no_dd_clear:1;
+ bool no_dd_check:1;
+ bool saturate:1;
+ bool shadow_compare:1;
+ bool header_present:1;
+
+ /* Chooses which flag subregister (f0.0 or f0.1) is used for conditional
+ * mod and predication.
+ */
+ unsigned flag_subreg:1;
};
+#ifdef __cplusplus
+
enum instruction_scheduler_mode {
SCHEDULE_PRE,
SCHEDULE_PRE_NON_LIFO,
backend_visitor(struct brw_context *brw,
struct gl_shader_program *shader_prog,
struct gl_program *prog,
- struct brw_stage_prog_data *stage_prog_data);
+ struct brw_stage_prog_data *stage_prog_data,
+ gl_shader_stage stage);
public:
- struct brw_context *brw;
- struct gl_context *ctx;
- struct brw_shader *shader;
- struct gl_shader_program *shader_prog;
- struct gl_program *prog;
- struct brw_stage_prog_data *stage_prog_data;
+ struct brw_context * const brw;
+ struct gl_context * const ctx;
+ struct brw_shader * const shader;
+ struct gl_shader_program * const shader_prog;
+ struct gl_program * const prog;
+ struct brw_stage_prog_data * const stage_prog_data;
/** ralloc context for temporary data used during compile */
void *mem_ctx;
*/
exec_list instructions;
+ cfg_t *cfg;
+
+ gl_shader_stage stage;
+ bool debug_enabled;
+ const char *stage_name;
+ const char *stage_abbrev;
+
+ brw::simple_allocator alloc;
+
virtual void dump_instruction(backend_instruction *inst) = 0;
+ virtual void dump_instruction(backend_instruction *inst, FILE *file) = 0;
virtual void dump_instructions();
+ virtual void dump_instructions(const char *name);
+
+ void calculate_cfg();
+ void invalidate_cfg();
void assign_common_binding_table_offsets(uint32_t next_binding_table_offset);
virtual void invalidate_live_intervals() = 0;
};
-uint32_t brw_texture_offset(struct gl_context *ctx, ir_constant *offset);
+uint32_t brw_texture_offset(struct gl_context *ctx, int *offsets,
+ unsigned num_components);
#endif /* __cplusplus */
-int brw_type_for_base_type(const struct glsl_type *type);
-uint32_t brw_conditional_for_comparison(unsigned int op);
+enum brw_reg_type brw_type_for_base_type(const struct glsl_type *type);
+enum brw_conditional_mod brw_conditional_for_comparison(unsigned int op);
uint32_t brw_math_function(enum opcode op);
const char *brw_instruction_name(enum opcode op);
+bool brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg);
+bool brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg);
+bool brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg);
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+bool brw_vs_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+bool brw_gs_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+bool brw_fs_precompile(struct gl_context *ctx,
+ struct gl_shader_program *shader_prog,
+ struct gl_program *prog);
+
+#ifdef __cplusplus
+}
+#endif