#include "main/compiler.h"
#include "glsl/ir.h"
+#ifdef __cplusplus
+#include "brw_ir_allocator.h"
+#endif
+
#pragma once
+#define MAX_SAMPLER_MESSAGE_SIZE 11
+#define MAX_VGRF_SIZE 16
+
enum PACKED register_file {
BAD_FILE,
GRF,
#ifdef __cplusplus
bool is_zero() const;
bool is_one() const;
+ bool is_negative_one() const;
bool is_null() const;
bool is_accumulator() const;
#endif
#ifdef __cplusplus
struct backend_instruction : public exec_node {
+ bool is_3src() const;
bool is_tex() const;
bool is_math() const;
bool is_control_flow() const;
+ bool is_commutative() const;
bool can_do_source_mods() const;
bool can_do_saturate() const;
+ bool can_do_cmod() const;
bool reads_accumulator_implicitly() const;
bool writes_accumulator_implicitly(struct brw_context *brw) const;
uint8_t mlen; /**< SEND message length */
int8_t base_mrf; /**< First MRF in the SEND message, if mlen is nonzero. */
uint8_t target; /**< MRT target. */
+ uint8_t regs_written; /**< Number of registers written by the instruction. */
enum opcode opcode; /* BRW_OPCODE_* or FS_OPCODE_* */
enum brw_conditional_mod conditional_mod; /**< BRW_CONDITIONAL_* */
bool saturate:1;
bool shadow_compare:1;
bool header_present:1;
+
+ /* Chooses which flag subregister (f0.0 or f0.1) is used for conditional
+ * mod and predication.
+ */
+ unsigned flag_subreg:1;
};
#ifdef __cplusplus
cfg_t *cfg;
gl_shader_stage stage;
+ bool debug_enabled;
+ const char *stage_name;
+ const char *stage_abbrev;
+
+ brw::simple_allocator alloc;
virtual void dump_instruction(backend_instruction *inst) = 0;
virtual void dump_instruction(backend_instruction *inst, FILE *file) = 0;
enum brw_conditional_mod brw_conditional_for_comparison(unsigned int op);
uint32_t brw_math_function(enum opcode op);
const char *brw_instruction_name(enum opcode op);
+bool brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg);
+bool brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg);
+bool brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg);
#ifdef __cplusplus
extern "C" {