#include "brw_context.h"
void
-brw_enable(GLcontext *ctx, GLenum cap, GLboolean state)
+brw_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
{
struct brw_context *brw = brw_context(ctx);
}
void
-brw_depth_range(GLcontext *ctx, GLclampd nearval, GLclampd farval)
+brw_depth_range(struct gl_context *ctx, GLclampd nearval, GLclampd farval)
{
struct brw_context *brw = brw_context(ctx);