GLenum depth_mode,
GLenum srgb_decode);
+int brw_get_texture_swizzle(const struct gl_texture_object *t);
+
/* gen7_wm_surface_state.c */
void gen7_set_surface_tiling(struct gen7_surface_state *surf, uint32_t tiling);
void gen7_set_surface_msaa(struct gen7_surface_state *surf,