#define BRW_STATE_H
#include "brw_context.h"
-#include "brw_defines.h"
#ifdef __cplusplus
extern "C" {
extern const struct brw_tracked_state brw_blend_constant_color;
extern const struct brw_tracked_state brw_cc_vp;
extern const struct brw_tracked_state brw_cc_unit;
-extern const struct brw_tracked_state brw_clip_prog;
extern const struct brw_tracked_state brw_clip_unit;
extern const struct brw_tracked_state brw_vs_pull_constants;
extern const struct brw_tracked_state brw_tcs_pull_constants;
extern const struct brw_tracked_state brw_polygon_stipple_offset;
extern const struct brw_tracked_state brw_polygon_stipple;
extern const struct brw_tracked_state brw_recalculate_urb_fence;
-extern const struct brw_tracked_state brw_sf_prog;
extern const struct brw_tracked_state brw_sf_unit;
extern const struct brw_tracked_state brw_sf_vp;
-extern const struct brw_tracked_state brw_state_base_address;
extern const struct brw_tracked_state brw_vs_samplers;
extern const struct brw_tracked_state brw_tcs_samplers;
extern const struct brw_tracked_state brw_tes_samplers;
extern const struct brw_tracked_state brw_cs_abo_surfaces;
extern const struct brw_tracked_state brw_cs_image_surfaces;
extern const struct brw_tracked_state brw_wm_unit;
-extern const struct brw_tracked_state brw_interpolation_map;
extern const struct brw_tracked_state brw_psp_urb_cbs;
extern const struct brw_tracked_state gen8_raster_state;
extern const struct brw_tracked_state gen8_sbe_state;
extern const struct brw_tracked_state gen8_sf_state;
-extern const struct brw_tracked_state gen8_state_base_address;
-extern const struct brw_tracked_state gen8_sol_state;
extern const struct brw_tracked_state gen8_sf_clip_viewport;
extern const struct brw_tracked_state gen8_vertices;
extern const struct brw_tracked_state gen8_vf_topology;
extern const struct brw_tracked_state brw_cs_work_groups_surface;
static inline bool
-brw_state_dirty(struct brw_context *brw, GLuint mesa_flags, uint64_t brw_flags)
+brw_state_dirty(const struct brw_context *brw,
+ GLuint mesa_flags, uint64_t brw_flags)
{
return ((brw->NewGLState & mesa_flags) |
(brw->ctx.NewDriverState & brw_flags)) != 0;
uint32_t
brw_depthbuffer_format(struct brw_context *brw);
+void brw_upload_state_base_address(struct brw_context *brw);
+
/* gen8_depth_state.c */
void gen8_write_pma_stall_bits(struct brw_context *brw,
uint32_t pma_stall_bits);
-/* gen8_misc_state.c */
-void gen8_upload_state_base_address(struct brw_context *brw);
-
/***********************************************************************
* brw_state.c
*/
uint32_t brw_get_surface_tiling_bits(uint32_t tiling);
uint32_t brw_get_surface_num_multisamples(unsigned num_samples);
-void brw_configure_w_tiled(const struct intel_mipmap_tree *mt,
- bool is_render_target,
- unsigned *width, unsigned *height,
- unsigned *pitch, uint32_t *tiling,
- unsigned *format);
-
-const char *brw_surface_format_name(unsigned format);
uint32_t brw_format_for_mesa_format(mesa_format mesa_format);
GLuint translate_tex_target(GLenum target);
int brw_get_texture_swizzle(const struct gl_context *ctx,
const struct gl_texture_object *t);
+void brw_emit_buffer_surface_state(struct brw_context *brw,
+ uint32_t *out_offset,
+ drm_intel_bo *bo,
+ unsigned buffer_offset,
+ unsigned surface_format,
+ unsigned buffer_size,
+ unsigned pitch,
+ bool rw);
+
+void brw_update_texture_surface(struct gl_context *ctx,
+ unsigned unit, uint32_t *surf_offset,
+ bool for_gather, uint32_t plane);
+
+uint32_t brw_update_renderbuffer_surface(struct brw_context *brw,
+ struct gl_renderbuffer *rb,
+ bool layered, unsigned unit,
+ uint32_t surf_index);
+
void brw_update_renderbuffer_surfaces(struct brw_context *brw,
const struct gl_framebuffer *fb,
uint32_t render_target_start,
uint32_t *surf_offset);
/* gen7_wm_surface_state.c */
-uint32_t gen7_surface_tiling_mode(uint32_t tiling);
-uint32_t gen7_surface_msaa_bits(unsigned num_samples, enum intel_msaa_layout l);
-void gen7_set_surface_mcs_info(struct brw_context *brw,
- uint32_t *surf,
- uint32_t surf_offset,
- const struct intel_mipmap_tree *mcs_mt,
- bool is_render_target);
void gen7_check_surface_setup(uint32_t *surf, bool is_render_target);
void gen7_init_vtable_surface_functions(struct brw_context *brw);
/* gen7_sol_state.c */
void gen7_upload_3dstate_so_decl_list(struct brw_context *brw,
const struct brw_vue_map *vue_map);
+void gen8_upload_3dstate_so_buffers(struct brw_context *brw);
/* gen8_surface_state.c */
void gen8_init_vtable_surface_functions(struct brw_context *brw);
-unsigned gen8_surface_tiling_mode(uint32_t tiling);
-unsigned gen8_vertical_alignment(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- uint32_t surf_type);
-unsigned gen8_horizontal_alignment(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- uint32_t surf_type);
-uint32_t *gen8_allocate_surface_state(struct brw_context *brw,
- uint32_t *out_offset, int index);
-
-void gen8_emit_fast_clear_color(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- uint32_t *surf);
-uint32_t gen8_get_aux_mode(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt);
-
/* brw_sampler_state.c */
void brw_emit_sampler_state(struct brw_context *brw,
uint32_t *sampler_state,
void gen7_disable_hw_binding_tables(struct brw_context *brw);
void gen7_reset_hw_bt_pool_offsets(struct brw_context *brw);
+/* brw_interpolation_map.c */
+void brw_setup_vue_interpolation(struct brw_context *brw);
+
+/* brw_clip.c */
+void brw_upload_clip_prog(struct brw_context *brw);
+
+/* brw_sf.c */
+void brw_upload_sf_prog(struct brw_context *brw);
+
+bool brw_is_drawing_points(const struct brw_context *brw);
+bool brw_is_drawing_lines(const struct brw_context *brw);
+
/* gen7_l3_state.c */
void
gen7_restore_default_l3_config(struct brw_context *brw);
static inline bool
-is_drawing_points(const struct brw_context *brw)
+use_state_point_size(const struct brw_context *brw)
{
- /* Determine if the primitives *reaching the SF* are points */
- /* _NEW_POLYGON */
- if (brw->ctx.Polygon.FrontMode == GL_POINT ||
- brw->ctx.Polygon.BackMode == GL_POINT) {
- return true;
- }
-
- if (brw->geometry_program) {
- /* BRW_NEW_GEOMETRY_PROGRAM */
- return brw->geometry_program->OutputType == GL_POINTS;
- } else if (brw->tes.prog_data) {
- /* BRW_NEW_TES_PROG_DATA */
- return brw->tes.prog_data->output_topology ==
- BRW_TESS_OUTPUT_TOPOLOGY_POINT;
- } else {
- /* BRW_NEW_PRIMITIVE */
- return brw->primitive == _3DPRIM_POINTLIST;
- }
-}
-
-static inline bool
-is_drawing_lines(const struct brw_context *brw)
-{
- /* Determine if the primitives *reaching the SF* are points */
- /* _NEW_POLYGON */
- if (brw->ctx.Polygon.FrontMode == GL_LINE ||
- brw->ctx.Polygon.BackMode == GL_LINE) {
- return true;
- }
-
- if (brw->geometry_program) {
- /* BRW_NEW_GEOMETRY_PROGRAM */
- return brw->geometry_program->OutputType == GL_LINE_STRIP;
- } else if (brw->tes.prog_data) {
- /* BRW_NEW_TES_PROG_DATA */
- return brw->tes.prog_data->output_topology ==
- BRW_TESS_OUTPUT_TOPOLOGY_LINE;
- } else {
- /* BRW_NEW_PRIMITIVE */
- switch (brw->primitive) {
- case _3DPRIM_LINELIST:
- case _3DPRIM_LINESTRIP:
- case _3DPRIM_LINELOOP:
- return true;
- }
- }
- return false;
+ const struct gl_context *ctx = &brw->ctx;
+
+ /* Section 14.4 (Points) of the OpenGL 4.5 specification says:
+ *
+ * "If program point size mode is enabled, the derived point size is
+ * taken from the (potentially clipped) shader built-in gl_PointSize
+ * written by:
+ *
+ * * the geometry shader, if active;
+ * * the tessellation evaluation shader, if active and no
+ * geometry shader is active;
+ * * the vertex shader, otherwise
+ *
+ * and clamped to the implementation-dependent point size range. If
+ * the value written to gl_PointSize is less than or equal to zero,
+ * or if no value was written to gl_PointSize, results are undefined.
+ * If program point size mode is disabled, the derived point size is
+ * specified with the command
+ *
+ * void PointSize(float size);
+ *
+ * size specifies the requested size of a point. The default value
+ * is 1.0."
+ *
+ * The rules for GLES come from the ES 3.2, OES_geometry_point_size, and
+ * OES_tessellation_point_size specifications. To summarize: if the last
+ * stage before rasterization is a GS or TES, then use gl_PointSize from
+ * the shader if written. Otherwise, use 1.0. If the last stage is a
+ * vertex shader, use gl_PointSize, or it is undefined.
+ *
+ * We can combine these rules into a single condition for both APIs.
+ * Using the state point size when the last shader stage doesn't write
+ * gl_PointSize satisfies GL's requirements, as it's undefined. Because
+ * ES doesn't have a PointSize() command, the state point size will
+ * remain 1.0, satisfying the ES default value in the GS/TES case, and
+ * the VS case (1.0 works for "undefined"). Mesa sets the program point
+ * mode flag to always-enabled in ES, so we can safely check that, and
+ * it'll be ignored for ES.
+ *
+ * _NEW_PROGRAM | _NEW_POINT
+ * BRW_NEW_VUE_MAP_GEOM_OUT
+ */
+ return (!ctx->VertexProgram.PointSizeEnabled && !ctx->Point._Attenuated) ||
+ (brw->vue_map_geom_out.slots_valid & VARYING_BIT_PSIZ) == 0;
}