#include "brw_vs.h"
#include "brw_wm.h"
#include "brw_vs.h"
+#include "brw_vec4_gs.h"
#define FILE_DEBUG_FLAG DEBUG_STATE
4096, 64);
cache->aux_compare[BRW_VS_PROG] = brw_vs_prog_data_compare;
+ cache->aux_compare[BRW_GS_PROG] = brw_gs_prog_data_compare;
cache->aux_compare[BRW_WM_PROG] = brw_wm_prog_data_compare;
cache->aux_free[BRW_VS_PROG] = brw_vs_prog_data_free;
+ cache->aux_free[BRW_GS_PROG] = brw_gs_prog_data_free;
cache->aux_free[BRW_WM_PROG] = brw_wm_prog_data_free;
}
void
brw_state_cache_check_size(struct brw_context *brw)
{
- struct intel_context *intel = &brw->intel;
-
/* un-tuned guess. Each object is generally a page, so 2000 of them is 8 MB of
* state cache.
*/