#include "main/mtypes.h"
#include "brw_context.h"
-#include "brw_state.h"
#include "brw_defines.h"
/**
/** Generic, undecoded state buffer debug printout */
static void
-state_struct_out(const char *name, dri_bo *buffer, unsigned int state_size)
+state_struct_out(const char *name, drm_intel_bo *buffer, unsigned int state_size)
{
int i;
if (buffer == NULL)
return;
- dri_bo_map(buffer, GL_FALSE);
+ drm_intel_bo_map(buffer, GL_FALSE);
for (i = 0; i < state_size / 4; i++) {
state_out(name, buffer->virtual, buffer->offset, i,
"dword %d\n", i);
}
- dri_bo_unmap(buffer);
+ drm_intel_bo_unmap(buffer);
}
static const char *
}
}
+static const char *
+get_965_surface_format(unsigned int surface_format)
+{
+ switch (surface_format) {
+ case 0x000: return "r32g32b32a32_float";
+ case 0x0c1: return "b8g8r8a8_unorm";
+ case 0x100: return "b5g6r5_unorm";
+ case 0x102: return "b5g5r5a1_unorm";
+ case 0x104: return "b4g4r4a4_unorm";
+ default: return "unknown";
+ }
+}
+
static void dump_wm_surface_state(struct brw_context *brw)
{
int i;
for (i = 0; i < brw->wm.nr_surfaces; i++) {
- dri_bo *surf_bo = brw->wm.surf_bo[i];
+ drm_intel_bo *surf_bo = brw->wm.surf_bo[i];
unsigned int surfoff;
struct brw_surface_state *surf;
char name[20];
if (surf_bo == NULL) {
- fprintf(stderr, "WM SS%d: NULL\n", i);
+ fprintf(stderr, " WM SS%d: NULL\n", i);
continue;
}
- dri_bo_map(surf_bo, GL_FALSE);
- surfoff = surf_bo->offset;
- surf = (struct brw_surface_state *)(surf_bo->virtual);
+ drm_intel_bo_map(surf_bo, GL_FALSE);
+ surfoff = surf_bo->offset + brw->wm.surf_offset[i];
+ surf = (struct brw_surface_state *)(surf_bo->virtual + brw->wm.surf_offset[i]);
sprintf(name, "WM SS%d", i);
- state_out(name, surf, surfoff, 0, "%s\n",
- get_965_surfacetype(surf->ss0.surface_type));
+ state_out(name, surf, surfoff, 0, "%s %s\n",
+ get_965_surfacetype(surf->ss0.surface_type),
+ get_965_surface_format(surf->ss0.surface_format));
state_out(name, surf, surfoff, 1, "offset\n");
state_out(name, surf, surfoff, 2, "%dx%d size, %d mips\n",
surf->ss2.width + 1, surf->ss2.height + 1, surf->ss2.mip_count);
surf->ss3.pitch + 1, surf->ss3.tiled_surface ? "" : "not ");
state_out(name, surf, surfoff, 4, "mip base %d\n",
surf->ss4.min_lod);
+ state_out(name, surf, surfoff, 5, "x,y offset: %d,%d\n",
+ surf->ss5.x_offset, surf->ss5.y_offset);
- dri_bo_unmap(surf_bo);
+ drm_intel_bo_unmap(surf_bo);
}
}
if (brw->sf.vp_bo == NULL)
return;
- dri_bo_map(brw->sf.vp_bo, GL_FALSE);
+ drm_intel_bo_map(brw->sf.vp_bo, GL_FALSE);
vp = brw->sf.vp_bo->virtual;
vp_off = brw->sf.vp_bo->offset;
state_out(name, vp, vp_off, 7, "bottom right = %d,%d\n",
vp->scissor.xmax, vp->scissor.ymax);
- dri_bo_unmap(brw->sf.vp_bo);
+ drm_intel_bo_unmap(brw->sf.vp_bo);
+}
+
+static void dump_clip_viewport_state(struct brw_context *brw)
+{
+ const char *name = "CLIP VP";
+ struct brw_clipper_viewport *vp;
+ uint32_t vp_off;
+
+ if (brw->clip.vp_bo == NULL)
+ return;
+
+ drm_intel_bo_map(brw->clip.vp_bo, GL_FALSE);
+
+ vp = brw->clip.vp_bo->virtual;
+ vp_off = brw->clip.vp_bo->offset;
+
+ state_out(name, vp, vp_off, 0, "xmin = %f\n", vp->xmin);
+ state_out(name, vp, vp_off, 1, "xmax = %f\n", vp->xmax);
+ state_out(name, vp, vp_off, 2, "ymin = %f\n", vp->ymin);
+ state_out(name, vp, vp_off, 3, "ymax = %f\n", vp->ymax);
+ drm_intel_bo_unmap(brw->clip.vp_bo);
}
-static void brw_debug_prog(const char *name, dri_bo *prog)
+static void dump_cc_viewport_state(struct brw_context *brw)
+{
+ const char *name = "CC VP";
+ struct brw_cc_viewport *vp;
+ uint32_t vp_off;
+
+ if (brw->cc.vp_bo == NULL)
+ return;
+
+ drm_intel_bo_map(brw->cc.vp_bo, GL_FALSE);
+
+ vp = brw->cc.vp_bo->virtual;
+ vp_off = brw->cc.vp_bo->offset;
+
+ state_out(name, vp, vp_off, 0, "min_depth = %f\n", vp->min_depth);
+ state_out(name, vp, vp_off, 1, "max_depth = %f\n", vp->max_depth);
+ drm_intel_bo_unmap(brw->cc.vp_bo);
+}
+
+static void dump_depth_stencil_state(struct brw_context *brw)
+{
+ const char *name = "DEPTH STENCIL";
+ struct gen6_depth_stencil_state *ds;
+ uint32_t ds_off;
+
+ if (brw->cc.depth_stencil_state_bo == NULL)
+ return;
+
+ drm_intel_bo_map(brw->cc.depth_stencil_state_bo, GL_FALSE);
+
+ ds = brw->cc.depth_stencil_state_bo->virtual;
+ ds_off = brw->cc.depth_stencil_state_bo->offset;
+
+ state_out(name, ds, ds_off, 0, "stencil %sable, func %d, write %sable\n",
+ ds->ds0.stencil_enable ? "en" : "dis",
+ ds->ds0.stencil_func,
+ ds->ds0.stencil_write_enable ? "en" : "dis");
+ state_out(name, ds, ds_off, 1, "stencil test mask 0x%x, write mask 0x%x\n",
+ ds->ds1.stencil_test_mask, ds->ds1.stencil_write_mask);
+ state_out(name, ds, ds_off, 2, "depth test %sable, func %d, write %sable\n",
+ ds->ds2.depth_test_enable ? "en" : "dis",
+ ds->ds2.depth_test_func,
+ ds->ds2.depth_write_enable ? "en" : "dis");
+ drm_intel_bo_unmap(brw->cc.depth_stencil_state_bo);
+}
+
+static void dump_cc_state(struct brw_context *brw)
+{
+ const char *name = "CC";
+ struct gen6_color_calc_state *cc;
+ uint32_t cc_off;
+
+ if (brw->cc.state_bo == NULL)
+ return;
+
+ drm_intel_bo_map(brw->cc.state_bo, GL_FALSE);
+ cc = brw->cc.state_bo->virtual;
+ cc_off = brw->cc.state_bo->offset;
+
+ state_out(name, cc, cc_off, 0, "alpha test format %s, round disable %d, stencil ref %d,"
+ "bf stencil ref %d\n",
+ cc->cc0.alpha_test_format ? "FLOAT32" : "UNORM8",
+ cc->cc0.round_disable,
+ cc->cc0.stencil_ref,
+ cc->cc0.bf_stencil_ref);
+ state_out(name, cc, cc_off, 1, "\n");
+ state_out(name, cc, cc_off, 2, "constant red %f\n", cc->constant_r);
+ state_out(name, cc, cc_off, 3, "constant green %f\n", cc->constant_g);
+ state_out(name, cc, cc_off, 4, "constant blue %f\n", cc->constant_b);
+ state_out(name, cc, cc_off, 5, "constant alpha %f\n", cc->constant_a);
+
+ drm_intel_bo_unmap(brw->cc.state_bo);
+
+}
+
+static void dump_blend_state(struct brw_context *brw)
+{
+ const char *name = "BLEND";
+ struct gen6_blend_state *blend;
+ uint32_t blend_off;
+
+ if (brw->cc.blend_state_bo == NULL)
+ return;
+
+ drm_intel_bo_map(brw->cc.blend_state_bo, GL_FALSE);
+
+ blend = brw->cc.blend_state_bo->virtual;
+ blend_off = brw->cc.blend_state_bo->offset;
+
+ state_out(name, blend, blend_off, 0, "\n");
+ state_out(name, blend, blend_off, 1, "\n");
+
+ drm_intel_bo_unmap(brw->cc.blend_state_bo);
+
+}
+
+static void brw_debug_prog(const char *name, drm_intel_bo *prog)
{
unsigned int i;
uint32_t *data;
if (prog == NULL)
return;
- dri_bo_map(prog, GL_FALSE);
+ drm_intel_bo_map(prog, GL_FALSE);
data = prog->virtual;
fprintf(stderr, "%8s: 0x%08x: 0x%08x 0x%08x 0x%08x 0x%08x\n",
name, (unsigned int)prog->offset + i * 4 * 4,
data[i * 4], data[i * 4 + 1], data[i * 4 + 2], data[i * 4 + 3]);
+ /* Stop at the end of the program. It'd be nice to keep track of the actual
+ * intended program size instead of guessing like this.
+ */
+ if (data[i * 4 + 0] == 0 &&
+ data[i * 4 + 1] == 0 &&
+ data[i * 4 + 2] == 0 &&
+ data[i * 4 + 3] == 0)
+ break;
}
- dri_bo_unmap(prog);
+ drm_intel_bo_unmap(prog);
}
state_struct_out("WM bind", brw->wm.bind_bo, 4 * brw->wm.nr_surfaces);
dump_wm_surface_state(brw);
- state_struct_out("VS", brw->vs.state_bo, sizeof(struct brw_vs_unit_state));
+ if (intel->gen < 6)
+ state_struct_out("VS", brw->vs.state_bo, sizeof(struct brw_vs_unit_state));
brw_debug_prog("VS prog", brw->vs.prog_bo);
- state_struct_out("GS", brw->gs.state_bo, sizeof(struct brw_gs_unit_state));
+ if (intel->gen < 6)
+ state_struct_out("GS", brw->gs.state_bo, sizeof(struct brw_gs_unit_state));
brw_debug_prog("GS prog", brw->gs.prog_bo);
- state_struct_out("SF", brw->sf.state_bo, sizeof(struct brw_sf_unit_state));
+ if (intel->gen < 6) {
+ state_struct_out("SF", brw->sf.state_bo, sizeof(struct brw_sf_unit_state));
+ brw_debug_prog("SF prog", brw->sf.prog_bo);
+ }
dump_sf_viewport_state(brw);
- brw_debug_prog("SF prog", brw->sf.prog_bo);
- state_struct_out("WM", brw->wm.state_bo, sizeof(struct brw_wm_unit_state));
+ if (intel->gen < 6)
+ state_struct_out("WM", brw->wm.state_bo, sizeof(struct brw_wm_unit_state));
brw_debug_prog("WM prog", brw->wm.prog_bo);
+
+ if (intel->gen >= 6) {
+ dump_cc_viewport_state(brw);
+ dump_clip_viewport_state(brw);
+ dump_depth_stencil_state(brw);
+ dump_cc_state(brw);
+ dump_blend_state(brw);
+ }
}