#include "brw_context.h"
#include "brw_state.h"
+#include "drivers/common/meta.h"
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
{
&brw_vs_prog, /* must do before GS prog, state base address. */
&brw_gs_prog, /* must do before state base address */
+
+ &brw_interpolation_map,
+
&brw_clip_prog, /* must do before state base address */
&brw_sf_prog, /* must do before state base address */
&brw_wm_prog, /* must do before state base address */
&brw_vs_binding_table,
&brw_wm_binding_table,
- &brw_samplers,
+ &brw_fs_samplers,
+ &brw_vs_samplers,
/* These set up state for brw_psp_urb_cbs */
&brw_wm_unit,
&gen6_sf_vp,
/* Command packets: */
- &brw_invariant_state,
/* must do before binding table pointers, cc state ptrs */
&brw_state_base_address,
&gen6_blend_state, /* must do before cc unit */
&gen6_color_calc_state, /* must do before cc unit */
&gen6_depth_stencil_state, /* must do before cc unit */
- &gen6_cc_state_pointers,
&gen6_vs_push_constants, /* Before vs_state */
&gen6_wm_push_constants, /* Before wm_state */
&gen6_gs_binding_table,
&brw_wm_binding_table,
- &brw_samplers,
+ &brw_fs_samplers,
+ &brw_vs_samplers,
&gen6_sampler_state,
&gen6_multisample_state,
&brw_drawing_rect,
- &gen6_sol_indices,
&brw_indices,
&brw_index_buffer,
&brw_vertices,
&brw_wm_prog,
/* Command packets: */
- &brw_invariant_state,
- &gen7_push_constant_alloc,
/* must do before binding table pointers, cc state ptrs */
&brw_state_base_address,
&gen6_blend_state, /* must do before cc unit */
&gen6_color_calc_state, /* must do before cc unit */
&gen6_depth_stencil_state, /* must do before cc unit */
- &gen7_blend_state_pointer,
- &gen7_cc_state_pointer,
- &gen7_depth_stencil_state_pointer,
&gen6_vs_push_constants, /* Before vs_state */
&gen6_wm_push_constants, /* Before wm_surfaces and constant_buffer */
&brw_vs_binding_table,
&brw_wm_binding_table,
- &gen7_samplers,
+ &brw_fs_samplers,
+ &brw_vs_samplers,
&gen6_multisample_state,
&gen7_disable_stages,
&haswell_cut_index,
};
+static void
+brw_upload_initial_gpu_state(struct brw_context *brw)
+{
+ /* On platforms with hardware contexts, we can set our initial GPU state
+ * right away rather than doing it via state atoms. This saves a small
+ * amount of overhead on every draw call.
+ */
+ if (!brw->hw_ctx)
+ return;
+
+ brw_upload_invariant_state(brw);
+
+ if (brw->gen >= 7) {
+ gen7_allocate_push_constants(brw);
+ }
+}
void brw_init_state( struct brw_context *brw )
{
brw_init_caches(brw);
- if (brw->intel.gen >= 7) {
+ if (brw->gen >= 7) {
atoms = gen7_atoms;
num_atoms = ARRAY_SIZE(gen7_atoms);
- } else if (brw->intel.gen == 6) {
+ } else if (brw->gen == 6) {
atoms = gen6_atoms;
num_atoms = ARRAY_SIZE(gen6_atoms);
} else {
assert((*atoms)->emit);
atoms++;
}
+
+ brw_upload_initial_gpu_state(brw);
}
/***********************************************************************
*/
-static GLuint check_state( const struct brw_state_flags *a,
- const struct brw_state_flags *b )
+static bool
+check_state(const struct brw_state_flags *a, const struct brw_state_flags *b)
{
return ((a->mesa & b->mesa) |
(a->brw & b->brw) |
DEFINE_BIT(BRW_NEW_VS_CONSTBUF),
DEFINE_BIT(BRW_NEW_PROGRAM_CACHE),
DEFINE_BIT(BRW_NEW_STATE_BASE_ADDRESS),
- DEFINE_BIT(BRW_NEW_SOL_INDICES),
DEFINE_BIT(BRW_NEW_VUE_MAP_GEOM_OUT),
DEFINE_BIT(BRW_NEW_TRANSFORM_FEEDBACK),
DEFINE_BIT(BRW_NEW_RASTERIZER_DISCARD),
+ DEFINE_BIT(BRW_NEW_UNIFORM_BUFFER),
+ DEFINE_BIT(BRW_NEW_META_IN_PROGRESS),
+ DEFINE_BIT(BRW_NEW_INTERPOLATION_MAP),
{0, 0, 0}
};
static struct dirty_bit_map cache_bits[] = {
- DEFINE_BIT(CACHE_NEW_BLEND_STATE),
- DEFINE_BIT(CACHE_NEW_DEPTH_STENCIL_STATE),
- DEFINE_BIT(CACHE_NEW_COLOR_CALC_STATE),
DEFINE_BIT(CACHE_NEW_CC_VP),
DEFINE_BIT(CACHE_NEW_CC_UNIT),
DEFINE_BIT(CACHE_NEW_WM_PROG),
}
static void
-brw_print_dirty_count(struct dirty_bit_map *bit_map, int32_t bits)
+brw_print_dirty_count(struct dirty_bit_map *bit_map)
{
int i;
*/
void brw_upload_state(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->intel.ctx;
- struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &brw->ctx;
struct brw_state_flags *state = &brw->state.dirty;
int i;
static int dirty_count = 0;
- state->mesa |= brw->intel.NewGLState;
- brw->intel.NewGLState = 0;
+ state->mesa |= brw->NewGLState;
+ brw->NewGLState = 0;
state->brw |= ctx->NewDriverState;
ctx->NewDriverState = 0;
brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
}
+ if (brw->geometry_program != ctx->GeometryProgram._Current) {
+ brw->geometry_program = ctx->GeometryProgram._Current;
+ brw->state.dirty.brw |= BRW_NEW_GEOMETRY_PROGRAM;
+ }
+
if (brw->vertex_program != ctx->VertexProgram._Current) {
brw->vertex_program = ctx->VertexProgram._Current;
brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;
}
+ if (brw->meta_in_progress != _mesa_meta_in_progress(ctx)) {
+ brw->meta_in_progress = _mesa_meta_in_progress(ctx);
+ brw->state.dirty.brw |= BRW_NEW_META_IN_PROGRESS;
+ }
+
if ((state->mesa | state->cache | state->brw) == 0)
return;
- intel_check_front_buffer_rendering(intel);
+ intel_check_front_buffer_rendering(brw);
if (unlikely(INTEL_DEBUG)) {
/* Debug version which enforces various sanity checks on the
brw_update_dirty_count(brw_bits, state->brw);
brw_update_dirty_count(cache_bits, state->cache);
if (dirty_count++ % 1000 == 0) {
- brw_print_dirty_count(mesa_bits, state->mesa);
- brw_print_dirty_count(brw_bits, state->brw);
- brw_print_dirty_count(cache_bits, state->cache);
+ brw_print_dirty_count(mesa_bits);
+ brw_print_dirty_count(brw_bits);
+ brw_print_dirty_count(cache_bits);
fprintf(stderr, "\n");
}
}