brw->state.dirty.brw |= BRW_NEW_FRAGMENT_PROGRAM;
}
+ if (brw->geometry_program != ctx->GeometryProgram._Current) {
+ brw->geometry_program = ctx->GeometryProgram._Current;
+ brw->state.dirty.brw |= BRW_NEW_GEOMETRY_PROGRAM;
+ }
+
if (brw->vertex_program != ctx->VertexProgram._Current) {
brw->vertex_program = ctx->VertexProgram._Current;
brw->state.dirty.brw |= BRW_NEW_VERTEX_PROGRAM;