#include "brw_state.h"
#include "intel_batchbuffer.h"
#include "intel_buffers.h"
-#include "intel_chipset.h"
/* This is used to initialize brw->state.atoms[]. We could use this
* list directly except for a single atom, brw_constant_buffer, which
&brw_curbe_offsets,
&brw_recalculate_urb_fence,
- &brw_cc_vp,
&brw_cc_unit,
+ &brw_vs_constants, /* Before vs_surfaces and constant_buffer */
+ &brw_wm_constants, /* Before wm_surfaces and constant_buffer */
+
&brw_vs_surfaces, /* must do before unit */
&brw_wm_constant_surface, /* must do before wm surfaces/bind bo */
&brw_wm_surfaces, /* must do before samplers and unit */
+ &brw_wm_binding_table,
&brw_wm_samplers,
&brw_wm_unit,
&gen6_clip_vp,
&gen6_sf_vp,
- &gen6_cc_vp,
/* Command packets: */
+ &brw_invarient_state,
+
&gen6_viewport_state, /* must do after *_vp stages */
&gen6_urb,
&gen6_depth_stencil_state, /* must do before cc unit */
&gen6_cc_state_pointers,
+ &brw_vs_constants, /* Before vs_surfaces and constant_buffer */
+ &gen6_wm_constants, /* Before wm_surfaces and constant_buffer */
+
&brw_vs_surfaces, /* must do before unit */
&brw_wm_constant_surface, /* must do before wm surfaces/bind bo */
&brw_wm_surfaces, /* must do before samplers and unit */
+ &brw_wm_binding_table,
&brw_wm_samplers,
+ &gen6_sampler_state,
&gen6_vs_state,
&gen6_gs_state,
&gen6_wm_state,
&gen6_scissor_state,
-
- &brw_invarient_state,
+ &gen6_scissor_state_pointers,
&brw_state_base_address,
/* Clear the last round of validated bos */
for (i = 0; i < brw->state.validated_bo_count; i++) {
- dri_bo_unreference(brw->state.validated_bos[i]);
+ drm_intel_bo_unreference(brw->state.validated_bos[i]);
brw->state.validated_bos[i] = NULL;
}
brw->state.validated_bo_count = 0;
DEFINE_BIT(_NEW_MODELVIEW),
DEFINE_BIT(_NEW_PROJECTION),
DEFINE_BIT(_NEW_TEXTURE_MATRIX),
- DEFINE_BIT(_NEW_COLOR_MATRIX),
DEFINE_BIT(_NEW_ACCUM),
DEFINE_BIT(_NEW_COLOR),
DEFINE_BIT(_NEW_DEPTH),
DEFINE_BIT(BRW_NEW_CONTEXT),
DEFINE_BIT(BRW_NEW_WM_INPUT_DIMENSIONS),
DEFINE_BIT(BRW_NEW_PSP),
+ DEFINE_BIT(BRW_NEW_WM_SURFACES),
+ DEFINE_BIT(BRW_NEW_BINDING_TABLE),
DEFINE_BIT(BRW_NEW_INDICES),
DEFINE_BIT(BRW_NEW_INDEX_BUFFER),
DEFINE_BIT(BRW_NEW_VERTICES),
DEFINE_BIT(CACHE_NEW_CLIP_VP),
DEFINE_BIT(CACHE_NEW_CLIP_UNIT),
DEFINE_BIT(CACHE_NEW_CLIP_PROG),
- DEFINE_BIT(CACHE_NEW_SURFACE),
- DEFINE_BIT(CACHE_NEW_SURF_BIND),
{0, 0, 0}
};
*/
void brw_validate_state( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
struct brw_state_flags *state = &brw->state.dirty;
GLuint i;
brw_add_validated_bo(brw, intel->batch->buf);
- if (IS_GEN6(intel->intelScreen->deviceID)) {
+ if (intel->gen >= 6) {
atoms = gen6_atoms;
num_atoms = ARRAY_SIZE(gen6_atoms);
} else {
const struct brw_tracked_state **atoms;
int num_atoms;
- if (IS_GEN6(intel->intelScreen->deviceID)) {
+ if (intel->gen >= 6) {
atoms = gen6_atoms;
num_atoms = ARRAY_SIZE(gen6_atoms);
} else {