Drop GLcontext typedef and use struct gl_context instead
[mesa.git] / src / mesa / drivers / dri / i965 / brw_state_upload.c
index e4f36a7ec3854bb53f02c858d909e1e44c647d82..73940a515693fc2dae7b9a01089ee87d1be61a08 100644 (file)
@@ -145,6 +145,7 @@ const struct brw_tracked_state *gen6_atoms[] =
    &gen6_wm_state,
 
    &gen6_scissor_state,
+   &gen6_scissor_state_pointers,
 
    &brw_state_base_address,
 
@@ -335,7 +336,7 @@ brw_print_dirty_count(struct dirty_bit_map *bit_map, int32_t bits)
  */
 void brw_validate_state( struct brw_context *brw )
 {
-   GLcontext *ctx = &brw->intel.ctx;
+   struct gl_context *ctx = &brw->intel.ctx;
    struct intel_context *intel = &brw->intel;
    struct brw_state_flags *state = &brw->state.dirty;
    GLuint i;