&gen6_wm_state,
&gen6_scissor_state,
+ &gen6_scissor_state_pointers,
&brw_state_base_address,
*/
void brw_validate_state( struct brw_context *brw )
{
- GLcontext *ctx = &brw->intel.ctx;
+ struct gl_context *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
struct brw_state_flags *state = &brw->state.dirty;
GLuint i;