GLfloat viewport_ymax;
};
+struct gen6_blend_state
+{
+ struct {
+ GLuint dest_blend_factor:5;
+ GLuint source_blend_factor:5;
+ GLuint pad3:1;
+ GLuint blend_func:3;
+ GLuint pad2:1;
+ GLuint ia_dest_blend_factor:5;
+ GLuint ia_source_blend_factor:5;
+ GLuint pad1:1;
+ GLuint ia_blend_func:3;
+ GLuint pad0:1;
+ GLuint ia_blend_enable:1;
+ GLuint blend_enable:1;
+ } blend0;
+
+ struct {
+ GLuint post_blend_clamp_enable:1;
+ GLuint pre_blend_clamp_enable:1;
+ GLuint clamp_range:2;
+ GLuint pad0:4;
+ GLuint x_dither_offset:2;
+ GLuint y_dither_offset:2;
+ GLuint dither_enable:1;
+ GLuint alpha_test_func:3;
+ GLuint alpha_test_enable:1;
+ GLuint pad1:1;
+ GLuint logic_op_func:4;
+ GLuint logic_op_enable:1;
+ GLuint pad2:1;
+ GLuint write_disable_b:1;
+ GLuint write_disable_g:1;
+ GLuint write_disable_r:1;
+ GLuint write_disable_a:1;
+ GLuint pad3:1;
+ GLuint alpha_to_coverage_dither:1;
+ GLuint alpha_to_one:1;
+ GLuint alpha_to_coverage:1;
+ } blend1;
+};
+
+struct gen6_color_calc_state
+{
+ struct {
+ GLuint alpha_test_format:1;
+ GLuint pad0:14;
+ GLuint round_disable:1;
+ GLuint bf_stencil_ref:8;
+ GLuint stencil_ref:8;
+ } cc0;
+ union {
+ GLfloat alpha_ref_f;
+ struct {
+ GLuint ui:8;
+ GLuint pad0:24;
+ } alpha_ref_fi;
+ } cc1;
+
+ GLfloat constant_r;
+ GLfloat constant_g;
+ GLfloat constant_b;
+ GLfloat constant_a;
+};
+
+struct gen6_depth_stencil_state
+{
+ struct {
+ GLuint pad0:3;
+ GLuint bf_stencil_pass_depth_pass_op:3;
+ GLuint bf_stencil_pass_depth_fail_op:3;
+ GLuint bf_stencil_fail_op:3;
+ GLuint bf_stencil_func:3;
+ GLuint bf_stencil_enable:1;
+ GLuint pad1:2;
+ GLuint stencil_write_enable:1;
+ GLuint stencil_pass_depth_pass_op:3;
+ GLuint stencil_pass_depth_fail_op:3;
+ GLuint stencil_fail_op:3;
+ GLuint stencil_func:3;
+ GLuint stencil_enable:1;
+ } ds0;
+
+ struct {
+ GLuint bf_stencil_write_mask:8;
+ GLuint bf_stencil_test_mask:8;
+ GLuint stencil_write_mask:8;
+ GLuint stencil_test_mask:8;
+ } ds1;
+
+ struct {
+ GLuint pad0:25;
+ GLuint depth_write_enable:1;
+ GLuint depth_test_func:3;
+ GLuint pad1:1;
+ GLuint depth_test_enable:1;
+ } ds2;
+};
struct brw_cc_unit_state
{
} cc7;
};
-
-
struct brw_sf_unit_state
{
struct thread0 thread0;
};
+struct gen6_scissor_state
+{
+ GLuint ymin, xmin;
+ GLuint ymax, xmax;
+};
struct brw_gs_unit_state
{
struct
{
GLuint pad0:8;
- GLuint rendering_enable:1; /* for IGDNG */
+ GLuint rendering_enable:1; /* for Ironlake */
GLuint pad4:1;
GLuint stats_enable:1;
GLuint nr_urb_entries:7;
GLfloat global_depth_offset_constant;
GLfloat global_depth_offset_scale;
- /* for IGDNG only */
+ /* for Ironlake only */
struct {
GLuint pad0:1;
GLuint grf_reg_count_1:3;
} scissor;
};
+struct gen6_sf_viewport {
+ GLfloat m00;
+ GLfloat m11;
+ GLfloat m22;
+ GLfloat m30;
+ GLfloat m31;
+ GLfloat m32;
+};
+
/* Documented in the subsystem/shared-functions/sampler chapter...
*/
struct brw_surface_state
GLuint end_of_thread:1;
GLuint pad1:1;
GLuint sfid:4;
- } send_igdng; /* for IGDNG only */
+ } send_gen5; /* for Ironlake only */
} bits2;
GLuint msg_length:4;
GLuint pad1:2;
GLuint end_of_thread:1;
- } math_igdng;
+ } math_gen5;
struct {
GLuint binding_table_index:8;
GLuint msg_length:4;
GLuint pad1:2;
GLuint end_of_thread:1;
- } sampler_igdng;
+ } sampler_gen5;
struct brw_urb_immediate urb;
GLuint msg_length:4;
GLuint pad1:2;
GLuint end_of_thread:1;
- } urb_igdng;
+ } urb_gen5;
struct {
GLuint binding_table_index:8;
GLuint msg_length:4;
GLuint pad1:2;
GLuint end_of_thread:1;
- } dp_read_igdng;
+ } dp_read_gen5;
struct {
GLuint binding_table_index:8;
GLuint msg_length:4;
GLuint pad1:2;
GLuint end_of_thread:1;
- } dp_write_igdng;
+ } dp_write_gen5;
struct {
GLuint pad:16;
GLuint msg_length:4;
GLuint pad1:2;
GLuint end_of_thread:1;
- } generic_igdng;
+ } generic_gen5;
GLint d;
GLuint ud;