* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
-#include "main/context.h"
#include "main/mtypes.h"
+#include "isl/isl.h"
+
#include "brw_context.h"
#include "brw_state.h"
#include "brw_defines.h"
-#include "brw_wm.h"
-
-struct surface_format_info {
- bool exists;
- int sampling;
- int filtering;
- int shadow_compare;
- int chroma_key;
- int render_target;
- int alpha_blend;
- int input_vb;
- int streamed_output_vb;
- int color_processing;
- const char *name;
-};
-
-/* This macro allows us to write the table almost as it appears in the PRM,
- * while restructuring it to turn it into the C code we want.
- */
-#define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
- [BRW_SURFACEFORMAT_##sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color, #sf},
-
-#define Y 0
-#define x 999
-/**
- * This is the table of support for surface (texture, renderbuffer, and vertex
- * buffer, but not depthbuffer) formats across the various hardware generations.
- *
- * The table is formatted to match the documentation, except that the docs have
- * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
- * it in our table, here's the mapping:
- *
- * Y*: 45
- * Y+: 45 (g45/gm45)
- * Y~: 50 (gen5)
- * Y^: 60 (gen6)
- * Y#: 70 (gen7)
- *
- * The abbreviations in the header below are:
- * smpl - Sampling Engine
- * filt - Sampling Engine Filtering
- * shad - Sampling Engine Shadow Map
- * CK - Sampling Engine Chroma Key
- * RT - Render Target
- * AB - Alpha Blend Render Target
- * VB - Input Vertex Buffer
- * SO - Steamed Output Vertex Buffers (transform feedback)
- * color - Color Processing
- * sf - Surface Format
- *
- * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
- *
- * As of Ivybridge, the columns are no longer in that table and the
- * information can be found spread across:
- *
- * - VOL2_Part1 section 2.5.11 Format Conversion (vertex fetch).
- * - VOL4_Part1 section 2.12.2.1.2 Sampler Output Channel Mapping.
- * - VOL4_Part1 section 3.9.11 Render Target Write.
- */
-const struct surface_format_info surface_formats[] = {
-/* smpl filt shad CK RT AB VB SO color */
- SF( Y, 50, x, x, Y, Y, Y, Y, x, R32G32B32A32_FLOAT)
- SF( Y, x, x, x, Y, x, Y, Y, x, R32G32B32A32_SINT)
- SF( Y, x, x, x, Y, x, Y, Y, x, R32G32B32A32_UINT)
- SF( x, x, x, x, x, x, Y, x, x, R32G32B32A32_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, R32G32B32A32_SNORM)
- SF( x, x, x, x, x, x, Y, x, x, R64G64_FLOAT)
- SF( Y, 50, x, x, x, x, x, x, x, R32G32B32X32_FLOAT)
- SF( x, x, x, x, x, x, Y, x, x, R32G32B32A32_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, R32G32B32A32_USCALED)
- SF( x, x, x, x, x, x, x, x, x, R32G32B32A32_SFIXED)
- SF( x, x, x, x, x, x, x, x, x, R64G64_PASSTHRU)
- SF( Y, 50, x, x, x, x, Y, Y, x, R32G32B32_FLOAT)
- SF( Y, x, x, x, x, x, Y, Y, x, R32G32B32_SINT)
- SF( Y, x, x, x, x, x, Y, Y, x, R32G32B32_UINT)
- SF( x, x, x, x, x, x, Y, x, x, R32G32B32_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, R32G32B32_SNORM)
- SF( x, x, x, x, x, x, Y, x, x, R32G32B32_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, R32G32B32_USCALED)
- SF( x, x, x, x, x, x, x, x, x, R32G32B32_SFIXED)
- SF( Y, Y, x, x, Y, 45, Y, x, 60, R16G16B16A16_UNORM)
- SF( Y, Y, x, x, Y, 60, Y, x, x, R16G16B16A16_SNORM)
- SF( Y, x, x, x, Y, x, Y, x, x, R16G16B16A16_SINT)
- SF( Y, x, x, x, Y, x, Y, x, x, R16G16B16A16_UINT)
- SF( Y, Y, x, x, Y, Y, Y, x, x, R16G16B16A16_FLOAT)
- SF( Y, 50, x, x, Y, Y, Y, Y, x, R32G32_FLOAT)
- SF( Y, 70, x, x, Y, Y, Y, Y, x, R32G32_FLOAT_LD)
- SF( Y, x, x, x, Y, x, Y, Y, x, R32G32_SINT)
- SF( Y, x, x, x, Y, x, Y, Y, x, R32G32_UINT)
- SF( Y, 50, Y, x, x, x, x, x, x, R32_FLOAT_X8X24_TYPELESS)
- SF( Y, x, x, x, x, x, x, x, x, X32_TYPELESS_G8X24_UINT)
- SF( Y, 50, x, x, x, x, x, x, x, L32A32_FLOAT)
- SF( x, x, x, x, x, x, Y, x, x, R32G32_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, R32G32_SNORM)
- SF( x, x, x, x, x, x, Y, x, x, R64_FLOAT)
- SF( Y, Y, x, x, x, x, x, x, x, R16G16B16X16_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, R16G16B16X16_FLOAT)
- SF( Y, 50, x, x, x, x, x, x, x, A32X32_FLOAT)
- SF( Y, 50, x, x, x, x, x, x, x, L32X32_FLOAT)
- SF( Y, 50, x, x, x, x, x, x, x, I32X32_FLOAT)
- SF( x, x, x, x, x, x, Y, x, x, R16G16B16A16_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, R16G16B16A16_USCALED)
- SF( x, x, x, x, x, x, Y, x, x, R32G32_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, R32G32_USCALED)
- SF( x, x, x, x, x, x, x, x, x, R32G32_SFIXED)
- SF( x, x, x, x, x, x, x, x, x, R64_PASSTHRU)
- SF( Y, Y, x, Y, Y, Y, Y, x, 60, B8G8R8A8_UNORM)
- SF( Y, Y, x, x, Y, Y, x, x, x, B8G8R8A8_UNORM_SRGB)
-/* smpl filt shad CK RT AB VB SO color */
- SF( Y, Y, x, x, Y, Y, Y, x, 60, R10G10B10A2_UNORM)
- SF( Y, Y, x, x, x, x, x, x, 60, R10G10B10A2_UNORM_SRGB)
- SF( Y, x, x, x, Y, x, Y, x, x, R10G10B10A2_UINT)
- SF( Y, Y, x, x, x, Y, Y, x, x, R10G10B10_SNORM_A2_UNORM)
- SF( Y, Y, x, x, Y, Y, Y, x, 60, R8G8B8A8_UNORM)
- SF( Y, Y, x, x, Y, Y, x, x, 60, R8G8B8A8_UNORM_SRGB)
- SF( Y, Y, x, x, Y, 60, Y, x, x, R8G8B8A8_SNORM)
- SF( Y, x, x, x, Y, x, Y, x, x, R8G8B8A8_SINT)
- SF( Y, x, x, x, Y, x, Y, x, x, R8G8B8A8_UINT)
- SF( Y, Y, x, x, Y, 45, Y, x, x, R16G16_UNORM)
- SF( Y, Y, x, x, Y, 60, Y, x, x, R16G16_SNORM)
- SF( Y, x, x, x, Y, x, Y, x, x, R16G16_SINT)
- SF( Y, x, x, x, Y, x, Y, x, x, R16G16_UINT)
- SF( Y, Y, x, x, Y, Y, Y, x, x, R16G16_FLOAT)
- SF( Y, Y, x, x, Y, Y, x, x, 60, B10G10R10A2_UNORM)
- SF( Y, Y, x, x, Y, Y, x, x, 60, B10G10R10A2_UNORM_SRGB)
- SF( Y, Y, x, x, Y, Y, Y, x, x, R11G11B10_FLOAT)
- SF( Y, x, x, x, Y, x, Y, Y, x, R32_SINT)
- SF( Y, x, x, x, Y, x, Y, Y, x, R32_UINT)
- SF( Y, 50, Y, x, Y, Y, Y, Y, x, R32_FLOAT)
- SF( Y, 50, Y, x, x, x, x, x, x, R24_UNORM_X8_TYPELESS)
- SF( Y, x, x, x, x, x, x, x, x, X24_TYPELESS_G8_UINT)
- SF( Y, Y, x, x, x, x, x, x, x, L16A16_UNORM)
- SF( Y, 50, Y, x, x, x, x, x, x, I24X8_UNORM)
- SF( Y, 50, Y, x, x, x, x, x, x, L24X8_UNORM)
- SF( Y, 50, Y, x, x, x, x, x, x, A24X8_UNORM)
- SF( Y, 50, Y, x, x, x, x, x, x, I32_FLOAT)
- SF( Y, 50, Y, x, x, x, x, x, x, L32_FLOAT)
- SF( Y, 50, Y, x, x, x, x, x, x, A32_FLOAT)
- SF( Y, Y, x, Y, x, x, x, x, 60, B8G8R8X8_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, B8G8R8X8_UNORM_SRGB)
- SF( Y, Y, x, x, x, x, x, x, x, R8G8B8X8_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, R8G8B8X8_UNORM_SRGB)
- SF( Y, Y, x, x, x, x, x, x, x, R9G9B9E5_SHAREDEXP)
- SF( Y, Y, x, x, x, x, x, x, x, B10G10R10X2_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, L16A16_FLOAT)
- SF( x, x, x, x, x, x, Y, x, x, R32_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, R32_SNORM)
-/* smpl filt shad CK RT AB VB SO color */
- SF( x, x, x, x, x, x, Y, x, x, R10G10B10X2_USCALED)
- SF( x, x, x, x, x, x, Y, x, x, R8G8B8A8_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, R8G8B8A8_USCALED)
- SF( x, x, x, x, x, x, Y, x, x, R16G16_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, R16G16_USCALED)
- SF( x, x, x, x, x, x, Y, x, x, R32_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, R32_USCALED)
- SF( Y, Y, x, Y, Y, Y, x, x, x, B5G6R5_UNORM)
- SF( Y, Y, x, x, Y, Y, x, x, x, B5G6R5_UNORM_SRGB)
- SF( Y, Y, x, Y, Y, Y, x, x, x, B5G5R5A1_UNORM)
- SF( Y, Y, x, x, Y, Y, x, x, x, B5G5R5A1_UNORM_SRGB)
- SF( Y, Y, x, Y, Y, Y, x, x, x, B4G4R4A4_UNORM)
- SF( Y, Y, x, x, Y, Y, x, x, x, B4G4R4A4_UNORM_SRGB)
- SF( Y, Y, x, x, Y, Y, Y, x, x, R8G8_UNORM)
- SF( Y, Y, x, Y, Y, 60, Y, x, x, R8G8_SNORM)
- SF( Y, x, x, x, Y, x, Y, x, x, R8G8_SINT)
- SF( Y, x, x, x, Y, x, Y, x, x, R8G8_UINT)
- SF( Y, Y, Y, x, Y, 45, Y, x, 70, R16_UNORM)
- SF( Y, Y, x, x, Y, 60, Y, x, x, R16_SNORM)
- SF( Y, x, x, x, Y, x, Y, x, x, R16_SINT)
- SF( Y, x, x, x, Y, x, Y, x, x, R16_UINT)
- SF( Y, Y, x, x, Y, Y, Y, x, x, R16_FLOAT)
- SF(50, 50, x, x, x, x, x, x, x, A8P8_UNORM_PALETTE0)
- SF(50, 50, x, x, x, x, x, x, x, A8P8_UNORM_PALETTE1)
- SF( Y, Y, Y, x, x, x, x, x, x, I16_UNORM)
- SF( Y, Y, Y, x, x, x, x, x, x, L16_UNORM)
- SF( Y, Y, Y, x, x, x, x, x, x, A16_UNORM)
- SF( Y, Y, x, Y, x, x, x, x, x, L8A8_UNORM)
- SF( Y, Y, Y, x, x, x, x, x, x, I16_FLOAT)
- SF( Y, Y, Y, x, x, x, x, x, x, L16_FLOAT)
- SF( Y, Y, Y, x, x, x, x, x, x, A16_FLOAT)
- SF(45, 45, x, x, x, x, x, x, x, L8A8_UNORM_SRGB)
- SF( Y, Y, x, Y, x, x, x, x, x, R5G5_SNORM_B6_UNORM)
- SF( x, x, x, x, Y, Y, x, x, x, B5G5R5X1_UNORM)
- SF( x, x, x, x, Y, Y, x, x, x, B5G5R5X1_UNORM_SRGB)
- SF( x, x, x, x, x, x, Y, x, x, R8G8_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, R8G8_USCALED)
-/* smpl filt shad CK RT AB VB SO color */
- SF( x, x, x, x, x, x, Y, x, x, R16_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, R16_USCALED)
- SF(50, 50, x, x, x, x, x, x, x, P8A8_UNORM_PALETTE0)
- SF(50, 50, x, x, x, x, x, x, x, P8A8_UNORM_PALETTE1)
- SF( x, x, x, x, x, x, x, x, x, A1B5G5R5_UNORM)
- SF( x, x, x, x, x, x, x, x, x, A4B4G4R4_UNORM)
- SF( x, x, x, x, x, x, x, x, x, L8A8_UINT)
- SF( x, x, x, x, x, x, x, x, x, L8A8_SINT)
- SF( Y, Y, x, 45, Y, Y, Y, x, x, R8_UNORM)
- SF( Y, Y, x, x, Y, 60, Y, x, x, R8_SNORM)
- SF( Y, x, x, x, Y, x, Y, x, x, R8_SINT)
- SF( Y, x, x, x, Y, x, Y, x, x, R8_UINT)
- SF( Y, Y, x, Y, Y, Y, x, x, x, A8_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, I8_UNORM)
- SF( Y, Y, x, Y, x, x, x, x, x, L8_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, P4A4_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, A4P4_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, R8_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, R8_USCALED)
- SF(45, 45, x, x, x, x, x, x, x, P8_UNORM_PALETTE0)
- SF(45, 45, x, x, x, x, x, x, x, L8_UNORM_SRGB)
- SF(45, 45, x, x, x, x, x, x, x, P8_UNORM_PALETTE1)
- SF(45, 45, x, x, x, x, x, x, x, P4A4_UNORM_PALETTE1)
- SF(45, 45, x, x, x, x, x, x, x, A4P4_UNORM_PALETTE1)
- SF( x, x, x, x, x, x, x, x, x, Y8_SNORM)
- SF( x, x, x, x, x, x, x, x, x, L8_UINT)
- SF( x, x, x, x, x, x, x, x, x, L8_SINT)
- SF( x, x, x, x, x, x, x, x, x, I8_UINT)
- SF( x, x, x, x, x, x, x, x, x, I8_SINT)
- SF(45, 45, x, x, x, x, x, x, x, DXT1_RGB_SRGB)
- SF( Y, Y, x, x, x, x, x, x, x, R1_UINT)
- SF( Y, Y, x, Y, Y, x, x, x, 60, YCRCB_NORMAL)
- SF( Y, Y, x, Y, Y, x, x, x, 60, YCRCB_SWAPUVY)
- SF(45, 45, x, x, x, x, x, x, x, P2_UNORM_PALETTE0)
- SF(45, 45, x, x, x, x, x, x, x, P2_UNORM_PALETTE1)
- SF( Y, Y, x, Y, x, x, x, x, x, BC1_UNORM)
- SF( Y, Y, x, Y, x, x, x, x, x, BC2_UNORM)
- SF( Y, Y, x, Y, x, x, x, x, x, BC3_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BC4_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BC5_UNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BC1_UNORM_SRGB)
- SF( Y, Y, x, x, x, x, x, x, x, BC2_UNORM_SRGB)
- SF( Y, Y, x, x, x, x, x, x, x, BC3_UNORM_SRGB)
- SF( Y, x, x, x, x, x, x, x, x, MONO8)
- SF( Y, Y, x, x, Y, x, x, x, 60, YCRCB_SWAPUV)
- SF( Y, Y, x, x, Y, x, x, x, 60, YCRCB_SWAPY)
- SF( Y, Y, x, x, x, x, x, x, x, DXT1_RGB)
-/* smpl filt shad CK RT AB VB SO color */
- SF( Y, Y, x, x, x, x, x, x, x, FXT1)
- SF( x, x, x, x, x, x, Y, x, x, R8G8B8_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, R8G8B8_SNORM)
- SF( x, x, x, x, x, x, Y, x, x, R8G8B8_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, R8G8B8_USCALED)
- SF( x, x, x, x, x, x, Y, x, x, R64G64B64A64_FLOAT)
- SF( x, x, x, x, x, x, Y, x, x, R64G64B64_FLOAT)
- SF( Y, Y, x, x, x, x, x, x, x, BC4_SNORM)
- SF( Y, Y, x, x, x, x, x, x, x, BC5_SNORM)
- SF(50, 50, x, x, x, x, 60, x, x, R16G16B16_FLOAT)
- SF( x, x, x, x, x, x, Y, x, x, R16G16B16_UNORM)
- SF( x, x, x, x, x, x, Y, x, x, R16G16B16_SNORM)
- SF( x, x, x, x, x, x, Y, x, x, R16G16B16_SSCALED)
- SF( x, x, x, x, x, x, Y, x, x, R16G16B16_USCALED)
- SF(70, 70, x, x, x, x, x, x, x, BC6H_SF16)
- SF(70, 70, x, x, x, x, x, x, x, BC7_UNORM)
- SF(70, 70, x, x, x, x, x, x, x, BC7_UNORM_SRGB)
- SF(70, 70, x, x, x, x, x, x, x, BC6H_UF16)
- SF( x, x, x, x, x, x, x, x, x, PLANAR_420_8)
- SF( x, x, x, x, x, x, x, x, x, R8G8B8_UNORM_SRGB)
- SF( x, x, x, x, x, x, x, x, x, ETC1_RGB8)
- SF( x, x, x, x, x, x, x, x, x, ETC2_RGB8)
- SF( x, x, x, x, x, x, x, x, x, EAC_R11)
- SF( x, x, x, x, x, x, x, x, x, EAC_RG11)
- SF( x, x, x, x, x, x, x, x, x, EAC_SIGNED_R11)
- SF( x, x, x, x, x, x, x, x, x, EAC_SIGNED_RG11)
- SF( x, x, x, x, x, x, x, x, x, ETC2_SRGB8)
- SF( x, x, x, x, x, x, x, x, x, R16G16B16_UINT)
- SF( x, x, x, x, x, x, x, x, x, R16G16B16_SINT)
- SF( x, x, x, x, x, x, x, x, x, R32_SFIXED)
- SF( x, x, x, x, x, x, x, x, x, R10G10B10A2_SNORM)
- SF( x, x, x, x, x, x, x, x, x, R10G10B10A2_USCALED)
- SF( x, x, x, x, x, x, x, x, x, R10G10B10A2_SSCALED)
- SF( x, x, x, x, x, x, x, x, x, R10G10B10A2_SINT)
- SF( x, x, x, x, x, x, x, x, x, B10G10R10A2_SNORM)
- SF( x, x, x, x, x, x, x, x, x, B10G10R10A2_USCALED)
- SF( x, x, x, x, x, x, x, x, x, B10G10R10A2_SSCALED)
- SF( x, x, x, x, x, x, x, x, x, B10G10R10A2_UINT)
- SF( x, x, x, x, x, x, x, x, x, B10G10R10A2_SINT)
- SF( x, x, x, x, x, x, x, x, x, R64G64B64A64_PASSTHRU)
- SF( x, x, x, x, x, x, x, x, x, R64G64B64_PASSTHRU)
- SF( x, x, x, x, x, x, x, x, x, ETC2_RGB8_PTA)
- SF( x, x, x, x, x, x, x, x, x, ETC2_SRGB8_PTA)
- SF( x, x, x, x, x, x, x, x, x, ETC2_EAC_RGBA8)
- SF( x, x, x, x, x, x, x, x, x, ETC2_EAC_SRGB8_A8)
- SF( x, x, x, x, x, x, x, x, x, R8G8B8_UINT)
- SF( x, x, x, x, x, x, x, x, x, R8G8B8_SINT)
-};
-#undef x
-#undef Y
uint32_t
brw_format_for_mesa_format(mesa_format mesa_format)
[MESA_FORMAT_A8R8G8B8_SRGB] = 0,
[MESA_FORMAT_R8G8B8A8_SRGB] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB,
[MESA_FORMAT_X8R8G8B8_SRGB] = 0,
+ [MESA_FORMAT_B8G8R8X8_SRGB] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB,
[MESA_FORMAT_L_SRGB8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
[MESA_FORMAT_L8A8_SRGB] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
[MESA_FORMAT_A8L8_SRGB] = 0,
[MESA_FORMAT_BPTC_RGB_SIGNED_FLOAT] = BRW_SURFACEFORMAT_BC6H_SF16,
[MESA_FORMAT_BPTC_RGB_UNSIGNED_FLOAT] = BRW_SURFACEFORMAT_BC6H_UF16,
+ [MESA_FORMAT_RGBA_ASTC_4x4] = BRW_SURFACEFORMAT_ASTC_LDR_2D_4x4_FLT16,
+ [MESA_FORMAT_RGBA_ASTC_5x4] = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x4_FLT16,
+ [MESA_FORMAT_RGBA_ASTC_5x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x5_FLT16,
+ [MESA_FORMAT_RGBA_ASTC_6x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x5_FLT16,
+ [MESA_FORMAT_RGBA_ASTC_6x6] = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x6_FLT16,
+ [MESA_FORMAT_RGBA_ASTC_8x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x5_FLT16,
+ [MESA_FORMAT_RGBA_ASTC_8x6] = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x6_FLT16,
+ [MESA_FORMAT_RGBA_ASTC_8x8] = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x8_FLT16,
+ [MESA_FORMAT_RGBA_ASTC_10x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x5_FLT16,
+ [MESA_FORMAT_RGBA_ASTC_10x6] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x6_FLT16,
+ [MESA_FORMAT_RGBA_ASTC_10x8] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x8_FLT16,
+ [MESA_FORMAT_RGBA_ASTC_10x10] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x10_FLT16,
+ [MESA_FORMAT_RGBA_ASTC_12x10] = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x10_FLT16,
+ [MESA_FORMAT_RGBA_ASTC_12x12] = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x12_FLT16,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_4x4] = BRW_SURFACEFORMAT_ASTC_LDR_2D_4x4_U8sRGB,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x4] = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x4_U8sRGB,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_5x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_5x5_U8sRGB,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x5_U8sRGB,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_6x6] = BRW_SURFACEFORMAT_ASTC_LDR_2D_6x6_U8sRGB,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x5_U8sRGB,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x6] = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x6_U8sRGB,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_8x8] = BRW_SURFACEFORMAT_ASTC_LDR_2D_8x8_U8sRGB,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x5] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x5_U8sRGB,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x6] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x6_U8sRGB,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x8] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x8_U8sRGB,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_10x10] = BRW_SURFACEFORMAT_ASTC_LDR_2D_10x10_U8sRGB,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x10] = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x10_U8sRGB,
+ [MESA_FORMAT_SRGB8_ALPHA8_ASTC_12x12] = BRW_SURFACEFORMAT_ASTC_LDR_2D_12x12_U8sRGB,
+
[MESA_FORMAT_A_SNORM8] = 0,
[MESA_FORMAT_L_SNORM8] = 0,
[MESA_FORMAT_L8A8_SNORM] = 0,
void
brw_init_surface_formats(struct brw_context *brw)
{
+ const struct brw_device_info *devinfo = brw->intelScreen->devinfo;
struct gl_context *ctx = &brw->ctx;
int gen;
mesa_format format;
for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
uint32_t texture, render;
- const struct surface_format_info *rinfo, *tinfo;
bool is_integer = _mesa_is_format_integer_color(format);
render = texture = brw_format_for_mesa_format(format);
- tinfo = &surface_formats[texture];
/* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
* it.
if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
continue;
- if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
+ if (isl_format_supports_sampling(devinfo, texture) &&
+ (isl_format_supports_filtering(devinfo, texture) || is_integer))
ctx->TextureFormatSupported[format] = true;
/* Re-map some render target formats to make them supported when they
* mask writes to alpha (ala glColorMask) and reconfigure the
* alpha blending hardware to use GL_ONE (or GL_ZERO) for
* cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
- * used.
+ * used. On Gen8+ BGRX is actually allowed (but not RGBX).
*/
- render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
+ if (!isl_format_supports_rendering(devinfo, texture))
+ render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
break;
+ case BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB:
+ if (!isl_format_supports_rendering(devinfo, texture))
+ render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB;
+ break;
case BRW_SURFACEFORMAT_R8G8B8X8_UNORM:
render = BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
break;
break;
}
- rinfo = &surface_formats[render];
-
/* Note that GL_EXT_texture_integer says that blending doesn't occur for
* integer, so we don't need hardware support for blending on it. Other
* than that, GL in general requires alpha blending for render targets,
* even though we don't support it for some formats.
*/
- if (gen >= rinfo->render_target &&
- (gen >= rinfo->alpha_blend || is_integer)) {
+ if (isl_format_supports_rendering(devinfo, render) &&
+ (isl_format_supports_alpha_blending(devinfo, render) || is_integer)) {
brw->render_target_format[format] = render;
brw->format_supported_as_render_target[format] = true;
}
ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
ctx->TextureFormatSupported[MESA_FORMAT_Z_FLOAT32] = true;
ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
+ ctx->TextureFormatSupported[MESA_FORMAT_S_UINT8] = true;
/* Benchmarking shows that Z16 is slower than Z24, so there's no reason to
* use it unless you're under memory (not memory bandwidth) pressure.
if (brw->gen >= 8)
ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
+ /* The RGBX formats are not renderable. Normally these get mapped
+ * internally to RGBA formats when rendering. However on Gen9+ when this
+ * internal override is used fast clears don't work so they are disabled in
+ * brw_meta_fast_clear. To avoid this problem we can just pretend not to
+ * support RGBX formats at all. This will cause the upper layers of Mesa to
+ * pick the RGBA formats instead. This works fine because when it is used
+ * as a texture source the swizzle state is programmed to force the alpha
+ * channel to 1.0 anyway. We could also do this for all gens except that
+ * it's a bit more difficult when the hardware doesn't support texture
+ * swizzling. Gens using the blorp have further problems because that
+ * doesn't implement this swizzle override. We don't need to do this for
+ * BGRX because that actually is supported natively on Gen8+.
+ */
+ if (brw->gen >= 9) {
+ static const mesa_format rgbx_formats[] = {
+ MESA_FORMAT_R8G8B8X8_UNORM,
+ MESA_FORMAT_R8G8B8X8_SRGB,
+ MESA_FORMAT_RGBX_UNORM16,
+ MESA_FORMAT_RGBX_FLOAT16,
+ MESA_FORMAT_RGBX_FLOAT32
+ };
+
+ for (int i = 0; i < ARRAY_SIZE(rgbx_formats); i++) {
+ ctx->TextureFormatSupported[rgbx_formats[i]] = false;
+ brw->format_supported_as_render_target[rgbx_formats[i]] = false;
+ }
+ }
+
/* On hardware that lacks support for ETC1, we map ETC1 to RGBX
* during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
*/
/* Under some conditions, MSAA is not supported for formats whose width is
* more than 64 bits.
*/
- if (rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
+ if (brw->gen < 8 &&
+ rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
/* Gen6: MSAA on >64 bit formats is unsupported. */
if (brw->gen <= 6)
return false;
}
return brw_format_for_mesa_format(mesa_format);
+ case MESA_FORMAT_RGBA_ASTC_4x4:
+ case MESA_FORMAT_RGBA_ASTC_5x4:
+ case MESA_FORMAT_RGBA_ASTC_5x5:
+ case MESA_FORMAT_RGBA_ASTC_6x5:
+ case MESA_FORMAT_RGBA_ASTC_6x6:
+ case MESA_FORMAT_RGBA_ASTC_8x5:
+ case MESA_FORMAT_RGBA_ASTC_8x6:
+ case MESA_FORMAT_RGBA_ASTC_8x8:
+ case MESA_FORMAT_RGBA_ASTC_10x5:
+ case MESA_FORMAT_RGBA_ASTC_10x6:
+ case MESA_FORMAT_RGBA_ASTC_10x8:
+ case MESA_FORMAT_RGBA_ASTC_10x10:
+ case MESA_FORMAT_RGBA_ASTC_12x10:
+ case MESA_FORMAT_RGBA_ASTC_12x12: {
+ GLuint brw_fmt = brw_format_for_mesa_format(mesa_format);
+
+ /**
+ * It is possible to process these formats using the LDR Profile
+ * or the Full Profile mode of the hardware. Because, it isn't
+ * possible to determine if an HDR or LDR texture is being rendered, we
+ * can't determine which mode to enable in the hardware. Therefore, to
+ * handle all cases, always default to Full profile unless we are
+ * processing sRGBs, which are incompatible with this mode.
+ */
+ if (ctx->Extensions.KHR_texture_compression_astc_hdr)
+ brw_fmt |= GEN9_SURFACE_ASTC_HDR_FORMAT_BIT;
+
+ return brw_fmt;
+ }
+
default:
assert(brw_format_for_mesa_format(mesa_format) != 0);
return brw_format_for_mesa_format(mesa_format);