[MESA_FORMAT_G16R16_UNORM] = 0,
[MESA_FORMAT_B10G10R10A2_UNORM] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
[MESA_FORMAT_S8_UINT_Z24_UNORM] = 0,
- [MESA_FORMAT_Z24_UNORM_X8_UINT] = 0,
- [MESA_FORMAT_Z_UNORM16] = 0,
[MESA_FORMAT_Z24_UNORM_S8_UINT] = 0,
- [MESA_FORMAT_X8Z24_UNORM] = 0,
+ [MESA_FORMAT_Z_UNORM16] = 0,
+ [MESA_FORMAT_Z24_UNORM_X8_UINT] = 0,
+ [MESA_FORMAT_X8_UINT_Z24_UNORM] = 0,
[MESA_FORMAT_Z_UNORM32] = 0,
- [MESA_FORMAT_S_UINT8] = 0,
+ [MESA_FORMAT_S_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
[MESA_FORMAT_BGR_SRGB8] = 0,
[MESA_FORMAT_A8B8G8R8_SRGB] = 0,
[MESA_FORMAT_B8G8R8A8_SRGB] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
+ [MESA_FORMAT_R8G8B8A8_SRGB] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB,
[MESA_FORMAT_L_SRGB8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
[MESA_FORMAT_L8A8_SRGB] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
[MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
[MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
[MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
[MESA_FORMAT_RGB_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32_FLOAT,
- [MESA_FORMAT_RGB_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16_FLOAT,
+ [MESA_FORMAT_RGB_FLOAT16] = 0,
[MESA_FORMAT_A_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
[MESA_FORMAT_A_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
[MESA_FORMAT_L_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
[MESA_FORMAT_LA_SINT16] = 0,
[MESA_FORMAT_LA_SINT32] = 0,
- [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
- [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
- [MESA_FORMAT_RGB_INT8] = BRW_SURFACEFORMAT_R8G8B8_SINT,
- [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
- [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
- [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
- [MESA_FORMAT_RGB_INT16] = BRW_SURFACEFORMAT_R16G16B16_SINT,
- [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
- [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
- [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
- [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
- [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
+ [MESA_FORMAT_R_SINT8] = BRW_SURFACEFORMAT_R8_SINT,
+ [MESA_FORMAT_RG_SINT8] = BRW_SURFACEFORMAT_R8G8_SINT,
+ [MESA_FORMAT_RGB_SINT8] = BRW_SURFACEFORMAT_R8G8B8_SINT,
+ [MESA_FORMAT_RGBA_SINT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
+ [MESA_FORMAT_R_SINT16] = BRW_SURFACEFORMAT_R16_SINT,
+ [MESA_FORMAT_RG_SINT16] = BRW_SURFACEFORMAT_R16G16_SINT,
+ [MESA_FORMAT_RGB_SINT16] = BRW_SURFACEFORMAT_R16G16B16_SINT,
+ [MESA_FORMAT_RGBA_SINT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
+ [MESA_FORMAT_R_SINT32] = BRW_SURFACEFORMAT_R32_SINT,
+ [MESA_FORMAT_RG_SINT32] = BRW_SURFACEFORMAT_R32G32_SINT,
+ [MESA_FORMAT_RGB_SINT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
+ [MESA_FORMAT_RGBA_SINT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
[MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
[MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
[MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
[MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
- [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
[MESA_FORMAT_R_SNORM8] = BRW_SURFACEFORMAT_R8_SNORM,
[MESA_FORMAT_R8G8_SNORM] = BRW_SURFACEFORMAT_R8G8_SNORM,
[MESA_FORMAT_X8B8G8R8_SNORM] = 0,
[MESA_FORMAT_RGBA_SNORM16] = BRW_SURFACEFORMAT_R16G16B16A16_SNORM,
[MESA_FORMAT_RGBA_UNORM16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
- [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
- [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
- [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
- [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
+ [MESA_FORMAT_R_RGTC1_UNORM] = BRW_SURFACEFORMAT_BC4_UNORM,
+ [MESA_FORMAT_R_RGTC1_SNORM] = BRW_SURFACEFORMAT_BC4_SNORM,
+ [MESA_FORMAT_RG_RGTC2_UNORM] = BRW_SURFACEFORMAT_BC5_UNORM,
+ [MESA_FORMAT_RG_RGTC2_SNORM] = BRW_SURFACEFORMAT_BC5_SNORM,
- [MESA_FORMAT_L_LATC1] = 0,
- [MESA_FORMAT_SIGNED_L_LATC1] = 0,
- [MESA_FORMAT_LA_LATC2] = 0,
- [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
+ [MESA_FORMAT_L_LATC1_UNORM] = 0,
+ [MESA_FORMAT_L_LATC1_SNORM] = 0,
+ [MESA_FORMAT_LA_LATC2_UNORM] = 0,
+ [MESA_FORMAT_LA_LATC2_SNORM] = 0,
[MESA_FORMAT_ETC1_RGB8] = BRW_SURFACEFORMAT_ETC1_RGB8,
[MESA_FORMAT_ETC2_RGB8] = BRW_SURFACEFORMAT_ETC2_RGB8,
[MESA_FORMAT_Z_FLOAT32] = 0,
[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = 0,
+ [MESA_FORMAT_R10G10B10A2_UNORM] = BRW_SURFACEFORMAT_R10G10B10A2_UNORM,
[MESA_FORMAT_B10G10R10A2_UINT] = BRW_SURFACEFORMAT_B10G10R10A2_UINT,
[MESA_FORMAT_R10G10B10A2_UINT] = BRW_SURFACEFORMAT_R10G10B10A2_UINT,
*/
render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
break;
+ case BRW_SURFACEFORMAT_R8G8B8X8_UNORM:
+ render = BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
+ break;
}
rinfo = &surface_formats[render];
/* We will check this table for FBO completeness, but the surface format
* table above only covered color rendering.
*/
- brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
+ brw->format_supported_as_render_target[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
brw->format_supported_as_render_target[MESA_FORMAT_S_UINT8] = true;
- brw->format_supported_as_render_target[MESA_FORMAT_Z_UNORM16] = true;
brw->format_supported_as_render_target[MESA_FORMAT_Z_FLOAT32] = true;
brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
/* We remap depth formats to a supported texturing format in
* translate_tex_format().
*/
- ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true;
+ ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true;
ctx->TextureFormatSupported[MESA_FORMAT_Z_FLOAT32] = true;
ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_S8X24_UINT] = true;
- /* It appears that Z16 is slower than Z24 (on Intel Ivybridge and newer
- * hardware at least), so there's no real reason to prefer it unless you're
- * under memory (not memory bandwidth) pressure. Our speculation is that
- * this is due to either increased fragment shader execution from
- * GL_LEQUAL/GL_EQUAL depth tests at the reduced precision, or due to
- * increased depth stalls from a cacheline-based heuristic for detecting
- * depth stalls.
+ /* Benchmarking shows that Z16 is slower than Z24, so there's no reason to
+ * use it unless you're under memory (not memory bandwidth) pressure.
*
- * However, desktop GL 3.0+ require that you get exactly 16 bits when
- * asking for DEPTH_COMPONENT16, so we have to respect that.
+ * Apparently, the GPU's depth scoreboarding works on a 32-bit granularity,
+ * which corresponds to one pixel in the depth buffer for Z24 or Z32 formats.
+ * However, it corresponds to two pixels with Z16, which means both need to
+ * hit the early depth case in order for it to happen.
+ *
+ * Other speculation is that we may be hitting increased fragment shader
+ * execution from GL_LEQUAL/GL_EQUAL depth tests at reduced precision.
*/
- if (_mesa_is_desktop_gl(ctx))
- ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true;
/* On hardware that lacks support for ETC1, we map ETC1 to RGBX
* during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
case MESA_FORMAT_Z_UNORM16:
return BRW_SURFACEFORMAT_R16_UNORM;
- case MESA_FORMAT_Z24_UNORM_X8_UINT:
case MESA_FORMAT_Z24_UNORM_S8_UINT:
+ case MESA_FORMAT_Z24_UNORM_X8_UINT:
return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS;
case MESA_FORMAT_Z_FLOAT32:
}
}
+/**
+ * Convert a MESA_FORMAT to the corresponding BRW_DEPTHFORMAT enum.
+ */
+uint32_t
+brw_depth_format(struct brw_context *brw, mesa_format format)
+{
+ switch (format) {
+ case MESA_FORMAT_Z_UNORM16:
+ return BRW_DEPTHFORMAT_D16_UNORM;
+ case MESA_FORMAT_Z_FLOAT32:
+ return BRW_DEPTHFORMAT_D32_FLOAT;
+ case MESA_FORMAT_Z24_UNORM_X8_UINT:
+ if (brw->gen >= 6) {
+ return BRW_DEPTHFORMAT_D24_UNORM_X8_UINT;
+ } else {
+ /* Use D24_UNORM_S8, not D24_UNORM_X8.
+ *
+ * D24_UNORM_X8 was not introduced until Gen5. (See the Ironlake PRM,
+ * Volume 2, Part 1, Section 8.4.6 "Depth/Stencil Buffer State", Bits
+ * 3DSTATE_DEPTH_BUFFER.Surface_Format).
+ *
+ * However, on Gen5, D24_UNORM_X8 may be used only if separate
+ * stencil is enabled, and we never enable it. From the Ironlake PRM,
+ * same section as above, 3DSTATE_DEPTH_BUFFER's
+ * "Separate Stencil Buffer Enable" bit:
+ *
+ * "If this field is disabled, the Surface Format of the depth
+ * buffer cannot be D24_UNORM_X8_UINT."
+ */
+ return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
+ }
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
+ return BRW_DEPTHFORMAT_D24_UNORM_S8_UINT;
+ case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
+ return BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT;
+ default:
+ assert(!"Unexpected depth format.");
+ return BRW_DEPTHFORMAT_D32_FLOAT;
+ }
+}
+
/** Can HiZ be enabled on a depthbuffer of the given format? */
bool
brw_is_hiz_depth_format(struct brw_context *brw, mesa_format format)
switch (format) {
case MESA_FORMAT_Z_FLOAT32:
case MESA_FORMAT_Z32_FLOAT_S8X24_UINT:
- case MESA_FORMAT_Z24_UNORM_S8_UINT:
case MESA_FORMAT_Z24_UNORM_X8_UINT:
+ case MESA_FORMAT_Z24_UNORM_S8_UINT:
case MESA_FORMAT_Z_UNORM16:
return true;
default: