#include "program/prog_parameter.h"
#include "nir_builder.h"
-static nir_shader *
-create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
- const nir_shader_compiler_options *options,
- const struct brw_tcs_prog_key *key)
-{
- nir_builder b;
- nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_TESS_CTRL,
- options);
- nir_shader *nir = b.shader;
- nir_variable *var;
- nir_intrinsic_instr *load;
- nir_intrinsic_instr *store;
- nir_ssa_def *zero = nir_imm_int(&b, 0);
- nir_ssa_def *invoc_id =
- nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
-
- nir->info.inputs_read = key->outputs_written &
- ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
- nir->info.outputs_written = key->outputs_written;
- nir->info.tess.tcs_vertices_out = key->input_vertices;
- nir->info.name = ralloc_strdup(nir, "passthrough");
- nir->num_uniforms = 8 * sizeof(uint32_t);
-
- var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
- var->data.location = 0;
- var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_1");
- var->data.location = 1;
-
- /* Write the patch URB header. */
- for (int i = 0; i <= 1; i++) {
- load = nir_intrinsic_instr_create(nir, nir_intrinsic_load_uniform);
- load->num_components = 4;
- load->src[0] = nir_src_for_ssa(zero);
- nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
- nir_intrinsic_set_base(load, i * 4 * sizeof(uint32_t));
- nir_builder_instr_insert(&b, &load->instr);
-
- store = nir_intrinsic_instr_create(nir, nir_intrinsic_store_output);
- store->num_components = 4;
- store->src[0] = nir_src_for_ssa(&load->dest.ssa);
- store->src[1] = nir_src_for_ssa(zero);
- nir_intrinsic_set_base(store, VARYING_SLOT_TESS_LEVEL_INNER - i);
- nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
- nir_builder_instr_insert(&b, &store->instr);
- }
-
- /* Copy inputs to outputs. */
- uint64_t varyings = nir->info.inputs_read;
-
- while (varyings != 0) {
- const int varying = ffsll(varyings) - 1;
-
- load = nir_intrinsic_instr_create(nir,
- nir_intrinsic_load_per_vertex_input);
- load->num_components = 4;
- load->src[0] = nir_src_for_ssa(invoc_id);
- load->src[1] = nir_src_for_ssa(zero);
- nir_ssa_dest_init(&load->instr, &load->dest, 4, 32, NULL);
- nir_intrinsic_set_base(load, varying);
- nir_builder_instr_insert(&b, &load->instr);
-
- store = nir_intrinsic_instr_create(nir,
- nir_intrinsic_store_per_vertex_output);
- store->num_components = 4;
- store->src[0] = nir_src_for_ssa(&load->dest.ssa);
- store->src[1] = nir_src_for_ssa(invoc_id);
- store->src[2] = nir_src_for_ssa(zero);
- nir_intrinsic_set_base(store, varying);
- nir_intrinsic_set_write_mask(store, WRITEMASK_XYZW);
- nir_builder_instr_insert(&b, &store->instr);
-
- varyings &= ~BITFIELD64_BIT(varying);
- }
-
- nir_validate_shader(nir);
-
- nir = brw_preprocess_nir(compiler, nir);
-
- return nir;
-}
-
-static void
-brw_tcs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
- const struct brw_tcs_prog_key *key)
-{
- perf_debug("Recompiling tessellation control shader for program %d\n",
- prog->Id);
-
- bool found = false;
- const struct brw_tcs_prog_key *old_key =
- brw_find_previous_compile(&brw->cache, BRW_CACHE_TCS_PROG,
- key->program_string_id);
-
- if (!old_key) {
- perf_debug(" Didn't find previous compile in the shader cache for "
- "debug\n");
- return;
- }
-
- found |= key_debug(brw, "input vertices", old_key->input_vertices,
- key->input_vertices);
- found |= key_debug(brw, "outputs written", old_key->outputs_written,
- key->outputs_written);
- found |= key_debug(brw, "patch outputs written", old_key->patch_outputs_written,
- key->patch_outputs_written);
- found |= key_debug(brw, "TES primitive mode", old_key->tes_primitive_mode,
- key->tes_primitive_mode);
- found |= key_debug(brw, "quads and equal_spacing workaround",
- old_key->quads_workaround, key->quads_workaround);
- found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
-
- if (!found) {
- perf_debug(" Something else\n");
- }
-}
-
static bool
brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
struct brw_program *tep, struct brw_tcs_prog_key *key)
void *mem_ctx = ralloc_context(NULL);
if (tcp) {
- nir = tcp->program.nir;
+ nir = nir_shader_clone(mem_ctx, tcp->program.nir);
} else {
- /* Create a dummy nir_shader. We won't actually use NIR code to
- * generate assembly (it's easier to generate assembly directly),
- * but the whole compiler assumes one of these exists.
- */
const nir_shader_compiler_options *options =
ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
- nir = create_passthrough_tcs(mem_ctx, compiler, options, key);
+ nir = brw_nir_create_passthrough_tcs(mem_ctx, compiler, options, key);
}
memset(&prog_data, 0, sizeof(prog_data));
brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tcp->program,
&prog_data.base.base,
compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
- brw_nir_analyze_ubo_ranges(compiler, tcp->program.nir,
+ brw_nir_analyze_ubo_ranges(compiler, nir, NULL,
prog_data.base.base.ubo_ranges);
} else {
/* Upload the Patch URB Header as the first two uniforms.
&error_str);
if (program == NULL) {
if (tep) {
- tep->program.sh.data->LinkStatus = linking_failure;
+ tep->program.sh.data->LinkStatus = LINKING_FAILURE;
ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
}
if (unlikely(brw->perf_debug)) {
if (tcp) {
if (tcp->compiled_once) {
- brw_tcs_debug_recompile(brw, &tcp->program, key);
+ brw_debug_recompile(brw, MESA_SHADER_TESS_CTRL, tcp->program.Id,
+ key->program_string_id, key);
}
tcp->compiled_once = true;
}
/* Scratch space is used for register spilling */
brw_alloc_stage_scratch(brw, stage_state,
- prog_data.base.base.total_scratch,
- devinfo->max_tcs_threads);
+ prog_data.base.base.total_scratch);
/* The param and pull_param arrays will be freed by the shader cache. */
ralloc_steal(NULL, prog_data.base.base.param);
struct brw_tcs_prog_key *key)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
+ const struct brw_compiler *compiler = brw->screen->compiler;
struct brw_program *tcp =
(struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
struct brw_program *tep =
per_patch_slots |= prog->info.patch_outputs_written;
}
- if (devinfo->gen < 8 || !tcp)
+ if (devinfo->gen < 8 || !tcp || compiler->use_tcs_8_patch)
key->input_vertices = brw->ctx.TessCtrlProgram.patch_vertices;
key->outputs_written = per_vertex_slots;
key->patch_outputs_written = per_patch_slots;
brw_tcs_populate_key(brw, &key);
- if (!brw_search_cache(&brw->cache, BRW_CACHE_TCS_PROG,
- &key, sizeof(key),
- &stage_state->prog_offset,
- &brw->tcs.base.prog_data)) {
- bool success = brw_codegen_tcs_prog(brw, tcp, tep, &key);
- assert(success);
- (void)success;
- }
+ if (brw_search_cache(&brw->cache, BRW_CACHE_TCS_PROG, &key, sizeof(key),
+ &stage_state->prog_offset, &brw->tcs.base.prog_data,
+ true))
+ return;
+
+ if (brw_disk_cache_upload_program(brw, MESA_SHADER_TESS_CTRL))
+ return;
+
+ tcp = (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
+ if (tcp)
+ tcp->id = key.program_string_id;
+
+ MAYBE_UNUSED bool success = brw_codegen_tcs_prog(brw, tcp, tep, &key);
+ assert(success);
}
+void
+brw_tcs_populate_default_key(const struct brw_compiler *compiler,
+ struct brw_tcs_prog_key *key,
+ struct gl_shader_program *sh_prog,
+ struct gl_program *prog)
+{
+ const struct gen_device_info *devinfo = compiler->devinfo;
+ struct brw_program *btcp = brw_program(prog);
+ const struct gl_linked_shader *tes =
+ sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
+
+ memset(key, 0, sizeof(*key));
+
+ key->program_string_id = btcp->id;
+ brw_setup_tex_for_precompile(devinfo, &key->tex, prog);
+
+ /* Guess that the input and output patches have the same dimensionality. */
+ if (devinfo->gen < 8 || compiler->use_tcs_8_patch)
+ key->input_vertices = prog->info.tess.tcs_vertices_out;
+
+ if (tes) {
+ key->tes_primitive_mode = tes->Program->info.tess.primitive_mode;
+ key->quads_workaround = devinfo->gen < 9 &&
+ tes->Program->info.tess.primitive_mode == GL_QUADS &&
+ tes->Program->info.tess.spacing == TESS_SPACING_EQUAL;
+ } else {
+ key->tes_primitive_mode = GL_TRIANGLES;
+ }
+
+ key->outputs_written = prog->nir->info.outputs_written;
+ key->patch_outputs_written = prog->nir->info.patch_outputs_written;
+}
bool
brw_tcs_precompile(struct gl_context *ctx,
struct gl_program *prog)
{
struct brw_context *brw = brw_context(ctx);
+ const struct brw_compiler *compiler = brw->screen->compiler;
struct brw_tcs_prog_key key;
uint32_t old_prog_offset = brw->tcs.base.prog_offset;
struct brw_stage_prog_data *old_prog_data = brw->tcs.base.prog_data;
struct brw_program *btcp = brw_program(prog);
const struct gl_linked_shader *tes =
shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
- const struct gen_device_info *devinfo = &brw->screen->devinfo;
-
- memset(&key, 0, sizeof(key));
-
- key.program_string_id = btcp->id;
- brw_setup_tex_for_precompile(brw, &key.tex, prog);
-
- /* Guess that the input and output patches have the same dimensionality. */
- if (devinfo->gen < 8)
- key.input_vertices = prog->info.tess.tcs_vertices_out;
-
- struct brw_program *btep;
- if (tes) {
- btep = brw_program(tes->Program);
- key.tes_primitive_mode = tes->Program->info.tess.primitive_mode;
- key.quads_workaround = devinfo->gen < 9 &&
- tes->Program->info.tess.primitive_mode == GL_QUADS &&
- tes->Program->info.tess.spacing == TESS_SPACING_EQUAL;
- } else {
- btep = NULL;
- key.tes_primitive_mode = GL_TRIANGLES;
- }
+ struct brw_program *btep = tes ? brw_program(tes->Program) : NULL;
- key.outputs_written = prog->nir->info.outputs_written;
- key.patch_outputs_written = prog->nir->info.patch_outputs_written;
+ brw_tcs_populate_default_key(compiler, &key, shader_prog, prog);
success = brw_codegen_tcs_prog(brw, btcp, btep, &key);