i965/miptree: Replace is_lossless_compressed with mt->aux_usage checks
[mesa.git] / src / mesa / drivers / dri / i965 / brw_tcs.c
index 78ad257e3b987a501df7d3ce8ee64c5eaecf63ab..1ed622eebb1123cbb4714821b0a6767fa04db853 100644 (file)
@@ -28,9 +28,8 @@
  */
 
 #include "brw_context.h"
-#include "brw_nir.h"
+#include "compiler/brw_nir.h"
 #include "brw_program.h"
-#include "brw_shader.h"
 #include "brw_state.h"
 #include "program/prog_parameter.h"
 #include "nir_builder.h"
@@ -51,11 +50,11 @@ create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
    nir_ssa_def *invoc_id =
       nir_load_system_value(&b, nir_intrinsic_load_invocation_id, 0);
 
-   nir->info->inputs_read = key->outputs_written &
+   nir->info.inputs_read = key->outputs_written &
       ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
-   nir->info->outputs_written = key->outputs_written;
-   nir->info->tess.tcs_vertices_out = key->input_vertices;
-   nir->info->name = ralloc_strdup(nir, "passthrough");
+   nir->info.outputs_written = key->outputs_written;
+   nir->info.tess.tcs_vertices_out = key->input_vertices;
+   nir->info.name = ralloc_strdup(nir, "passthrough");
    nir->num_uniforms = 8 * sizeof(uint32_t);
 
    var = nir_variable_create(nir, nir_var_uniform, glsl_vec4_type(), "hdr_0");
@@ -82,7 +81,7 @@ create_passthrough_tcs(void *mem_ctx, const struct brw_compiler *compiler,
    }
 
    /* Copy inputs to outputs. */
-   uint64_t varyings = nir->info->inputs_read;
+   uint64_t varyings = nir->info.inputs_read;
 
    while (varyings != 0) {
       const int varying = ffsll(varyings) - 1;
@@ -120,27 +119,15 @@ static void
 brw_tcs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
                        const struct brw_tcs_prog_key *key)
 {
-   struct brw_cache_item *c = NULL;
-   const struct brw_tcs_prog_key *old_key = NULL;
-   bool found = false;
-
    perf_debug("Recompiling tessellation control shader for program %d\n",
               prog->Id);
 
-   for (unsigned int i = 0; i < brw->cache.size; i++) {
-      for (c = brw->cache.items[i]; c; c = c->next) {
-         if (c->cache_id == BRW_CACHE_TCS_PROG) {
-            old_key = c->key;
-
-            if (old_key->program_string_id == key->program_string_id)
-               break;
-         }
-      }
-      if (c)
-         break;
-   }
+   bool found = false;
+   const struct brw_tcs_prog_key *old_key =
+      brw_find_previous_compile(&brw->cache, BRW_CACHE_TCS_PROG,
+                                key->program_string_id);
 
-   if (!c) {
+   if (!old_key) {
       perf_debug("  Didn't find previous compile in the shader cache for "
                  "debug\n");
       return;
@@ -218,6 +205,8 @@ brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
 
       brw_nir_setup_glsl_uniforms(nir, &tcp->program, &prog_data.base.base,
                                   compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
+      brw_nir_analyze_ubo_ranges(compiler, tcp->program.nir,
+                                 prog_data.base.base.ubo_ranges);
    } else {
       /* Upload the Patch URB Header as the first two uniforms.
        * Do the annoying scrambling so the shader doesn't have to.
@@ -250,7 +239,7 @@ brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
       st_index = brw_get_shader_time_index(brw, &tep->program, ST_TCS, true);
 
    if (unlikely(brw->perf_debug)) {
-      start_busy = brw->batch.last_bo && drm_intel_bo_busy(brw->batch.last_bo);
+      start_busy = brw->batch.last_bo && brw_bo_busy(brw->batch.last_bo);
       start_time = get_time();
    }
 
@@ -261,7 +250,7 @@ brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
                       &program_size, &error_str);
    if (program == NULL) {
       if (tep) {
-         tep->program.sh.data->LinkStatus = false;
+         tep->program.sh.data->LinkStatus = linking_failure;
          ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
       }
 
@@ -280,7 +269,7 @@ brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
          tcp->compiled_once = true;
       }
 
-      if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
+      if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
          perf_debug("TCS compile took %.03f ms and stalled the GPU\n",
                     (get_time() - start_time) * 1000);
       }
@@ -392,25 +381,23 @@ brw_tcs_precompile(struct gl_context *ctx,
    brw_setup_tex_for_precompile(brw, &key.tex, prog);
 
    /* Guess that the input and output patches have the same dimensionality. */
-   if (brw->gen < 8) {
-      key.input_vertices = shader_prog->
-         _LinkedShaders[MESA_SHADER_TESS_CTRL]->info.TessCtrl.VerticesOut;
-   }
+   if (brw->gen < 8)
+      key.input_vertices = prog->info.tess.tcs_vertices_out;
 
    struct brw_program *btep;
    if (tes) {
       btep = brw_program(tes->Program);
-      key.tes_primitive_mode = tes->info.TessEval.PrimitiveMode;
+      key.tes_primitive_mode = tes->Program->info.tess.primitive_mode;
       key.quads_workaround = brw->gen < 9 &&
-                             tes->info.TessEval.PrimitiveMode == GL_QUADS &&
-                             tes->info.TessEval.Spacing == TESS_SPACING_EQUAL;
+                             tes->Program->info.tess.primitive_mode == GL_QUADS &&
+                             tes->Program->info.tess.spacing == TESS_SPACING_EQUAL;
    } else {
       btep = NULL;
       key.tes_primitive_mode = GL_TRIANGLES;
    }
 
-   key.outputs_written = prog->nir->info->outputs_written;
-   key.patch_outputs_written = prog->nir->info->patch_outputs_written;
+   key.outputs_written = prog->nir->info.outputs_written;
+   key.patch_outputs_written = prog->nir->info.patch_outputs_written;
 
    success = brw_codegen_tcs_prog(brw, btcp, btep, &key);