#include "program/prog_parameter.h"
#include "nir_builder.h"
-static void
-brw_tcs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
- const struct brw_tcs_prog_key *key)
-{
- perf_debug("Recompiling tessellation control shader for program %d\n",
- prog->Id);
-
- bool found = false;
- const struct brw_tcs_prog_key *old_key =
- brw_find_previous_compile(&brw->cache, BRW_CACHE_TCS_PROG,
- key->program_string_id);
-
- if (!old_key) {
- perf_debug(" Didn't find previous compile in the shader cache for "
- "debug\n");
- return;
- }
-
- found |= key_debug(brw, "input vertices", old_key->input_vertices,
- key->input_vertices);
- found |= key_debug(brw, "outputs written", old_key->outputs_written,
- key->outputs_written);
- found |= key_debug(brw, "patch outputs written", old_key->patch_outputs_written,
- key->patch_outputs_written);
- found |= key_debug(brw, "TES primitive mode", old_key->tes_primitive_mode,
- key->tes_primitive_mode);
- found |= key_debug(brw, "quads and equal_spacing workaround",
- old_key->quads_workaround, key->quads_workaround);
- found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);
-
- if (!found) {
- perf_debug(" Something else\n");
- }
-}
-
static bool
brw_codegen_tcs_prog(struct brw_context *brw, struct brw_program *tcp,
struct brw_program *tep, struct brw_tcs_prog_key *key)
void *mem_ctx = ralloc_context(NULL);
if (tcp) {
- nir = tcp->program.nir;
+ nir = nir_shader_clone(mem_ctx, tcp->program.nir);
} else {
const nir_shader_compiler_options *options =
ctx->Const.ShaderCompilerOptions[MESA_SHADER_TESS_CTRL].NirOptions;
brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tcp->program,
&prog_data.base.base,
compiler->scalar_stage[MESA_SHADER_TESS_CTRL]);
- brw_nir_analyze_ubo_ranges(compiler, tcp->program.nir, NULL,
+ brw_nir_analyze_ubo_ranges(compiler, nir, NULL,
prog_data.base.base.ubo_ranges);
} else {
/* Upload the Patch URB Header as the first two uniforms.
if (unlikely(brw->perf_debug)) {
if (tcp) {
if (tcp->compiled_once) {
- brw_tcs_debug_recompile(brw, &tcp->program, key);
+ brw_debug_recompile(brw, MESA_SHADER_TESS_CTRL, tcp->program.Id,
+ &key->base);
}
tcp->compiled_once = true;
}
struct brw_tcs_prog_key *key)
{
const struct gen_device_info *devinfo = &brw->screen->devinfo;
+ const struct brw_compiler *compiler = brw->screen->compiler;
struct brw_program *tcp =
(struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
struct brw_program *tep =
per_patch_slots |= prog->info.patch_outputs_written;
}
- if (devinfo->gen < 8 || !tcp)
+ if (devinfo->gen < 8 || !tcp || compiler->use_tcs_8_patch)
key->input_vertices = brw->ctx.TessCtrlProgram.patch_vertices;
key->outputs_written = per_vertex_slots;
key->patch_outputs_written = per_patch_slots;
tep->program.info.tess.spacing == TESS_SPACING_EQUAL;
if (tcp) {
- key->program_string_id = tcp->id;
-
/* _NEW_TEXTURE */
- brw_populate_sampler_prog_key_data(&brw->ctx, &tcp->program, &key->tex);
+ brw_populate_base_prog_key(&brw->ctx, tcp, &key->base);
}
}
/* BRW_NEW_TESS_PROGRAMS */
struct brw_program *tcp =
(struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
- MAYBE_UNUSED struct brw_program *tep =
+ ASSERTED struct brw_program *tep =
(struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
assert(tep);
tcp = (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
if (tcp)
- tcp->id = key.program_string_id;
+ tcp->id = key.base.program_string_id;
- MAYBE_UNUSED bool success = brw_codegen_tcs_prog(brw, tcp, tep, &key);
+ ASSERTED bool success = brw_codegen_tcs_prog(brw, tcp, tep, &key);
assert(success);
}
void
-brw_tcs_populate_default_key(const struct gen_device_info *devinfo,
+brw_tcs_populate_default_key(const struct brw_compiler *compiler,
struct brw_tcs_prog_key *key,
struct gl_shader_program *sh_prog,
struct gl_program *prog)
{
+ const struct gen_device_info *devinfo = compiler->devinfo;
struct brw_program *btcp = brw_program(prog);
const struct gl_linked_shader *tes =
sh_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
memset(key, 0, sizeof(*key));
- key->program_string_id = btcp->id;
- brw_setup_tex_for_precompile(devinfo, &key->tex, prog);
+ brw_populate_default_base_prog_key(devinfo, btcp, &key->base);
/* Guess that the input and output patches have the same dimensionality. */
- if (devinfo->gen < 8)
+ if (devinfo->gen < 8 || compiler->use_tcs_8_patch)
key->input_vertices = prog->info.tess.tcs_vertices_out;
if (tes) {
struct gl_program *prog)
{
struct brw_context *brw = brw_context(ctx);
+ const struct brw_compiler *compiler = brw->screen->compiler;
struct brw_tcs_prog_key key;
uint32_t old_prog_offset = brw->tcs.base.prog_offset;
struct brw_stage_prog_data *old_prog_data = brw->tcs.base.prog_data;
shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL];
struct brw_program *btep = tes ? brw_program(tes->Program) : NULL;
- brw_tcs_populate_default_key(&brw->screen->devinfo, &key, shader_prog, prog);
+ brw_tcs_populate_default_key(compiler, &key, shader_prog, prog);
success = brw_codegen_tcs_prog(brw, btcp, btep, &key);