i965: split EU defines to brw_eu_defines.h
[mesa.git] / src / mesa / drivers / dri / i965 / brw_tes.c
index 2d238f4f33b39ffa58ae095a4e21fdb5e2f315b9..8313d38443fc46bb4d05aff7de8f7ebefba578c1 100644 (file)
@@ -30,7 +30,6 @@
 #include "brw_context.h"
 #include "brw_nir.h"
 #include "brw_program.h"
-#include "brw_shader.h"
 #include "brw_state.h"
 #include "program/prog_parameter.h"
 
@@ -38,27 +37,15 @@ static void
 brw_tes_debug_recompile(struct brw_context *brw, struct gl_program *prog,
                        const struct brw_tes_prog_key *key)
 {
-   struct brw_cache_item *c = NULL;
-   const struct brw_tes_prog_key *old_key = NULL;
-   bool found = false;
-
    perf_debug("Recompiling tessellation evaluation shader for program %d\n",
               prog->Id);
 
-   for (unsigned int i = 0; i < brw->cache.size; i++) {
-      for (c = brw->cache.items[i]; c; c = c->next) {
-         if (c->cache_id == BRW_CACHE_TES_PROG) {
-            old_key = c->key;
-
-            if (old_key->program_string_id == key->program_string_id)
-               break;
-         }
-      }
-      if (c)
-         break;
-   }
+   bool found = false;
+   const struct brw_tes_prog_key *old_key =
+      brw_find_previous_compile(&brw->cache, BRW_CACHE_TES_PROG,
+                                key->program_string_id);
 
-   if (!c) {
+   if (!old_key) {
       perf_debug("  Didn't find previous compile in the shader cache for "
                  "debug\n");
       return;
@@ -93,39 +80,6 @@ brw_codegen_tes_prog(struct brw_context *brw,
    brw_assign_common_binding_table_offsets(devinfo, &tep->program,
                                            &prog_data.base.base, 0);
 
-   STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
-   STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
-                 TESS_SPACING_FRACTIONAL_ODD - 1);
-   STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
-                 TESS_SPACING_FRACTIONAL_EVEN - 1);
-
-   prog_data.partitioning = nir->info->tes.spacing - 1;
-
-   switch (nir->info->tes.primitive_mode) {
-   case GL_QUADS:
-      prog_data.domain = BRW_TESS_DOMAIN_QUAD;
-      break;
-   case GL_TRIANGLES:
-      prog_data.domain = BRW_TESS_DOMAIN_TRI;
-      break;
-   case GL_ISOLINES:
-      prog_data.domain = BRW_TESS_DOMAIN_ISOLINE;
-      break;
-   default:
-      unreachable("invalid domain shader primitive mode");
-   }
-
-   if (nir->info->tes.point_mode) {
-      prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
-   } else if (nir->info->tes.primitive_mode == GL_ISOLINES) {
-      prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
-   } else {
-      /* Hardware winding order is backwards from OpenGL */
-      prog_data.output_topology =
-         nir->info->tes.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
-                            : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
-   }
-
    /* Allocate the references to the uniforms that will end up in the
     * prog_data associated with the compiled program, and which will be freed
     * by the state cache.
@@ -158,14 +112,18 @@ brw_codegen_tes_prog(struct brw_context *brw,
       start_time = get_time();
    }
 
+   struct brw_vue_map input_vue_map;
+   brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
+                            key->patch_inputs_read);
+
    void *mem_ctx = ralloc_context(NULL);
    unsigned program_size;
    char *error_str;
    const unsigned *program =
-      brw_compile_tes(compiler, brw, mem_ctx, key, &prog_data, nir,
-                      &tep->program, st_index, &program_size, &error_str);
+      brw_compile_tes(compiler, brw, mem_ctx, key, &input_vue_map, &prog_data,
+                      nir, &tep->program, st_index, &program_size, &error_str);
    if (program == NULL) {
-      tep->program.sh.data->LinkStatus = false;
+      tep->program.sh.data->LinkStatus = linking_failure;
       ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
 
       _mesa_problem(NULL, "Failed to compile tessellation evaluation shader: "