i965: split EU defines to brw_eu_defines.h
[mesa.git] / src / mesa / drivers / dri / i965 / brw_tes.c
index ea4d7cf5d9e14ae6c9ea1a5b2fdcd75efd449e62..8313d38443fc46bb4d05aff7de8f7ebefba578c1 100644 (file)
 #include "brw_context.h"
 #include "brw_nir.h"
 #include "brw_program.h"
-#include "brw_shader.h"
 #include "brw_state.h"
 #include "program/prog_parameter.h"
 
 static void
-brw_tes_debug_recompile(struct brw_context *brw,
-                       struct gl_shader_program *shader_prog,
+brw_tes_debug_recompile(struct brw_context *brw, struct gl_program *prog,
                        const struct brw_tes_prog_key *key)
 {
-   struct brw_cache_item *c = NULL;
-   const struct brw_tes_prog_key *old_key = NULL;
-   bool found = false;
-
    perf_debug("Recompiling tessellation evaluation shader for program %d\n",
-              shader_prog->Name);
-
-   for (unsigned int i = 0; i < brw->cache.size; i++) {
-      for (c = brw->cache.items[i]; c; c = c->next) {
-         if (c->cache_id == BRW_CACHE_TES_PROG) {
-            old_key = c->key;
+              prog->Id);
 
-            if (old_key->program_string_id == key->program_string_id)
-               break;
-         }
-      }
-      if (c)
-         break;
-   }
+   bool found = false;
+   const struct brw_tes_prog_key *old_key =
+      brw_find_previous_compile(&brw->cache, BRW_CACHE_TES_PROG,
+                                key->program_string_id);
 
-   if (!c) {
+   if (!old_key) {
       perf_debug("  Didn't find previous compile in the shader cache for "
                  "debug\n");
       return;
@@ -78,7 +64,6 @@ brw_tes_debug_recompile(struct brw_context *brw,
 
 static bool
 brw_codegen_tes_prog(struct brw_context *brw,
-                     struct gl_shader_program *shader_prog,
                      struct brw_program *tep,
                      struct brw_tes_prog_key *key)
 {
@@ -92,56 +77,9 @@ brw_codegen_tes_prog(struct brw_context *brw,
 
    memset(&prog_data, 0, sizeof(prog_data));
 
-   brw_assign_common_binding_table_offsets(MESA_SHADER_TESS_EVAL, devinfo,
-                                           shader_prog, &tep->program,
+   brw_assign_common_binding_table_offsets(devinfo, &tep->program,
                                            &prog_data.base.base, 0);
 
-   switch (tep->program.info.tes.spacing) {
-   case GL_EQUAL:
-      prog_data.partitioning = BRW_TESS_PARTITIONING_INTEGER;
-      break;
-   case GL_FRACTIONAL_ODD:
-      prog_data.partitioning = BRW_TESS_PARTITIONING_ODD_FRACTIONAL;
-      break;
-   case GL_FRACTIONAL_EVEN:
-      prog_data.partitioning = BRW_TESS_PARTITIONING_EVEN_FRACTIONAL;
-      break;
-   default:
-      unreachable("invalid domain shader spacing");
-   }
-
-   switch (tep->program.info.tes.primitive_mode) {
-   case GL_QUADS:
-      prog_data.domain = BRW_TESS_DOMAIN_QUAD;
-      break;
-   case GL_TRIANGLES:
-      prog_data.domain = BRW_TESS_DOMAIN_TRI;
-      break;
-   case GL_ISOLINES:
-      prog_data.domain = BRW_TESS_DOMAIN_ISOLINE;
-      break;
-   default:
-      unreachable("invalid domain shader primitive mode");
-   }
-
-   if (tep->program.info.tes.point_mode) {
-      prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
-   } else if (tep->program.info.tes.primitive_mode == GL_ISOLINES) {
-      prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
-   } else {
-      /* Hardware winding order is backwards from OpenGL */
-      switch (tep->program.info.tes.vertex_order) {
-      case GL_CCW:
-         prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW;
-         break;
-      case GL_CW:
-         prog_data.output_topology = BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
-         break;
-      default:
-         unreachable("invalid domain shader vertex order");
-      }
-   }
-
    /* Allocate the references to the uniforms that will end up in the
     * prog_data associated with the compiled program, and which will be freed
     * by the state cache.
@@ -162,8 +100,7 @@ brw_codegen_tes_prog(struct brw_context *brw,
    prog_data.base.base.nr_params = param_count;
    prog_data.base.base.nr_image_params = tep->program.info.num_images;
 
-   brw_nir_setup_glsl_uniforms(nir, shader_prog, &tep->program,
-                               &prog_data.base.base,
+   brw_nir_setup_glsl_uniforms(nir, &tep->program, &prog_data.base.base,
                                compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
 
    int st_index = -1;
@@ -175,17 +112,19 @@ brw_codegen_tes_prog(struct brw_context *brw,
       start_time = get_time();
    }
 
+   struct brw_vue_map input_vue_map;
+   brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
+                            key->patch_inputs_read);
+
    void *mem_ctx = ralloc_context(NULL);
    unsigned program_size;
    char *error_str;
    const unsigned *program =
-      brw_compile_tes(compiler, brw, mem_ctx, key, &prog_data, nir,
-                      shader_prog, st_index, &program_size, &error_str);
+      brw_compile_tes(compiler, brw, mem_ctx, key, &input_vue_map, &prog_data,
+                      nir, &tep->program, st_index, &program_size, &error_str);
    if (program == NULL) {
-      if (shader_prog) {
-         shader_prog->data->LinkStatus = false;
-         ralloc_strcat(&shader_prog->data->InfoLog, error_str);
-      }
+      tep->program.sh.data->LinkStatus = linking_failure;
+      ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
 
       _mesa_problem(NULL, "Failed to compile tessellation evaluation shader: "
                     "%s\n", error_str);
@@ -196,7 +135,7 @@ brw_codegen_tes_prog(struct brw_context *brw,
 
    if (unlikely(brw->perf_debug)) {
       if (tep->compiled_once) {
-         brw_tes_debug_recompile(brw, shader_prog, key);
+         brw_tes_debug_recompile(brw, &tep->program, key);
       }
       if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
          perf_debug("TES compile took %.03f ms and stalled the GPU\n",
@@ -241,16 +180,12 @@ brw_tes_populate_key(struct brw_context *brw,
     */
    if (tcp) {
       struct gl_program *tcp_prog = &tcp->program;
-      per_vertex_slots |= tcp_prog->info.outputs_written;
+      per_vertex_slots |= tcp_prog->info.outputs_written &
+         ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
       per_patch_slots |= tcp_prog->info.patch_outputs_written;
    }
 
-   /* Ignore gl_TessLevelInner/Outer - we treat them as system values,
-    * not inputs, and they're always present in the URB entry regardless
-    * of whether or not we read them.
-    */
-   key->inputs_read = per_vertex_slots &
-      ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
+   key->inputs_read = per_vertex_slots;
    key->patch_inputs_read = per_patch_slots;
 
    /* _NEW_TEXTURE */
@@ -260,7 +195,6 @@ brw_tes_populate_key(struct brw_context *brw,
 void
 brw_upload_tes_prog(struct brw_context *brw)
 {
-   struct gl_shader_program **current = brw->ctx._Shader->CurrentProgram;
    struct brw_stage_state *stage_state = &brw->tes.base;
    struct brw_tes_prog_key key;
    /* BRW_NEW_TESS_PROGRAMS */
@@ -277,8 +211,7 @@ brw_upload_tes_prog(struct brw_context *brw)
                          &key, sizeof(key),
                          &stage_state->prog_offset,
                          &brw->tes.base.prog_data)) {
-      bool success = brw_codegen_tes_prog(brw, current[MESA_SHADER_TESS_EVAL],
-                                          tep, &key);
+      bool success = brw_codegen_tes_prog(brw, tep, &key);
       assert(success);
       (void)success;
    }
@@ -307,17 +240,14 @@ brw_tes_precompile(struct gl_context *ctx,
    if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
       struct gl_program *tcp =
          shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
-      key.inputs_read |= tcp->nir->info->outputs_written;
+      key.inputs_read |= tcp->nir->info->outputs_written &
+         ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
       key.patch_inputs_read |= tcp->nir->info->patch_outputs_written;
    }
 
-   /* Ignore gl_TessLevelInner/Outer - they're system values. */
-   key.inputs_read &= ~(VARYING_BIT_TESS_LEVEL_INNER |
-                        VARYING_BIT_TESS_LEVEL_OUTER);
-
    brw_setup_tex_for_precompile(brw, &key.tex, prog);
 
-   success = brw_codegen_tes_prog(brw, shader_prog, btep, &key);
+   success = brw_codegen_tes_prog(brw, btep, &key);
 
    brw->tes.base.prog_offset = old_prog_offset;
    brw->tes.base.prog_data = old_prog_data;