i965/miptree: Use miptree_map in map_blit functions
[mesa.git] / src / mesa / drivers / dri / i965 / brw_tes.c
index 372ef516a849bf67d82ec04d3d400c28e6ad117d..b3220a947415ed2e7efc6199594527587220dfbf 100644 (file)
@@ -77,31 +77,16 @@ brw_codegen_tes_prog(struct brw_context *brw,
 
    memset(&prog_data, 0, sizeof(prog_data));
 
+   void *mem_ctx = ralloc_context(NULL);
+
    brw_assign_common_binding_table_offsets(devinfo, &tep->program,
                                            &prog_data.base.base, 0);
 
-   /* Allocate the references to the uniforms that will end up in the
-    * prog_data associated with the compiled program, and which will be freed
-    * by the state cache.
-    *
-    * Note: param_count needs to be num_uniform_components * 4, since we add
-    * padding around uniform values below vec4 size, so the worst case is that
-    * every uniform is a float which gets padded to the size of a vec4.
-    */
-   int param_count = nir->num_uniforms / 4;
-
-   prog_data.base.base.param =
-      rzalloc_array(NULL, const gl_constant_value *, param_count);
-   prog_data.base.base.pull_param =
-      rzalloc_array(NULL, const gl_constant_value *, param_count);
-   prog_data.base.base.image_param =
-      rzalloc_array(NULL, struct brw_image_param,
-                    tep->program.info.num_images);
-   prog_data.base.base.nr_params = param_count;
-   prog_data.base.base.nr_image_params = tep->program.info.num_images;
-
-   brw_nir_setup_glsl_uniforms(nir, &tep->program, &prog_data.base.base,
+   brw_nir_setup_glsl_uniforms(mem_ctx, nir, &tep->program,
+                               &prog_data.base.base,
                                compiler->scalar_stage[MESA_SHADER_TESS_EVAL]);
+   brw_nir_analyze_ubo_ranges(compiler, tep->program.nir, NULL,
+                              prog_data.base.base.ubo_ranges);
 
    int st_index = -1;
    if (unlikely(INTEL_DEBUG & DEBUG_SHADER_TIME))
@@ -116,14 +101,12 @@ brw_codegen_tes_prog(struct brw_context *brw,
    brw_compute_tess_vue_map(&input_vue_map, key->inputs_read,
                             key->patch_inputs_read);
 
-   void *mem_ctx = ralloc_context(NULL);
-   unsigned program_size;
    char *error_str;
    const unsigned *program =
       brw_compile_tes(compiler, brw, mem_ctx, key, &input_vue_map, &prog_data,
-                      nir, &tep->program, st_index, &program_size, &error_str);
+                      nir, &tep->program, st_index, &error_str);
    if (program == NULL) {
-      tep->program.sh.data->LinkStatus = linking_failure;
+      tep->program.sh.data->LinkStatus = LINKING_FAILURE;
       ralloc_strcat(&tep->program.sh.data->InfoLog, error_str);
 
       _mesa_problem(NULL, "Failed to compile tessellation evaluation shader: "
@@ -146,12 +129,14 @@ brw_codegen_tes_prog(struct brw_context *brw,
 
    /* Scratch space is used for register spilling */
    brw_alloc_stage_scratch(brw, stage_state,
-                           prog_data.base.base.total_scratch,
-                           devinfo->max_tes_threads);
+                           prog_data.base.base.total_scratch);
 
+   /* The param and pull_param arrays will be freed by the shader cache. */
+   ralloc_steal(NULL, prog_data.base.base.param);
+   ralloc_steal(NULL, prog_data.base.base.pull_param);
    brw_upload_cache(&brw->cache, BRW_CACHE_TES_PROG,
                     key, sizeof(*key),
-                    program, program_size,
+                    program, prog_data.base.base.program_size,
                     &prog_data, sizeof(prog_data),
                     &stage_state->prog_offset, &brw->tes.base.prog_data);
    ralloc_free(mem_ctx);
@@ -163,8 +148,10 @@ void
 brw_tes_populate_key(struct brw_context *brw,
                      struct brw_tes_prog_key *key)
 {
-   struct brw_program *tcp = (struct brw_program *) brw->tess_ctrl_program;
-   struct brw_program *tep = (struct brw_program *) brw->tess_eval_program;
+   struct brw_program *tcp =
+      (struct brw_program *) brw->programs[MESA_SHADER_TESS_CTRL];
+   struct brw_program *tep =
+      (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
    struct gl_program *prog = &tep->program;
 
    uint64_t per_vertex_slots = prog->info.inputs_read;
@@ -198,7 +185,8 @@ brw_upload_tes_prog(struct brw_context *brw)
    struct brw_stage_state *stage_state = &brw->tes.base;
    struct brw_tes_prog_key key;
    /* BRW_NEW_TESS_PROGRAMS */
-   struct brw_program *tep = (struct brw_program *) brw->tess_eval_program;
+   struct brw_program *tep =
+      (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
 
    if (!brw_state_dirty(brw,
                         _NEW_TEXTURE,
@@ -207,16 +195,45 @@ brw_upload_tes_prog(struct brw_context *brw)
 
    brw_tes_populate_key(brw, &key);
 
-   if (!brw_search_cache(&brw->cache, BRW_CACHE_TES_PROG,
-                         &key, sizeof(key),
-                         &stage_state->prog_offset,
-                         &brw->tes.base.prog_data)) {
-      bool success = brw_codegen_tes_prog(brw, tep, &key);
-      assert(success);
-      (void)success;
-   }
+   if (brw_search_cache(&brw->cache, BRW_CACHE_TES_PROG, &key, sizeof(key),
+                        &stage_state->prog_offset, &brw->tes.base.prog_data,
+                        true))
+      return;
+
+   if (brw_disk_cache_upload_program(brw, MESA_SHADER_TESS_EVAL))
+      return;
+
+   tep = (struct brw_program *) brw->programs[MESA_SHADER_TESS_EVAL];
+   tep->id = key.program_string_id;
+
+   MAYBE_UNUSED bool success = brw_codegen_tes_prog(brw, tep, &key);
+   assert(success);
 }
 
+void
+brw_tes_populate_default_key(const struct gen_device_info *devinfo,
+                             struct brw_tes_prog_key *key,
+                             struct gl_shader_program *sh_prog,
+                             struct gl_program *prog)
+{
+   struct brw_program *btep = brw_program(prog);
+
+   memset(key, 0, sizeof(*key));
+
+   key->program_string_id = btep->id;
+   key->inputs_read = prog->nir->info.inputs_read;
+   key->patch_inputs_read = prog->nir->info.patch_inputs_read;
+
+   if (sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
+      struct gl_program *tcp =
+         sh_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
+      key->inputs_read |= tcp->nir->info.outputs_written &
+         ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
+      key->patch_inputs_read |= tcp->nir->info.patch_outputs_written;
+   }
+
+   brw_setup_tex_for_precompile(devinfo, &key->tex, prog);
+}
 
 bool
 brw_tes_precompile(struct gl_context *ctx,
@@ -231,21 +248,7 @@ brw_tes_precompile(struct gl_context *ctx,
 
    struct brw_program *btep = brw_program(prog);
 
-   memset(&key, 0, sizeof(key));
-
-   key.program_string_id = btep->id;
-   key.inputs_read = prog->nir->info.inputs_read;
-   key.patch_inputs_read = prog->nir->info.patch_inputs_read;
-
-   if (shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]) {
-      struct gl_program *tcp =
-         shader_prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program;
-      key.inputs_read |= tcp->nir->info.outputs_written &
-         ~(VARYING_BIT_TESS_LEVEL_INNER | VARYING_BIT_TESS_LEVEL_OUTER);
-      key.patch_inputs_read |= tcp->nir->info.patch_outputs_written;
-   }
-
-   brw_setup_tex_for_precompile(brw, &key.tex, prog);
+   brw_tes_populate_default_key(&brw->screen->devinfo, &key, shader_prog, prog);
 
    success = brw_codegen_tes_prog(brw, btep, &key);