struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
- struct gl_shader_program *prog =
+ struct gl_program *prog =
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
- if (!prog)
- return;
-
/* BRW_NEW_TES_PROG_DATA */
struct brw_stage_prog_data *prog_data = brw->tes.base.prog_data;
- brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL],
- &brw->tes.base, prog_data);
+ brw_upload_ubo_surfaces(brw, prog, &brw->tes.base, prog_data);
}
const struct brw_tracked_state brw_tes_ubo_surfaces = {