struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
- struct gl_shader_program *prog =
+ struct gl_program *prog =
ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
- if (!prog)
- return;
-
/* BRW_NEW_TES_PROG_DATA */
struct brw_stage_prog_data *prog_data = brw->tes.base.prog_data;
- brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL],
- &brw->tes.base, prog_data);
+ brw_upload_ubo_surfaces(brw, prog, &brw->tes.base, prog_data);
}
const struct brw_tracked_state brw_tes_ubo_surfaces = {
static void
brw_upload_tes_abo_surfaces(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
/* _NEW_PROGRAM */
- struct gl_shader_program *prog =
- ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
+ const struct gl_program *tep = brw->tess_eval_program;
- if (prog) {
+ if (tep) {
/* BRW_NEW_TES_PROG_DATA */
- brw_upload_abo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL],
- &brw->tes.base, brw->tes.base.prog_data);
+ brw_upload_abo_surfaces(brw, tep, &brw->tes.base,
+ brw->tes.base.prog_data);
}
}
static void
brw_upload_tes_image_surfaces(struct brw_context *brw)
{
- struct gl_context *ctx = &brw->ctx;
/* BRW_NEW_TESS_PROGRAMS */
- struct gl_shader_program *prog =
- ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
+ const struct gl_program *tep = brw->tess_eval_program;
- if (prog) {
+ if (tep) {
/* BRW_NEW_TES_PROG_DATA, BRW_NEW_IMAGE_UNITS */
- brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL],
- &brw->tes.base, brw->tes.base.prog_data);
+ brw_upload_image_surfaces(brw, tep, &brw->tes.base,
+ brw->tes.base.prog_data);
}
}