#include "main/mtypes.h"
#include "main/teximage.h"
-#include "intel_context.h"
#include "intel_regions.h"
#include "intel_tex.h"
#include "brw_context.h"
*/
void brw_validate_textures( struct brw_context *brw )
{
- struct gl_context *ctx = &brw->intel.ctx;
- struct intel_context *intel = &brw->intel;
+ struct gl_context *ctx = &brw->ctx;
int i;
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
if (texUnit->_ReallyEnabled) {
- intel_finalize_mipmap_tree(intel, i);
+ intel_finalize_mipmap_tree(brw, i);
}
}
}