#include "main/glheader.h"
#include "main/mtypes.h"
-#include "main/imports.h"
-#include "main/simple_list.h"
-#include "main/enums.h"
-#include "main/image.h"
#include "main/teximage.h"
-#include "main/texstore.h"
-#include "main/texformat.h"
-
-#include "texmem.h"
#include "intel_context.h"
#include "intel_regions.h"
#include "intel_tex.h"
#include "brw_context.h"
-#include "brw_defines.h"
void brw_FrameBufferTexInit( struct brw_context *brw,
*/
void brw_validate_textures( struct brw_context *brw )
{
+ GLcontext *ctx = &brw->intel.ctx;
struct intel_context *intel = &brw->intel;
int i;
for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
- struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
if (texUnit->_ReallyEnabled) {
intel_finalize_mipmap_tree(intel, i);