*/
-#include "glheader.h"
-#include "mtypes.h"
-#include "imports.h"
-#include "simple_list.h"
-#include "enums.h"
-#include "image.h"
-#include "texstore.h"
-#include "texformat.h"
-#include "texmem.h"
+#include "main/glheader.h"
+#include "main/mtypes.h"
+#include "main/teximage.h"
-#include "intel_ioctl.h"
+#include "intel_context.h"
+#include "intel_regions.h"
+#include "intel_tex.h"
#include "brw_context.h"
-#include "brw_defines.h"
-
-
-
-static const struct gl_texture_format *
-brwChooseTextureFormat( GLcontext *ctx, GLint internalFormat,
- GLenum format, GLenum type )
+/**
+ * Finalizes all textures, completing any rendering that needs to be done
+ * to prepare them.
+ */
+void brw_validate_textures( struct brw_context *brw )
{
- switch ( internalFormat ) {
- case 4:
- case GL_RGBA:
- case GL_COMPRESSED_RGBA:
- case GL_RGBA8:
- case GL_RGB10_A2:
- case GL_RGBA12:
- case GL_RGBA16:
- case GL_RGBA4:
- case GL_RGBA2:
- case GL_RGB5_A1:
- return &_mesa_texformat_argb8888;
-/* return &_mesa_texformat_rgba8888_rev; */
-
- case 3:
- case GL_RGB:
- case GL_COMPRESSED_RGB:
- case GL_RGB8:
- case GL_RGB10:
- case GL_RGB12:
- case GL_RGB16:
- case GL_RGB5:
- case GL_RGB4:
- case GL_R3_G3_B2:
- /* Broadwater doesn't support RGB textures, so these must be
- * stored as ARGB.
- */
- return &_mesa_texformat_argb8888;
-
- case GL_ALPHA:
- case GL_ALPHA4:
- case GL_ALPHA8:
- case GL_ALPHA12:
- case GL_ALPHA16:
- case GL_COMPRESSED_ALPHA:
- return &_mesa_texformat_a8;
-
- case 1:
- case GL_LUMINANCE:
- case GL_LUMINANCE4:
- case GL_LUMINANCE8:
- case GL_LUMINANCE12:
- case GL_LUMINANCE16:
- case GL_COMPRESSED_LUMINANCE:
- return &_mesa_texformat_l8;
-
- case 2:
- case GL_LUMINANCE_ALPHA:
- case GL_LUMINANCE4_ALPHA4:
- case GL_LUMINANCE6_ALPHA2:
- case GL_LUMINANCE8_ALPHA8:
- case GL_LUMINANCE12_ALPHA4:
- case GL_LUMINANCE12_ALPHA12:
- case GL_LUMINANCE16_ALPHA16:
- case GL_COMPRESSED_LUMINANCE_ALPHA:
- return &_mesa_texformat_al88;
-
- case GL_INTENSITY:
- case GL_INTENSITY4:
- case GL_INTENSITY8:
- case GL_INTENSITY12:
- case GL_INTENSITY16:
- case GL_COMPRESSED_INTENSITY:
- return &_mesa_texformat_i8;
+ GLcontext *ctx = &brw->intel.ctx;
+ struct intel_context *intel = &brw->intel;
+ int i;
- case GL_YCBCR_MESA:
- if (type == GL_UNSIGNED_SHORT_8_8_MESA ||
- type == GL_UNSIGNED_BYTE)
- return &_mesa_texformat_ycbcr;
- else
- return &_mesa_texformat_ycbcr_rev;
+ for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
+ struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
- case GL_COMPRESSED_RGB_FXT1_3DFX:
- case GL_COMPRESSED_RGBA_FXT1_3DFX:
- return &_mesa_texformat_rgb_fxt1;
-
- case GL_RGB_S3TC:
- case GL_RGB4_S3TC:
- case GL_RGBA_S3TC:
- case GL_RGBA4_S3TC:
- case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
- case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
- case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
- return &_mesa_texformat_rgb_dxt1; /* there is no rgba support? */
-
- case GL_DEPTH_COMPONENT:
- case GL_DEPTH_COMPONENT16:
- case GL_DEPTH_COMPONENT24:
- case GL_DEPTH_COMPONENT32:
- return &_mesa_texformat_z16;
-
- default:
- fprintf(stderr, "unexpected texture format %s in %s\n",
- _mesa_lookup_enum_by_nr(internalFormat),
- __FUNCTION__);
- return NULL;
+ if (texUnit->_ReallyEnabled) {
+ intel_finalize_mipmap_tree(intel, i);
+ }
}
-
- return NULL; /* never get here */
-}
-
-
-void brwInitTextureFuncs( struct dd_function_table *functions )
-{
- functions->ChooseTextureFormat = brwChooseTextureFormat;
}