+++ /dev/null
-/*
- * Copyright 2006 VMware, Inc.
- * Copyright © 2006 Intel Corporation
- *
- * Permission is hereby granted, free of charge, to any person obtaining
- * a copy of this software and associated documentation files (the
- * "Software"), to deal in the Software without restriction, including
- * without limitation the rights to use, copy, modify, merge, publish,
- * distribute, sublicense, and/or sell copies of the Software, and to
- * permit persons to whom the Software is furnished to do so, subject to
- * the following conditions:
- *
- * The above copyright notice and this permission notice (including the
- * next paragraph) shall be included in all copies or substantial
- * portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- */
-
-/**
- * \file brw_tex_layout.cpp
- *
- * Code to lay out images in a mipmap tree.
- *
- * \author Keith Whitwell <keithw@vmware.com>
- * \author Michel Dänzer <daenzer@vmware.com>
- */
-
-#include "intel_mipmap_tree.h"
-#include "brw_context.h"
-#include "main/macros.h"
-#include "main/glformats.h"
-
-#define FILE_DEBUG_FLAG DEBUG_MIPTREE
-
-static unsigned int
-intel_horizontal_texture_alignment_unit(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- uint32_t layout_flags)
-{
- if (layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16)
- return 16;
-
- /**
- * +----------------------------------------------------------------------+
- * | | alignment unit width ("i") |
- * | Surface Property |-----------------------------|
- * | | 915 | 965 | ILK | SNB | IVB |
- * +----------------------------------------------------------------------+
- * | YUV 4:2:2 format | 8 | 4 | 4 | 4 | 4 |
- * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |
- * | FXT1 compressed format | 8 | 8 | 8 | 8 | 8 |
- * | Depth Buffer (16-bit) | 4 | 4 | 4 | 4 | 8 |
- * | Depth Buffer (other) | 4 | 4 | 4 | 4 | 4 |
- * | Separate Stencil Buffer | N/A | N/A | 8 | 8 | 8 |
- * | All Others | 4 | 4 | 4 | 4 | 4 |
- * +----------------------------------------------------------------------+
- *
- * On IVB+, non-special cases can be overridden by setting the SURFACE_STATE
- * "Surface Horizontal Alignment" field to HALIGN_4 or HALIGN_8.
- */
-
- if (brw->gen >= 7 && mt->format == MESA_FORMAT_Z_UNORM16)
- return 8;
-
- return 4;
-}
-
-static unsigned int
-intel_vertical_texture_alignment_unit(struct brw_context *brw,
- const struct intel_mipmap_tree *mt)
-{
- /**
- * +----------------------------------------------------------------------+
- * | | alignment unit height ("j") |
- * | Surface Property |-----------------------------|
- * | | 915 | 965 | ILK | SNB | IVB |
- * +----------------------------------------------------------------------+
- * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |
- * | FXT1 compressed format | 4 | 4 | 4 | 4 | 4 |
- * | Depth Buffer | 2 | 2 | 2 | 4 | 4 |
- * | Separate Stencil Buffer | N/A | N/A | N/A | 4 | 8 |
- * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 |
- * | All Others | 2 | 2 | 2 | * | * |
- * +----------------------------------------------------------------------+
- *
- * Where "*" means either VALIGN_2 or VALIGN_4 depending on the setting of
- * the SURFACE_STATE "Surface Vertical Alignment" field.
- */
-
- /* Broadwell only supports VALIGN of 4, 8, and 16. The BSpec says 4
- * should always be used, except for stencil buffers, which should be 8.
- */
- if (brw->gen >= 8)
- return 4;
-
- if (mt->surf.samples > 1)
- return 4;
-
- GLenum base_format = _mesa_get_format_base_format(mt->format);
-
- if (brw->gen >= 6 &&
- (base_format == GL_DEPTH_COMPONENT ||
- base_format == GL_DEPTH_STENCIL)) {
- return 4;
- }
-
- if (brw->gen == 7) {
- /* On Gen7, we prefer a vertical alignment of 4 when possible, because
- * that allows Y tiled render targets.
- *
- * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most
- * messages), on p64, under the heading "Surface Vertical Alignment":
- *
- * Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL
- * (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY
- * (0x190)
- *
- * VALIGN_4 is not supported for surface format R32G32B32_FLOAT.
- */
- if (base_format == GL_YCBCR_MESA || mt->format == MESA_FORMAT_RGB_FLOAT32)
- return 2;
-
- return 4;
- }
-
- return 2;
-}
-
-static void
-gen9_miptree_layout_1d(struct intel_mipmap_tree *mt)
-{
- unsigned x = 0;
- unsigned width = mt->physical_width0;
- unsigned depth = mt->physical_depth0; /* number of array layers. */
-
- /* When this layout is used the horizontal alignment is fixed at 64 and the
- * hardware ignores the value given in the surface state
- */
- const unsigned int halign = 64;
-
- mt->total_height = mt->physical_height0;
- mt->total_width = 0;
-
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
- unsigned img_width;
-
- intel_miptree_set_level_info(mt, level, x, 0, depth);
-
- img_width = ALIGN(width, halign);
-
- mt->total_width = MAX2(mt->total_width, x + img_width);
-
- x += img_width;
-
- width = minify(width, 1);
- }
-}
-
-static void
-brw_miptree_layout_2d(struct intel_mipmap_tree *mt)
-{
- unsigned x = 0;
- unsigned y = 0;
- unsigned width = mt->physical_width0;
- unsigned height = mt->physical_height0;
- /* Number of layers of array texture or slices of 3d texture (gen9+). */
- unsigned depth = mt->physical_depth0;
- unsigned int bw, bh;
-
- _mesa_get_format_block_size(mt->format, &bw, &bh);
-
- mt->total_width = mt->physical_width0;
- mt->total_width = ALIGN_NPOT(mt->total_width, bw);
-
- /* May need to adjust width to accommodate the placement of
- * the 2nd mipmap. This occurs when the alignment
- * constraints of mipmap placement push the right edge of the
- * 2nd mipmap out past the width of its parent.
- */
- if (mt->first_level != mt->last_level) {
- unsigned mip1_width;
-
- mip1_width = ALIGN_NPOT(minify(mt->physical_width0, 1), mt->halign) +
- ALIGN_NPOT(minify(mt->physical_width0, 2), bw);
-
- if (mip1_width > mt->total_width)
- mt->total_width = mip1_width;
- }
-
- mt->total_width /= bw;
- mt->total_height = 0;
-
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
- unsigned img_height;
-
- intel_miptree_set_level_info(mt, level, x, y, depth);
-
- img_height = ALIGN_NPOT(height, mt->valign);
- img_height /= bh;
-
- if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
- /* Compact arrays with separated miplevels */
- img_height *= depth;
- }
-
- /* Because the images are packed better, the final offset
- * might not be the maximal one:
- */
- mt->total_height = MAX2(mt->total_height, y + img_height);
-
- /* Layout_below: step right after second mipmap.
- *
- * For Sandy Bridge HiZ and stencil, we always step down.
- */
- if (level == mt->first_level + 1) {
- x += ALIGN_NPOT(width, mt->halign) / bw;
- } else {
- y += img_height;
- }
-
- width = minify(width, 1);
- height = minify(height, 1);
-
- if (mt->target == GL_TEXTURE_3D)
- depth = minify(depth, 1);
- }
-}
-
-static void
-brw_miptree_layout_gen6_hiz_stencil(struct intel_mipmap_tree *mt)
-{
- unsigned x = 0;
- unsigned y = 0;
- unsigned width = mt->physical_width0;
- unsigned height = mt->physical_height0;
- /* Number of layers of array texture. */
- unsigned depth = mt->physical_depth0;
- unsigned tile_width, tile_height, bw, bh;
-
- if (mt->format == MESA_FORMAT_S_UINT8) {
- bw = bh = 1;
- /* W-tiled */
- tile_width = 64;
- tile_height = 64;
- } else {
- assert(_mesa_get_format_base_format(mt->format) == GL_DEPTH_COMPONENT ||
- _mesa_get_format_base_format(mt->format) == GL_DEPTH_STENCIL);
- /* Each 128-bit HiZ block corresponds to a region of of 8x4 depth
- * samples. Each cache line in the Y-Tiled HiZ image contains 2x2 HiZ
- * blocks. Therefore, each Y-tiled cache line corresponds to an 16x8
- * region in the depth surface. Since we're representing it as
- * RGBA_FLOAT32, the miptree calculations will think that each cache
- * line is 1x4 pixels. Therefore, we need a scale-down factor of 16x2
- * and a vertical alignment of 2.
- */
- mt->cpp = 16;
- bw = 16;
- bh = 2;
- /* Y-tiled */
- tile_width = 128 / mt->cpp;
- tile_height = 32;
- }
-
- mt->total_width = 0;
- mt->total_height = 0;
-
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
- intel_miptree_set_level_info(
- mt, level, x, y,
- mt->target == GL_TEXTURE_3D ? minify(depth, level) : depth);
-
- const unsigned img_width = ALIGN(DIV_ROUND_UP(width, bw), mt->halign);
- const unsigned img_height =
- ALIGN(DIV_ROUND_UP(height, bh), mt->valign) * depth;
-
- mt->total_width = MAX2(mt->total_width, x + img_width);
- mt->total_height = MAX2(mt->total_height, y + img_height);
-
- if (level == mt->first_level) {
- y += ALIGN(img_height, tile_height);
- } else {
- x += ALIGN(img_width, tile_width);
- }
-
- /* We only minify the width. We want qpitch to match for all miplevels
- * because the hardware doesn't know we aren't on LOD0.
- */
- width = minify(width, 1);
- }
-}
-
-unsigned
-brw_miptree_get_horizontal_slice_pitch(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- unsigned level)
-{
- if ((brw->gen < 9 && mt->target == GL_TEXTURE_3D) ||
- (brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP)) {
- return ALIGN_NPOT(minify(mt->physical_width0, level), mt->halign);
- } else {
- return 0;
- }
-}
-
-static unsigned
-brw_miptree_get_vertical_slice_pitch(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- unsigned level)
-{
- assert(mt->array_layout != GEN6_HIZ_STENCIL || brw->gen == 6);
-
- if (brw->gen >= 9) {
- /* ALL_SLICES_AT_EACH_LOD isn't supported on Gen8+ but this code will
- * effectively end up with a packed qpitch anyway whenever
- * mt->first_level == mt->last_level.
- */
- assert(mt->array_layout != ALL_SLICES_AT_EACH_LOD);
-
- /* On Gen9 we can pick whatever qpitch we like as long as it's aligned
- * to the vertical alignment so we don't need to add any extra rows.
- */
- unsigned qpitch = mt->total_height;
-
- /* If the surface might be used as a stencil buffer or HiZ buffer then
- * it needs to be a multiple of 8.
- */
- const GLenum base_format = _mesa_get_format_base_format(mt->format);
- if (_mesa_is_depth_or_stencil_format(base_format))
- qpitch = ALIGN(qpitch, 8);
-
- /* 3D textures need to be aligned to the tile height. At this point we
- * don't know which tiling will be used so let's just align it to 32
- */
- if (mt->target == GL_TEXTURE_3D)
- qpitch = ALIGN(qpitch, 32);
-
- return qpitch;
-
- } else if (mt->target == GL_TEXTURE_3D ||
- (brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP) ||
- mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
- return ALIGN_NPOT(minify(mt->physical_height0, level), mt->valign);
-
- } else if (mt->array_layout == GEN6_HIZ_STENCIL) {
- /* For HiZ and stencil on Sandy Bridge, we don't minify the height. */
- if (mt->format == MESA_FORMAT_S_UINT8) {
- return ALIGN(mt->physical_height0, mt->valign);
- } else {
- /* HiZ has a vertical scale factor of 2. */
- return ALIGN(DIV_ROUND_UP(mt->physical_height0, 2), mt->valign);
- }
-
- } else {
- const unsigned h0 = ALIGN_NPOT(mt->physical_height0, mt->valign);
- const unsigned h1 = ALIGN_NPOT(minify(mt->physical_height0, 1), mt->valign);
-
- return h0 + h1 + (brw->gen >= 7 ? 12 : 11) * mt->valign;
- }
-}
-
-static void
-align_cube(struct intel_mipmap_tree *mt)
-{
- /* The 965's sampler lays cachelines out according to how accesses
- * in the texture surfaces run, so they may be "vertical" through
- * memory. As a result, the docs say in Surface Padding Requirements:
- * Sampling Engine Surfaces that two extra rows of padding are required.
- */
- if (mt->target == GL_TEXTURE_CUBE_MAP)
- mt->total_height += 2;
-}
-
-bool
-gen9_use_linear_1d_layout(const struct brw_context *brw,
- const struct intel_mipmap_tree *mt)
-{
- /* On Gen9+ the mipmap levels of a 1D surface are all laid out in a
- * horizontal line. This isn't done for depth/stencil buffers however
- * because those will be using a tiled layout
- */
- if (brw->gen >= 9 &&
- (mt->target == GL_TEXTURE_1D ||
- mt->target == GL_TEXTURE_1D_ARRAY)) {
- GLenum base_format = _mesa_get_format_base_format(mt->format);
-
- if (base_format != GL_DEPTH_COMPONENT &&
- base_format != GL_DEPTH_STENCIL &&
- base_format != GL_STENCIL_INDEX)
- return true;
- }
-
- return false;
-}
-
-static void
-brw_miptree_layout_texture_array(struct brw_context *brw,
- struct intel_mipmap_tree *mt)
-{
- unsigned height = mt->physical_height0;
- bool layout_1d = gen9_use_linear_1d_layout(brw, mt);
- int physical_qpitch;
-
- if (layout_1d)
- gen9_miptree_layout_1d(mt);
- else if (mt->array_layout == GEN6_HIZ_STENCIL)
- brw_miptree_layout_gen6_hiz_stencil(mt);
- else
- brw_miptree_layout_2d(mt);
-
- if (layout_1d) {
- physical_qpitch = 1;
- /* When using the horizontal layout the qpitch specifies the distance in
- * pixels between array slices. The total_width is forced to be a
- * multiple of the horizontal alignment in brw_miptree_layout_1d (in
- * this case it's always 64). The vertical alignment is ignored.
- */
- mt->qpitch = mt->total_width;
- } else {
- mt->qpitch = brw_miptree_get_vertical_slice_pitch(brw, mt, 0);
- /* Unlike previous generations the qpitch is a multiple of the
- * compressed block size on Gen9 so physical_qpitch matches mt->qpitch.
- */
- physical_qpitch = (mt->compressed && brw->gen < 9 ? mt->qpitch / 4 :
- mt->qpitch);
- }
-
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
- unsigned img_height;
- img_height = ALIGN_NPOT(height, mt->valign);
- if (mt->compressed)
- img_height /= mt->valign;
-
- for (unsigned q = 0; q < mt->level[level].depth; q++) {
- if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
- intel_miptree_set_image_offset(mt, level, q, 0, q * img_height);
- } else {
- intel_miptree_set_image_offset(mt, level, q, 0, q * physical_qpitch);
- }
- }
- height = minify(height, 1);
- }
- if (mt->array_layout == ALL_LOD_IN_EACH_SLICE)
- mt->total_height = physical_qpitch * mt->physical_depth0;
-
- align_cube(mt);
-}
-
-static void
-brw_miptree_layout_texture_3d(struct brw_context *brw,
- struct intel_mipmap_tree *mt)
-{
- mt->total_width = 0;
- mt->total_height = 0;
-
- unsigned ysum = 0;
- unsigned bh, bw;
-
- _mesa_get_format_block_size(mt->format, &bw, &bh);
-
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {
- unsigned WL = MAX2(mt->physical_width0 >> level, 1);
- unsigned HL = MAX2(mt->physical_height0 >> level, 1);
- unsigned DL = MAX2(mt->physical_depth0 >> level, 1);
- unsigned wL = ALIGN_NPOT(WL, mt->halign);
- unsigned hL = ALIGN_NPOT(HL, mt->valign);
-
- if (mt->target == GL_TEXTURE_CUBE_MAP)
- DL = 6;
-
- intel_miptree_set_level_info(mt, level, 0, 0, DL);
-
- for (unsigned q = 0; q < DL; q++) {
- unsigned x = (q % (1 << level)) * wL;
- unsigned y = ysum + (q >> level) * hL;
-
- intel_miptree_set_image_offset(mt, level, q, x / bw, y / bh);
- mt->total_width = MAX2(mt->total_width, (x + wL) / bw);
- mt->total_height = MAX2(mt->total_height, (y + hL) / bh);
- }
-
- ysum += ALIGN(DL, 1 << level) / (1 << level) * hL;
- }
-
- align_cube(mt);
-}
-
-/**
- * \brief Helper function for intel_miptree_create().
- */
-static enum isl_tiling
-brw_miptree_choose_tiling(struct brw_context *brw,
- const struct intel_mipmap_tree *mt,
- uint32_t layout_flags)
-{
- if (mt->format == MESA_FORMAT_S_UINT8) {
- /* The stencil buffer is W tiled. However, we request from the kernel a
- * non-tiled buffer because the GTT is incapable of W fencing.
- */
- return ISL_TILING_LINEAR;
- }
-
- /* Do not support changing the tiling for miptrees with pre-allocated BOs. */
- assert((layout_flags & MIPTREE_LAYOUT_FOR_BO) == 0);
-
- /* Some usages may want only one type of tiling, like depth miptrees (Y
- * tiled), or temporary BOs for uploading data once (linear).
- */
- switch (layout_flags & MIPTREE_LAYOUT_TILING_ANY) {
- case MIPTREE_LAYOUT_TILING_ANY:
- break;
- case MIPTREE_LAYOUT_TILING_Y:
- return ISL_TILING_Y0;
- case MIPTREE_LAYOUT_TILING_NONE:
- return ISL_TILING_LINEAR;
- }
-
- if (mt->surf.samples > 1) {
- /* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled
- * Surface"):
- *
- * [DevSNB+]: For multi-sample render targets, this field must be
- * 1. MSRTs can only be tiled.
- *
- * Our usual reason for preferring X tiling (fast blits using the
- * blitting engine) doesn't apply to MSAA, since we'll generally be
- * downsampling or upsampling when blitting between the MSAA buffer
- * and another buffer, and the blitting engine doesn't support that.
- * So use Y tiling, since it makes better use of the cache.
- */
- return ISL_TILING_Y0;
- }
-
- GLenum base_format = _mesa_get_format_base_format(mt->format);
- if (base_format == GL_DEPTH_COMPONENT ||
- base_format == GL_DEPTH_STENCIL_EXT)
- return ISL_TILING_Y0;
-
- /* 1D textures (and 1D array textures) don't get any benefit from tiling,
- * in fact it leads to a less efficient use of memory space and bandwidth
- * due to tile alignment.
- */
- if (mt->logical_height0 == 1)
- return ISL_TILING_LINEAR;
-
- int minimum_pitch = mt->total_width * mt->cpp;
-
- /* If the width is much smaller than a tile, don't bother tiling. */
- if (minimum_pitch < 64)
- return ISL_TILING_LINEAR;
-
- if (ALIGN(minimum_pitch, 512) >= 32768) {
- perf_debug("%dx%d miptree too large to blit, falling back to untiled",
- mt->total_width, mt->total_height);
- return ISL_TILING_LINEAR;
- }
-
- /* Pre-gen6 doesn't have BLORP to handle Y-tiling, so use X-tiling. */
- if (brw->gen < 6)
- return ISL_TILING_X;
-
- /* From the Sandybridge PRM, Volume 1, Part 2, page 32:
- * "NOTE: 128BPE Format Color Buffer ( render target ) MUST be either TileX
- * or Linear."
- * 128 bits per pixel translates to 16 bytes per pixel. This is necessary
- * all the way back to 965, but is permitted on Gen7+.
- */
- if (brw->gen < 7 && mt->cpp >= 16)
- return ISL_TILING_X;
-
- /* From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most
- * messages), on p64, under the heading "Surface Vertical Alignment":
- *
- * This field must be set to VALIGN_4 for all tiled Y Render Target
- * surfaces.
- *
- * So if the surface is renderable and uses a vertical alignment of 2,
- * force it to be X tiled. This is somewhat conservative (it's possible
- * that the client won't ever render to this surface), but it's difficult
- * to know that ahead of time. And besides, since we use a vertical
- * alignment of 4 as often as we can, this shouldn't happen very often.
- */
- if (brw->gen == 7 && mt->valign == 2 &&
- brw->mesa_format_supports_render[mt->format]) {
- return ISL_TILING_X;
- }
-
- return ISL_TILING_Y0;
-}
-
-static void
-intel_miptree_set_total_width_height(struct brw_context *brw,
- struct intel_mipmap_tree *mt)
-{
- switch (mt->target) {
- case GL_TEXTURE_CUBE_MAP:
- if (brw->gen == 4) {
- /* Gen4 stores cube maps as 3D textures. */
- assert(mt->physical_depth0 == 6);
- brw_miptree_layout_texture_3d(brw, mt);
- } else {
- /* All other hardware stores cube maps as 2D arrays. */
- brw_miptree_layout_texture_array(brw, mt);
- }
- break;
-
- case GL_TEXTURE_3D:
- if (brw->gen >= 9)
- brw_miptree_layout_texture_array(brw, mt);
- else
- brw_miptree_layout_texture_3d(brw, mt);
- break;
-
- case GL_TEXTURE_1D_ARRAY:
- case GL_TEXTURE_2D_ARRAY:
- case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- case GL_TEXTURE_CUBE_MAP_ARRAY:
- brw_miptree_layout_texture_array(brw, mt);
- break;
-
- default:
- switch (mt->surf.msaa_layout) {
- case ISL_MSAA_LAYOUT_ARRAY:
- brw_miptree_layout_texture_array(brw, mt);
- break;
- case ISL_MSAA_LAYOUT_NONE:
- case ISL_MSAA_LAYOUT_INTERLEAVED:
- if (gen9_use_linear_1d_layout(brw, mt))
- gen9_miptree_layout_1d(mt);
- else if (mt->array_layout == GEN6_HIZ_STENCIL)
- brw_miptree_layout_gen6_hiz_stencil(mt);
- else
- brw_miptree_layout_2d(mt);
- break;
- }
- break;
- }
-
- DBG("%s: %dx%dx%d\n", __func__,
- mt->total_width, mt->total_height, mt->cpp);
-}
-
-static void
-intel_miptree_set_alignment(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- uint32_t layout_flags)
-{
- /**
- * From the "Alignment Unit Size" section of various specs, namely:
- * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4
- * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4.
- * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4
- * - BSpec (for Ivybridge and slight variations in separate stencil)
- */
-
- if (mt->array_layout == GEN6_HIZ_STENCIL) {
- /* On gen6, we use GEN6_HIZ_STENCIL for stencil/hiz because the
- * hardware doesn't support multiple mip levels on stencil/hiz.
- *
- * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:
- * "The hierarchical depth buffer does not support the LOD field"
- *
- * PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer:
- * "The stencil depth buffer does not support the LOD field"
- */
- if (mt->format == MESA_FORMAT_S_UINT8) {
- /* Stencil uses W tiling, so we force W tiling alignment for the
- * ALL_SLICES_AT_EACH_LOD miptree layout.
- */
- mt->halign = 4;
- mt->valign = 2;
- assert((layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0);
- } else {
- /* See brw_miptree_layout_gen6_hiz_stencil() */
- mt->halign = 1;
- mt->valign = 2;
- }
- } else if (mt->compressed) {
- /* The hardware alignment requirements for compressed textures
- * happen to match the block boundaries.
- */
- _mesa_get_format_block_size(mt->format, &mt->halign, &mt->valign);
-
- /* On Gen9+ we can pick our own alignment for compressed textures but it
- * has to be a multiple of the block size. The minimum alignment we can
- * pick is 4 so we effectively have to align to 4 times the block
- * size
- */
- if (brw->gen >= 9) {
- mt->halign *= 4;
- mt->valign *= 4;
- }
- } else if (mt->format == MESA_FORMAT_S_UINT8) {
- mt->halign = 8;
- mt->valign = brw->gen >= 7 ? 8 : 4;
- } else {
- mt->halign =
- intel_horizontal_texture_alignment_unit(brw, mt, layout_flags);
- mt->valign = intel_vertical_texture_alignment_unit(brw, mt);
- }
-}
-
-bool
-brw_miptree_layout(struct brw_context *brw,
- struct intel_mipmap_tree *mt,
- uint32_t layout_flags)
-{
- intel_miptree_set_alignment(brw, mt, layout_flags);
- intel_miptree_set_total_width_height(brw, mt);
-
- if (!mt->total_width || !mt->total_height)
- return false;
-
- /* On Gen9+ the alignment values are expressed in multiples of the block
- * size
- */
- if (brw->gen >= 9) {
- unsigned int i, j;
- _mesa_get_format_block_size(mt->format, &i, &j);
- mt->halign /= i;
- mt->valign /= j;
- }
-
- if ((layout_flags & MIPTREE_LAYOUT_FOR_BO) == 0)
- mt->surf.tiling = brw_miptree_choose_tiling(brw, mt, layout_flags);
-
- return true;
-}
-